Abbildungen der Seite
PDF
EPUB

GENERAL RULES.

1. For the cut to be good, at this as at ever y other game, two cards, at least, must be left of the pack.

2. Each player has a right to ask for new cards as often as he pleases.

3. When a player takes tricks that do not belong to him, and reckons them as his own, a bystander has a right to mention it; and so as to any other unfair play.

4. He who, under whatever pretence, looks at his adversary's tricks, is bound to play out the hand with his cards exposed on the table.

5. A card escaping from a hand, and falling under the table, is not considered as played, unless it has been played to, or has covered, wholly or in part, the adversary's card.

7. If a player from mistake or ill humour should throw down and mix his cards, the adversary scores two points.

8. He who quits the game loses it; but should there be bets depending, the adversary is bound to continue the game with some one of the bystanders, for the benefit of the persons so interested.

9. When the pack is defective, by consisting of too many, or too few cards; the deal in which it is discovered is void, but the preceding ones stand good.

OF BETTING.

1. He who bets on one of the players has a right to advise him in playing the game.

2. He who wins a bet is bound to give his adver- . sary his revenge, but the loser is not obliged to take it,

3. The players have the privilege of accepting bets in preference to a bystander.

4. Betting being optional and not arbitrary, the bets that are made must be mentioned at every game.

5. Every case not provided for by the foregoing rules ought always to be decided against the player who is in fault.

THE GAME OF QUINZE.

THIS is a French game, usually played by two persons only, admired for its simplicity and fairness depending entirely upon chance, being soon decided, and not requiring the attention of most other games on the cards, and therefore calculated for those who love to sport upon an equal hazard. ́ ́

It is called quinze from fifteen being the game, made in the following manner: first, the cards must be shuffled by the players, and when they have cut for deal, which belongs to him who cuts the lowest, they may be shuffled again, the dealer having the privilege to shuffle last: this being done, the adversary cuts, after which the dealer gives one card to his adversary, and one to himself; if the adversary do not like his card, he has a right to have as many more given to him, one after the other, the pips of which will make 15, or come nearest to it, which are usually given from the top of the pack; for example, if he should have a deuce, and draw a five, which make 7, he should go on, in hopes of coming nearer to 15; if he then draw an eight, which makes just 15, and be elder-hand, he is sure of winning the game: but should be over-draw and make above 15, he loses, unless the dealer does

[ocr errors]

the same, in which case it is a drawn game, and they double the stakes; and thus go on till one of them has won the game by standing, and being fifteen, or the nearest to it, below that number, &c. At the end of each game the cards are put up and shuffled, and the players cut anew for the deal, the elder hand constantly having the advantage.

THE GAME OF VINGT-UN.

VINGT-UN, or twenty-one, very much resembles Quinze; but may be played by two or more persons, and as the deal is advantageous, and often continues long with the same person, it is usual to determine it at the commencement by the first ace turned up.

The cards must all be dealt out in succession, unless a natural vingt-un occurs, and in the mean time the pone, or youngest-hand, should collect those that have been played, and shuffle them ready for the dealer against the period when he shall have distributed the whole pack. The dealer is first to give two cards, by one at a time to each player, including himself, then to ask every person in rotation, beginning with the eldest-hand on the left, whether he stands or chuses another card, which, if required, must be given from off the top of the pack, and afterwards another, or more, if desired, till the points of the additional card or cards, added to those dealt, exceed or make 21 exactly, or such a number less than 21, as may be judged proper to stand upon; but when the points exceed 21, then the cards of that individual player are to be thrown up directly, and the

stake to be paid to the dealer, who is also in turn entitled to draw additional cards, and on taking a vingt-un is to receive double stakes from all who stand the game, such other players excepted who may likewise have 21, between whom it is thereby a drawn game: when any person has a vingt-un, and the dealer not, he who has it wins double stakes of the dealer; in other cases, except a natural vingt-un happens, the dealer pays single stakes to all whose numbers under 21 are higher than his own, and receives from those who have lower numbers; but nothing is paid or received by such players as have similar numbers to the dealer; and when the dealer draws more than 21, he is to pay to all who have not thrown up.

[ocr errors]

Twenty-one, made by an ace and a ten, or court card, whenever dealt in the first instance, is styled a Natural Vingt-un, should be declared immediately, and entitles the possessor to the deal, besides double stakes from all the players, unless there shall be more than one natural vingt-un, in which case the younger hand or hands so having the same, are excused from paying to the eldest, who takes the deal of course.

N. B. An ace may be reckoned either as 11 or 1; every court-card is counted as 10, and the rest of the pack according to their pips.

The odds of this game depend merely upon the average quantity of cards, likely to come under or exceed 21: for example, if those in hand make 14 exactly, it is 7 to 6 that the card next drawn will not make the number of points above 21, but if the points be 15, it is 7 to 6 against that hand; yet it would not therefore always be prudent to stand at 15, for as the ace may be calculated both ways, it is rather above an even bet that the adversary's two first cards amount to more than 14.

A natural vingt-un may be expected once in seven deals when two, and twice in seven when four people play, and so on according to the number of players.

THE GAME OF LANSQUENET.

THIS game may be played by almost any number of people, although only one pack of cards is used at a time, during each deal. The dealer, who has rather an advantage, begins by shuffling the cards and having them cut by any other person of the party; after which he deals out two cards on his left-hand, turning them up; then one for himself and a fourth, which he places in the middle of the table for the company, called the rejouissance card. Upon this card any, or all of the company, except the dealer, may put their money, either a limited or unlimited sum, as may be agreed on, which the dealer is obliged to answer, by staking a sum equal 'to the whole that is put upon it by different persons. He continues dealing, and turning the cards upwards, one by one, till two of a sort appear; for instance two aces, two deuces, &c, which, in order to separate, and that no person may mistake for single cards, he places on each side of his own card; and as often as two, three, or the fourth card, of a sort come up, he always places them in the same manner, on each side of his own. Any single card the company has a right to take and put money upon, unless the dealer's own card happens to be double, which often occurs by this card being the same as one of the two cards which he first of all dealt out on his left-hand. Thus he continues dealing till he brings either their cards, or his own,

« ZurückWeiter »