Abbildungen der Seite
PDF
EPUB

NOTES TO GAME III.

(a) This is not good play, because to recover the Piece, White is obliged to take his Queen too far from the point of action.

(b) Indispensable, to prevent the Q. checking at K.'s 8th. (c) The winning move.

(d) An excellent move to exclude the Queen.

GAME IV.

Between Mr. Perigal and an Amateur.

White, (Mr. P.)

1. K. P. two.
2. K. B P. two.

3. B. to Q. B.'s 4th.
4. K. to B.'s sq.

5. Q Kt. to B.'s 3d.
6. K. Kt. P. one.
7. K. to Kt.'s 2d.
8. K. Kt. to B.'s 3d.

9. B. takes B. P. (ch.)
10. K. R. P. one.
11. Q. P. takes B.

12. K. R. to K.'s sq. 13. Q. to her 4th.

14. Q. B. takes K. Kt. P. 15. R. takes R.

16. Q. to K. B.'s 4th (ch.) 17. K. takes P.

18. Kt. to K.'s 5th (ch.) 19. B. to R.'s 6th (ch.)

Black, (Mr. -.)

1. K. P. two.

2. P. takes P.
3. Q. checks.
4. K. Kt. P. two.
5. B. to K. Kt.'s 2d.
6. P. takes P.

7. K. B. takes Kt. (a) 8. Q. to Kt.'s 5th. 9. K. to B.'s sq. (b) 10. Q. takes K. P. 11. K. takes B. 12. Q. to her B.'s 3d. 13. K. Kt. to B.'s 3d. 14. R. to K.'s sq. 15. Kt. takes R. 16. Kt. to K. B.'s 3d. 17. Q. to her 3d. 18. K. to Kt.'s 2d. 19. K. to Kt.'s sq.

White mates in two moves.

NOTES TO GAME IV.

(a) This is not advisable play.

(b) Taking the Bishop would evidently involve the loss of the Queen.

GAME V.

Played some years ago between one of the best players of the day and

White, (Mr. -.)

1. K. P. two.

2. K. B. P. two.

3. B. to Q. B.'s 4th.

4. P. takes P. (a)

5 Q to K. B.'s 3d. 6 K. R. P. one

Mr. Staunton.

Black, (Mr. S.)

1. K. P. two.

2. P. takes P. 3. Q. P. two.

4. K. Kt. to B's 3d.

5. K. B. to Q.'s 3d. 6. Castles.

7. Q. B. P. one.

8. P. takes P.

9. Q. P. two.

1C. Q. B. takes P. 11. K. Kt. P. one.

12 Q. B. takes K. B. 13 K. to B.'s sq. 14 K B. to Q.'s 3d. 15 Q B. tc K. R.'s 2d. 16. Q. to K. B's 4th. 17. Q Kt. to Q.'s 2d. 18. P. to Q. B's 4th.

19. Q. to K. Kt.'s 4th. 20. Q. R. to Q.'s sq. 21. Q. to K. B.'s 5th. 22. K. takes B.

7. Q. B. P. one.

8. Q. Kt. takes P.

9. K. Kt. to K.'s 5th 10. Q. to K. R.'s 5th (ch. 11. K. Kt. takes P. 12. Kt. takes R. (dis. ch.) 13. Q. B. to K.'s 3d. 14. Q. R. to Q.'s sq. 15. Q. B. to Q's 4th. 16. Q. to K. R.'s 4th. 17. Q. Kt. to K.'s 2d. 18. Q. Kt. to K. Kt.'s 3d. 19. Q. to K. R.'s 3d. 20. Q. to K.'s 6th. 21. B. to K. Kt.'s 7th (ch.) 22. Kt. to K. R.'s 5th. (ch.

And Black wins.

NOTE TO GAME V.

(a) It is better to take the Pawn with the Bishop.

GAME VI.

Between MM. Kieseritzkij and Devinck.

White, (M. D.)

1. K. P. two.

2. K. B. P. two.

3. B. to Q. B.'s 4th.
4. B. takes Kt. P.
5. K. to B.'s sq.
6. Q. Kt. to B.'s 3d.
7. Q. to K. B.'s 3d.
. Q. P. one.

9. P. takes B.

10. P. takes P.

11. K. B. to Q.'s 3d.
12. Q. B. to Q. R.'s 3d.

13. B. to Q. B.'s 4th (ch.)

14. B. to Q.'s 5th.
15. P. takes Kt.
16. P. to Q. B.'s 4th

17. Q. to her B.'s 3d.
18. K. Kt. P. one.
19. Q. takes Q.
20. B. to Q. Kt.'s 4th.
21. K. Kt. to R.'s 3d.

Black, (M. K.)

1. K. P. two.

2. P. takes P.

3. Q. Kt. P. two, 4. Q. checks.

5. Q. B. to Q. Kt.'s 2d 6. K. B. to Q. Kt.'s 5th 7. K. B. P. two.

8. B. takes Kt.

9. P. takes P.

10. K. Kt. to B.'s 3d.

11. Castles.

12. Q. P. one.
13. K. to R.'s sq.
14. Kt. takes B.
15. Q. Kt. to Q.'s 2d.

16. Kt. to K.'s 4th.

17. P. to K. B.'s 6th.

18. Q. takes Q. B. P. (ch.

19. Kt. takes Q.

20. P. to K. B.'s 7th.

21. B. takes Q. P.

Black wins.

GAME VII.

Between MM. Kieseritzkij and Desloges.

White. (M. D.)

1. K. P. two. 2. K. B. P. two

3 B. to Q. B.'s 4th. 4. B. takes Kt. P. 5. K. to B.'s sq.

6. K. Kt. to B.'s 3d. 7. K. B. to K.'s 2d.

8. Kt. to Q.'s 4th.

9. K. R. P. one.

10. K. Kt. to Q. Kt.'s 3d.

11. P. takes P.

12. P. to K. B.'s 4th.

13. Q. P. one.

14. K. B. to B.'s 3d.

15. P. to Q's 4th.
16. K. to Kt.'s 2d.
17. R. takes P.

18. Q. B. to K.'s 3d.
19. Q. to K. R.'s sq.
20. Kt. takes Kt.
21. B. takes Q.
22. K. to R.'s 3d.
23. K. to R's 4th.
24. K. to R.'s 5th.

25. R. to K. Kt.'s 2d.

26. P. to K. B.'s 5th. 27. K. to Kt.'s 4th. 28. Q. B. P. one. 29. K. B. to K.'s 2d. 30. K. to his B.'s 3d. 31. R. to Kt.'s 8th (ch.) 32. R. takes Q. B. 33. K. to Kt.'s 4th. 34. K. takes Kt. 35. K. to Kt.'s 6th.

36. K. to R.'s 7th.

37. Q. R. P. one.

38. B. to Q. B.'s 4th.

1.

Black. (M. K.)

K. P. two.

2. P. takes P.

3. Q. Kt. P. two.

4. Q. to K. R.'s 5th (ch.)
5. K. Kt. P. two.

6. Q. to K. R.'s 4th.
7. P. to K. Kt.'s 5th.
8. Q. P. one.

9. K. B. to Kt.'s 2d. 10. P. to K. B.'s 6th. 11. P. takes K. R. P. 12. Q. to K. R.'s 5th. 13. P. to K. R.'s 7th.

14. Q. Kt. to B.'s 3d.

15. Q. B. to Q. R.'s 3d (ch.)
16. K. Kt. to R.'s 3d.
17. Q. to K. B.'s 3d.

18. K. R. to Kt.'s sq.
19. Kt. takes Q. P.
20. Q. takes Kt.
21. B. takes B. (dis. ch.)
22. Q. B. to his sq. (ch.,
23. K. B. to his 3d (ch.)
24. R. to K. Kt.'s 3d.
25. Kt. to his sq.
26. R. to his 3d (ch.)
27. R. takes Q.

28. K. B. to K.'s 4th.

29. Kt. to K. B.'s 3d (ch.)

30. Kt. takes K. P.

31. K. to his 2d.

32. Kt. to K. Kt.'s 4th (ch.)

33. K. R. P. two (ch.)

34. P. to B.'s 3d (ch.)

35. R. to K. Kt.'s 8th (ch.)

36. Q. R. takes R.

37. Q. R. to K. Kt.'s sq.

And Black mates in three moves.

LESSON X.

THE GAMBIT DECLINED.

IF Black does not choose to accept the Gambit he has several modes of defence, which may be briefly noticed. They present, in fact, no particular difficulty of analysis, and none of those complicated and brilliant combinations that arise from taking the Pawn and maintaining it, and it may be remarked generally that, by refusing the Gambit, Black subjects himself to some disadvantage of position, though, probably, not so much as to influence materially the result of the game.

[blocks in formation]

This appears to be Black's best move, if he declines taking P. with P.

We shall examine in subsequent games, the consequences of his moving 2. Q. P. one, and 2. Q. P. two. (See Games the Second and Third.) Black has also several other defences, which are but rarely adopted; for instance, he may play 2. K. Kt. to B.'s 3d, on which you take P. with P., and on his taking K. P. with Kt., move out K. Kt. to B.'s 3d.

He may also play 2. Q. Kt. to B.'s 3d, and you reply 3. K. Kt. to B.'s 3d; if he then play 3. B. to Q. B.'s 4th, you may move 4. B. to Q. Kt.'s 5th, &c.

If Black move 2. Q. B. P. one, your best move, as recommended by Jaenisch, is 3. Q. P. two.

If he play 2. Q. to K. B.'s 3d, your best move, according to the "Handbuch," is 3. Q. P. one.

And finally, if he play 2. Q. to K. R.'s 5th (ch.), you play 3. K. Kt. P. one, and afterwards P. takes K. P.,

have a better game.

3. K. Kt. to B.'s 3d.

4. Q. B. P. one.

3. Q. P. one.

and you

4. B. to K. Kt.'s 5th.

Your 4th move, Q. B. P. one, is considered stronger than 4.

B. to Q. B.'s 4th, in which case he replies 4. K. Kt. to B.'s 3d, and the game is about equal. By playing 4. Q. B. P. one, you threaten to establish your Pawns in the centre. 5. B. takes Kt.

5. B. to K.'s 2d (best).

This is apparently your best move, but you may also play 5. Q. P. two, for which see the variation.

6. B. takes B.

7. Q. Ki. P. two.

8. P. to Q. Kt.'s 5th.

9. Q. P. two.

6. Q. Kt. to B.'s 3d.

7. B. to Q. Kt.'s 3d.

8. Q. Kt. to K.'s 2d.

And the position is, perhaps, a little in your favour.

[blocks in formation]

Instead of this move you have the choice of 3. B. to Q. B.'s 4th, the result of which will be shown in the variation.

4. B. to Q. B.'s 4th.

5. Q. B. P. one.

6. Q. takes B.

4. Q. Kt. to B.'s 3d.

5. B. takes Kt

6. Kt. to K. B.'s 3d.

The game is slightly in your favour.

« ZurückWeiter »