LESSON II. THE GAMBIT REFUSED. White. 1. Q. P. two. Black. 1. The same. 2. K. P. one. 2. Q. B. P. two. Black's move of 2. K. P. one, I agree with Major Jaenisch in thinking the best he can adopt ; Q. B. P. two, and Q. B. P. one, are certainly inferior. (See Variations I. and II., in the present game.) When the game is opened by the first player with 1. Q. P. two, a very common rejoinder among leading practitioners is 1. K. B. P. two, or 1. Q. B. P. two, the consequences of which lead to what are termed “Irregular Openings." that the Queen's Bishop can rarely be played over to the By this move of Black's you obtain a slight advantage of position. 3. P. takes Q. B. P. 3. Q. P. one (best). Major Jaenisch counsels you to take the Q. P., and not the Q. B. P., and his variation proceeds thus,― I believe you may obtain at least as good a position, however by taking the Q. B. P. 4. Q. Kt. P. two. 4. Q. R. P. two. You may play too 4. K. Kt. to B.'s 3d, and then 5. Q. R. P. one. If he play 4. K. P. two, the following is a probable result: If he take with the Bishop, you take B. with Kt., and he can. not save the Pawn. 9. B. to Q. Kt.'s 2d. And you have certainly the advantage. Variation II., beginning at Black's 2d move. Black's second move here is even weaker apparently than Q. B. P. two. 3. K. B. P. one. 3. K. Kt. to B.'s 3d. If instead of bringing out his Kt. he play 3. P. takes P., you move 4. K. P. one, and if then he support his Pawn with 4. Q. Kt. P. two, you can reply with 5. Q. R. P. two. 2. Q. B. P. two. 3 K. P. one. 4. K. B. takes P 5. P. takes P. 6. Q. Kt. to B.'s 3d. 7. K. Kt. to B.'s 3d. 8. K. R. P. one. (b) 9. Q. B. to K.'s 3d. 10. K. B. to Q. Kt.'s 3d. 11. Castles. 12. Q. to K.'s 2d. 13. K. Kt. to K.'s 5th. 14. Q. B to Q.'s 2d. 15. Q. R. to K.'s sq. 16. Q. Kt. takes Kt. 17. K. Kt. takes Q. B. P. (d) 18. B. takes Kt. 19. Q. takes B. (ch.) 20. Q. to her Kt.'s 4th. 21. R. to K.'s 5th. 22. Q. P. one. (e) 23. Q. to her 4th. 28. R. to K. R.'s 5th (ch.) Black, (Mr. McD.) 1. Q. P. two. 2. P. takes P. 3. K. P. two. 4. P. takes P. 5. K. Kt. to B.'s 3d. 6. K. B. to K.'s 2d. (a) 7. Castles. 8. Q. Kt. to Q.'s 2d. 9. Q. Kt. to his 3d. 10. Q. B. P. one. 11. K. Kt. to Q's 4th. 17. Q. Kt. P. takes Kt. 19. R. to K. B.'s 2d. 20. Q. B. to K. B.'s 4th. 21. Q. to her 2d. 22. P. takes P. 23. K. to R.'s 3d. 24. Q. B. to K.'s 3d. 25. Q. R. to K.'s sq. 26. Q. R. to K. B.'s sq. 27. Q. B. to K. Kt.'s 5th. 28. B. takes R. NOTES TO GAME I. (a) This is a fault. The Bishop should always be played to Q.'s 3a at the present stage. (b) An indispensable move in this opening. (c) The advance of these Pawns should rarely be ventured by any but the experienced player. (d) Capitally played. (e) An excellent move. (f) The best mode o taking the Pawn. GAME II. Played by correspondence several years since between the Amateurs of Bristol and Mr. Staunton. White (The Amateurs.) 1. Q. P. two. 2. Q. B. P. two. 3. K. P. one. 4. B. takes P. 5. P. takes P. 6. K. Kt. to B.'s 3d. 7. Q. Kt. to B.'s 3d. 9. Q. B. to K.'s 3d. 10. K. B. to K's 2d. (a) 11. Q. to Q. B.'s 2d. (b) 12. Q. R. P. one. 13. K. Kt. to K.'s 5th. 14. K. B. takes B. 15. Q. P. takes Kt. 16. Q. B. to Q. B.'s 5th. 17. K. B. P. two. 18. Q. R. to Q.'s sq. 19. Q. to K.'s 2d. 20. K. B. to K. Kt.'s 4th. 21. B. takes B. 22. K. B. P. one. (f) 23. P. takes K. Kt. P. 24. B. to K. B's 3d. 25. Q. to K.'s 3d. Black (Mr. S.) 1. Q. P. two. 2. P. takes P. 3. K. P. two. 4. P. takes P. 5. K. Kt. to B's 3d. 6. K. B. to Q. Kt.'s 5th (ch.) 7. Castles. 8. Q. B. to K. Kt.'s 5th. 9. Q. Kt. to Q. B.'s 3d. 10 K. Kt. to Q.'s 4th. 11. Q. B. to Q. R.'s 4th. (c) 12. K. B. to Q. R.'s 4th. 13. K. Kt. takes Q. Kt. 14. Q. Kt. takes Kt. 15. Kt. to Q.'s 4th. 16. K. R. to K.'s sq. 17. Q. B. P. one. 18. Q. to K. R.'s 5th. 19. K Kt. P. one. (d) 20. B. to Q. Kt.'s 3d. (e) 21. Q R. P. takes B 22. Q. R. to Q. R.'s 5th. (g) 23. K. R. P. takes P. 24. Kt. to K. B.'s 5th. (h) 25. P. to Q. Kt.'s 4th. 26. Q. to K. Kt.'s 4th. (i) 27. Q. takes K. P. 28. R. takes Q. 29. Q. R. to Q. B.'s 5th. 30. Kt. to Q.'s 6th. 31. Q. R. to K. B's 5th. 32. Kt. takes R. 33. Kt. to Q.'s 4th. 34. K. to Kt.'s 2d. 35. K. to B.'s 2d. 36. Q. Kt. P. one. 37. Q. R. P. one. 38. P. takes P. 35. K. to B.'s 3d. (n) 36. Kt. to K.'s 2d. 37. P. takes P. 38 R. to Q. R.'s 4th. The game was resigned as a drawn battle. NOTES TO GAME II. (a) The best move apparently to preserve the Q. P. (b) Good play, threatening to move K. Kt. to Kt's 5th, which migh cost the Black a Piece. (c) Correctly played; by this simple move he utterly disconcerts the meditated attack on his K. R. P. (d) Had Black, instead of this move, taken K. B. P. with his Kt., the opponents by capturing K. B. P. with Bishop (giving check at the same time,) would have obtained a winning position. (e) Far better than playing K. R. P. two, in which case White would have moved the B. to Q.'s 7th, attacking the Rook. Had the Kt. remained at Q.'s (f) By this move the Bristolians appear to have weakened their game. (g) This Rook is admirably posted. (h) A fine position for the Kt. also. 4th, White might have taken him with K.'s Bishop, and then by playing Q. to K. B.'s 3d, would have won a Pawn. (i) Threatening to win the Queen by checking with the Kt. at K. R.'s 6th. (k) But for the necessity of making this defensive move, there is every probability that the Bristol players would have acquired the better game. If, however, instead of moving the King, they had proceeded with their attack, playing Q. to Q. Kt.'s 6th, their adversary would have moved his Q. R. to Q. B's 5th, and afterwards checked with Kt., and thus have been enabled at least to draw the game. (1) This is stronger than B. to Q. Kt.'s 3d. (m) These moves are to bring the King within reach of the adverse Pawn on Q.'s side. (n) This appears to be the only move by which Black can prevent his opponents obtaining a passed" Q. R. P. 66 GAME III. Played in Paris by three members of the Chess-Cercle, MM. Harrwitz, Sasias, and another, in consultation, against MM. Kieseritzkij. Henderson, and Kling, in the Café de la Régence. |