Stratagems of Chess, Or a Collection of Critical and Remarkable Situations, Selected from the Works of Eminent Masters, Illustrated on Plates, Describing the Ingenious Moves by which the Game is Either Won, Drawn, Or Stale-mate Obtained
T. and J. Allman, 1817 - 219 Seiten
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advances advantage adver adversary adversary's king afterwards attack avoid better bishop's pawn Black bishop Black castle Black king B7 Black knight Black pawn Black queen Black White bring called castle Black king castle from Black castle from F CHAPTER CHESS Collection critical D E F drawn game E F G Edition effected endeavour especially exchange F 7t F 8t F G H force forward G 6t G H White G7 to H gain give check-mate given guard H The White H8 to G king G king's knight from Black Marked Pawn mate moves Never obtain pawn G pieces placed play player prevent printed push queen Black king queen from Black queen G Remarkable check-mates side situation square Stale-mate supported taken tion Variation White bishop White castle Black White king Black White knight White pawn White queen Black
Seite 12 - ... 22. When the adversary has no more than his king and one pawn on the board, and you a king only, you can never lose that game if you bring and keep your king opposite to your adversary's, when he is immediately either before or on one side of his pawn, and only one house between the kings. This must then either be a drawn game, or if the opponent persist in his endeavours to win, he will lose by a stale-mate, by drawing you upon the last square.
Seite 20 - ... would prevent it. 10. Whenever you can make an opening with two or three pawns on the adversary's king, you then are almost sure of the game. 11. If ever the strength of your game consists of pawns, strive to take the adversary's bishops, because they, much more than the castles, could prevent the advancement of your pawns.
Seite 4 - The knights (horse-soldiers) move obliquely backward or forward, upon every third square, including that which they stood on, from black to white, and from white to black, over the heads of the men, which no other is allowed to do : as...
Seite 7 - HOYLE'S RULES FOR CHESS. 1. Move your pawns before your pieces, and afterwards bring out the pieces to support them ; therefore the king's, queen's, and bishop's pawns should be the first played, in order to open the game well. 2. Do not, therefore, play out any of your pieces early in the game, because you thereby lose moves, in case your adversary can, by playing a pawn, make them retire, and...
Seite 5 - A pawn getting to the head of the board upon the first line of the enemy (stiled going to queen) may be changed for any one of the pieces lost in the course of the game, and the piece chosen must be placed on the square at which the pawn had arrived. The men can take the adversaries who stand in their way, provided the road lies open ; or they may decline it, and must be set down in the same squares from which the contrary men are taken.
Seite 3 - ... of the king ; and so of all the rest. The kings move every way, but only one square at a time (except in the case of castling), and must always be at least one square distant from each other. The king may...
Seite 10 - ... 16. When the kings have castled on different sides of the board, attack with the pawns you have on that side where the adversary has castled, advancing the pieces, especially the queen and castles, to support them ; and if the adversary's king has three pawns on a line in front, he should not stir them till forced to it. 17.
Seite 2 - ... a white square, at the other end of the board; opposite to each other. The white queen must be upon the fifth, a white square, on the left of her king.
Seite 9 - Play your men in guard of one another, so that if any he taken the enemy may also be captured by that which guarded yours, and endeavour to have as many guards to your piece as your adversary advances others upon it; and, if possible, let them be of less value than those he assails with. When you cannot well support your piece, see if by attacking one of his that is better, or as good, you may not thereby save yours. 9. Never attack but when well prepared, for thereby you open your adversary's game,...