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A third description of mate is called the Smothered Mate, and can only be given by the Knight. The following problem, in which White moving first, is required to give checkmate in four moves, will illustrate this description of mate.

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LESSON V.

METHOD OF CHECK-MATING WITH THE QUEEN.

We shall now proceed to instruct you in the method of winning the game with your King and Queen, against your adversary's King. This is one of the easiest check-mates, the study of which will, however, materially improve you, and enable you to play your King and Queen with advantage in many situations. In order to effect this check-mate, it is absolutely necessary that the adverse King be forced to one of the sides of the board, and that your King be brought within one square of his-for example:

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White having the move can check-mate by playing the Q. to adverse K.'s 2d sq., to adverse Q. R. sq., or to adverse Q. Kt. sq. but suppose the Black to begin, still the White will check-mate immediately, for Black must play either to Q. sq., or to K. B. sq.; if the former, White will checkmate by playing Queen to adverse Q. 2d sq., or to adverse Q. Kt. sq.; and if the latter, by playing her to adverse K. B. 2d sq. It appears from this that it is not necessary that the two Kings should be exactly opposite each other. But suppose the black King, instead of being at his own square, were at his Kt.'s sq.; you can now check-nate in two moves, if you play properly; you must not check with your Q. at adversary's Q. R. sq., because he would be able to quit the last line, or side of the board, where I have already told you he must be forced to move before you can checkmate him. It would also be bad play to check with your Q. at adv. K. B. 2d sq., because he would move to his Rook's sq., and you would be obliged to remove the Q., for if you played the K., the game would be drawn, owing to his K. being stale-mated.

What ought I then to play?

You should move your King to adv. K. B. 3d sq., and he cannot possibly avoid being check-mated the next move by your playing your Queen to adv. K. B. 2d sq., or to adv. K. Kt. 2d sq.-Let us now examine another position, which will show you the power the Q. has of forcing the K. to move to the opposite side of the board

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In this situation, his King being already on the last line. it would be very bad play to check him with your Queen, because he would play the K. towards the middle of the board, and you would have the trouble of compelling him to .he side. You may check-mate him in two ways.

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5. Q. check-mates at K. B. 7th sq., or K. Kt. 7th sq.

This method is very simple, but the other is more mas terly and shorter; replace the pieces and play,

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4. Q. check-mates at K. 8th sq., or Q. B. 7th sq.

In this manner you check-mate without moving your K., as the power of your Q. enables you to force his K. to move towards yours.

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The check-mate, though very simple, would be over looked by many young players: some would check at K. B

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