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21. Kt. to B.'s 6th (ch.) 22. R. takes B.

23. Kt. to R.'s 5th (ch.) 24. R takes R. 25. R. to B.'s 6th (ch.) 26. Q. mates.

21. K. to Kt.'s 2d. 22. P. takes R.

23. K. to R.'s 3d. 24. Q. takes Kt.

25. K. to Kt.'s 2d.

Between Mr.

White (Mr. S.)

1. K. P. two.
2. K. B. P. two.

3. K. Kt. to B's 3d.

4. B. to Q. B.'s 4th.

5. Castles.

6. Q. takes P.

7. P. to K.'s 5th. 8. Q. P. one.

9. Q. Kt. to B.'s 3d. 10. Q. B. takes P. 11. K. to R.'s sq.

12. Q. R. to K.'s sq. (ch.) 13. R. to K.'s 4th. 14. Q. takes B.

15. B. takes Q. P.

16. R. takes Kt. (ch.) 17. Kt. takes P. (ch.) 18. Q. to K.'s 4th (ch.) 19. Q. to Q.'s 7th (ch.) 20. Q. to B.'s 7th (ch.) 21. Q. B. P. two (ch.) 22. Q. to Q.'s 6th (ch.) 23. Q. to K. B. 4th (ch.)

White.

1. K. P. two.

2. K. B. P. two.

GAME IV.

Staunton and an Amateur.

Black (Mr.)

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4. P. to K. Kt.'s 5th.

5. P. takes Kt.

6. Q. to K. B.'s 3d.

7. Q. takes P.

8. K. B. to R.'s 3d. 9. Q. B. P. one. 10. Q. to Q.'s 5th (ch.) 11. B. takes B.

12. K. Kt. to K's 2d. 13. Q. to K. Kt.'s 2d. 14. Q. P. two. 15. P. takes B. 16. K. takes R. 17. K. to K.'s 3d. 18. K. to Q.'s 2d. 19. K. to Q. B.'s 3d. 20. K. takes Kt. 21. K. to Q.'s 5th. 22. K. to K.'s 6th.

23. K. takes Q. P.

White mates in two moves.

3. K. Kt. to B.'s 3d.

4. B. to Q. B.'s 4th. 5. Q. P. two. 6. Q. takes P.

7. B. takes P.

8. Castles.

9. P. takes Kt.

GAME V.

From Ghulam Kassim.

Black.

1. K. P. two.

2. P. takes P.

3. K. Kt. P two.

4. P. to K. Kt.'s 5th,

5. P. takes Kt.

6. Q. P. two.

7. K. Kt. to B.'s 3d.

8. Kt. takes B.

9. Q. to B.'s 3d.

[blocks in formation]

(a) Q. P. two, followed by Q. B. to K. Kt.'s 5th, would have been better play.

GAME VII.

Mr. Staunton gives his Queen's Rook.

(Remove White's Q. R. from the board.)

White, (Mr. S.)

1 K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

Black, (Mr..)

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4. B. to Q B.'s 4th.

5. Q. P. two.

6. Q. takes P.

7. Castles.

8. B. takes Q. P.

9. B. takes K. B. P. (ch.)

10. Q. B. takes P.
11. Q. takes B. (ch.)
12 P. to K.'s 5th.
13 Q. Kt. to B.'s 3.1.
14. Q. Kt. to K.'s 4th.
15. P. takes Kt.

16. P. to K. B.'s 7th. (b)
17. Q. to K. R.'s 6th.
18. Kt. to Kt.'s 5th.
19. K. R. P. one. (c)

20. R. takes Kt.

4. P. to K. Kt.'s 5th.

5. P. takes Kt.

6. K. B to K. R.'s 3d. (e)

7. Q. P. two.

8. Q. B. P. one.

9. K. takes B.

10. K. B. takes B.

11. Kt. to K. B.'s 3d.
12. Q. Kt. to Q.'s 2d.
13. R. to K.'s sq.
14. K. to Kt.'s sq.
15. K. to R.'s sq.
16. R. to B.'s sq.
17. Q. to K.'s 2d.
18. Kt. to B.'s 3d.
19. Q. B. to Q.'s 2d.

And wins.

NOTES TO GAME VII.

(a) If Q. to B.'s 3d, White should advance P. to K.'s 5th. (b) Better than moving the Kt. either to Q.'s 6th or K. Kt.'s 5th. (c) Preferable to taking the Kt. immediately.

GAME VIII.

Between La Bourdonnais and McDonnell.

White, (Mr. McD.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B.'s 4th. 5. Q. Kt. to B.'s 3d. 6. Q. takes P.

7. Q. P. two.

8. Castles.

9. B. takes K. B. P. (ch.) 10. Q. to K. R.'s 5th (ch.) 11. Q. B. takes P 12. K. R. takes B.

13. Q. to K. Kt.'s 5th (ch.) 14. Q. R. to K. B.'s sq. 15. K. R. takes Kt. 16. Q. Kt. to Q.'s 5th. 17. K. to R.'s sq.

18. K R. takes Kt. (ch.) 19 Kt. to B.'s 6th (ch.)

Black, (M. La B.)

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4. P. to K. Kt.'s 5th. 5. P. takes Kt.

6. K. B. to K. R.'s 3d. 7. Q. Kt. to B's 3d. 8. Q. Kt. takes Q. P 9. K. takes B. 10. K. to his Kt.'s 2d. 11. B. takes B.

12. K. Kt. to B.'s 3d.
13. K. to B.'s 2d.
14. K. to his sq.
15. Q. to K.'s 2d.
16. Q. to her B.'s 4th.
17. Kt. to K.'s 3d.
18. P. takes R.

And wins the Queen.

GAME IX.

Mr. Staunton gives his Queen's Rook.

(Remove White's Q. R. from the board.)

White, (Mr. S.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B.'s 4th.

5. B. takes K. B. P. (ch.)
6. Kt. to K.'s 5th (ch.)
7. Q. takes P.

8. Q. takes P.

9. K. Kt. to B.'s 3d.

10. Q. P. two.

11. Castles.

12. P. to K.'s 5th.

13. P. takes P.

14. Q. to K's 4th.

15. Q. B. to K. Kt.'s 5th.

16 K. to R.'s sq.

17. Q. B. P. two.

18. Q. Kt. P. one.

19. K. Kt. to Q.'s 4th. 20. B. takes K. B.

21. K. Kt. to. K. B.'s 5th.

22. Q. to K. R.'s 4th.

23. Q. to K. B.'s 6th.

[blocks in formation]

LESSON VI.

THE ALLGAIER GAMBIT.

In the preceding examples of the King's Gambit, White coninues his attack after 3. Kt. to K. B.'s 3d, by playing 4. K. B. to Q. B.'s 4th. There is, however, another not unimportant mode of operating at this point, and one which leads to situations of remarkable interest, that is, to play 4. K. R. P. two, instead of 4. B. to Q. B.'s 4th. Black's best reply is held to be 4. P. to K. Kt.'s 5th, whereupon by your moving he endangered Knight to K.'s 5th, or to Kt.'s 5th, we arrive at the ALLGAIER GAMBIT, an opening once deemed invincible,

at least by Allgaier himself, who devoted much attention to its details, and which still possesses attractions for many players of eminence.

The best authorities to compare upon this Gambit are Salvio (Ed. 1723), pp. 56, 58, 60; Greco (1784), p. 72; Cozio, 1st vol., pp. 48, 85, 98, 123, 165, 167, 172, 180, 196, 329; Lolli, pp. 216, 219; Mosler, tab. vii.; Allgaier, tab. vii.; Horny (1839), pp. 144-156; Lewis, (1844), pp. 286-288; La Bourdonnais, pp. 91, 93, 96, 101; “ Polytechnic Journal" (September, 1841) pp. 141-144; "Palamède" (1842), pp. 77-117, 298-307; and the German "Handbuch."

[blocks in formation]

66

4. P. to K. Kt.'s 5th (best). 5. K. R. P. one.

The present game will be devoted to the examination of what follows your move of the Kt. to Kt.'s 5th, and the next to the effects of 5. Kt. to K.'s 5th.

In answer to your move of Kt. to Kt.'s 5th, Black may play 5. K. R. P. two, 5. Q. P. two, and 5. K. B. P. one. For the two former see Variation I., the last may speedily be dismissed as bad. (e. g.)

6. Q. takes Kt. P.
7. Q. to K. B.'s 5th.
8. Q. to Kt.'s 6th (ch.)
9. Q takes P. (ch.)

10. Q. to K.'s 5th (ch.)

5. K. B. P. one.
6. K. R. P. two.

7. P. takes Kt.

8. K. to his 2d.

9. K. to his sq.

Winning the Rook, and having the better game.

6. Kt. takes K. B. P.

7. Q. takes P.

6. K. takes Kt.

7. K. Kt. to B.'s 3d.

La Bourdonnais recommends for the defence 7. Q. to K. B.'s

3d, but the authors of the " Handbuch " think it inferior: you can compare both.

8. Q P. two.

7. Q. to K. B.'s 3d.

8. Q. takes Q. P.

9.

Q. to K. B's 3d.

Kt. to B.'s 3d.)

9. Q. takes P. (ch.)

(A better move for him than 9.

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