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in it, for each of which a point is scored, namely, high, the best trump out; low the smallest trump dealt; jack, the knave of trumps; game, the majority of pips reckoned from such of the following cards as the respective players have in their tricks; viz. every ace is counted as 4; king 3; queen 2; knave 1; and ten for 10. Low is always scored by the person to whom it was dealt; but jack being the property of whoever could win or save it, the possessor is permitted to revoke and trump with that card; and when turned up as trump the dealer scores: it is also allowable for the player who lays down a high or low trump to inquire at the time whether the same be high or low.

After cutting for deal, at which either the highest or lowest card wins, as previously fixed, six are to be given to each player, either by three or one at a time, and the 13th turned up for trump: then if the elder do not like his cards, he may, for once in a hand, say I beg, when the dealer must either give a point or three more cards to each, and turn up the 7th for trump; but if that should prove of the same suit as the first turned up, then three cards more are to be given, and so on till a different suit occurs. The cards rank as at whist, and each player should always strive to secure his own tens and court cards, or take those of the adversary, to obtain which, except when commanding cards are held, it is usual to play a low one, to throw the lead into the opponent's hand. Ten or eleven points form the game, which may be set up as at whist, though a very customary method is to draw two cards from the pack and place them one on the other, so as to exhibit only the number of pips the player has gained.

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When the dealer shows any of his adversary's cards a new deal may be demanded, but in showing his own he must abide the consequence.

If, previous to playing, it be discovered, that too many cards have been given to either party, a fresh deal may be claimed, or the extra cards drawn out by the opponent; but should even a single card have been played, there must be another deal.

With strict players the adversary may score a point whenever his opponent does not trump or follow suit, and each calculates his game without inspecting the tricks, which when erroneously set up must not only be taken down, but the antago nist also either scores 4 points or 1 as shall have been agreed on.

THE GAME OF SPECULATION.

THIS is a noisy round game, that several may play, using a complete pack of cards, bearing the same import as at whist, with fish or counters, on which such a value is fixed as the company may agree upon. The highest trump, in each deal, wins the pool; and whenever it happens that no trump is dealt, the company pool again, and the event is decided by the succeeding round. After determining the deal, &c., he who is to deal pools six fish and every other player four; next three cards are given to each player by one at a time, and another turned up for trump, which belongs to the dealer, who has the privilege of selling it to the highest bidder, unless it be an ace, which gives him the pool at once. The cards are not to be looked at, except in this manner:-the eldest hand shows the uppermost of his three cards, which,

if a superior trump to the dealer's the company may speculate on by bidding for it as before. When this is settled, he who sits next to the purchaser is considered as eldest hand, and shows the uppermost of his cards; but if the first card shown should not prove a superior trump, then the next in order to the first player shows the uppermost of his cards, and so the showing goes on, the company speculating as they please, till all the cards are discovered, when the possessor of the highest trump wins the pool. N. B. The holder of the trump, whether by purchase or otherwise, is exempted from showing his cards in rotation, keeping them concealed till all the rest have been turned up.

To play this game well, little more is requisite than recollecting what superior cards of the trump suit appeared in the preceding deals, and calculating thereby the probability of the trump offered for sale proving the highest in the deal then undetermined.

THE GAME OF LOO.

LOO or Lue, subdivided into limited and unlimited Loo, a game, the complete knowledge of which can be easily acquired, is played with five or three cards, though most commonly wiih five, dealt from a whole pack, either first three and then two, or by one at a time. Several persons may play together, but the greatest number can be admitted when with three cards only.

After five cards have been given to each player, another is turned up for trump; the knave of clubs generally, or sometimes the knave of the trump suit, as agreed upon, is the highest card,

and styled Pam; the ace of trumps is next in value, and the rest in succession, as at whist. Each player has the liberty of changing for others from the pack all or any of the five cards dealt, or of throwing up the hand in order to escape being looed. Those who play their cards either with or without changing, and do not gain a trick, are looed; as likewise is the case with all who have stood the game, if a flush occur, which obliges each, except a player holding Pam, or an inferior flush, to deposit a stake, to be divided among the winners at the ensuing deal, according to the tricks which may then be made. For instance, if every one at dealing should stake half a crown, the tricks are entitled to sixpence apicce, and whoever is looed must put down half a crown, exclusive of the deal: sometimes it is settled that each person looed shall pay a sum equal to what happens to be on the table at the time. Five cards of a suit, or four with Pam, compose a flush, which sweeps the board, and yields only to a superior flush, or an equal one in the elder hand. When the ace of trumps is led, it is usual to say "Pam be civil," the holder of Pam is then expected to let the ace pass.

When Loo is played with three cards, they are dealt by one at a time, Pam is omitted, and the cards are not exchanged, nor permitted to be thrown up.

In different companies these games are frequently played with a few trifling variations from the manner here stated.

THE GAME OF LOTTERY.

LOTTERY may be played by a large company with two complete packs of cards, one for the

prizes, the other for the tickets, and dealt by any two of the party that may choose, for the deal is neither advantageous nor otherwise. Each player pools a fixed sum, or takes a certain number of counters, on which a settled value is put, and which are placed in a box or pool as a fund for the lottery; then, after the cards have been shuffled, and are cut by the left-hand neighbour, one dealer gives to every player a card, faced downwards, for the lots or prizes, on which are to be placed different numbers of counters from the pool, at the option of the person to whom such card has been given; afterwards the second dealer distributes from the other pack a card to each player, for the tickets; next the lots are turned by one of the managers, and whosoever possesses a corresponding card receives the stake placed thereon, and those remaining undrawn are added to the fund in the pool; the dealers then collect the cards and proceed as before, till the fund is exhausted, when the party pool again, and those who have gained more counters than they want, receive the difference in money.

Another method is, to take at random three cards out of one of the packs, and place them face downwards, on a board or in a bowl on the table for the prizes; then every player purchases from the other pack any number of cards for tickets as may be most agreeable, paying a fixed sum or certain quantity of counters for each, which sums or counters are put in different proportions on the three prizes to be gained by those who happen to have purchased corresponding cards, and such as happen not to be drawn are continued till the next deal.

This game may be played with a single pack, by separating the same into two divisions, each containing a red and black suit.

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