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You might also exchange Queens, but that would unite his

Pawns, and improve his game.

15. Kt. to Q.'s 5th.

16. K. to Q.'s sq.

15. Q. to R.'s 5th (ch.)
16. Q. B. P. one.

17. Kt. to Q. B.'s 7th (ch.) 17. K. to Q.'s sq.

18. Kt. takes Q. R.

18. Q. P. two.

9. Q. to K.'s sq.

19. P. takes B.

And wins.

An attentive consideration of the foregoing examples will

lead you to the conclusion, I think, that the Salvio defence,

3.

K P. two

K. B. P. two

1.

2.

K. P. two'

P. takes P. 9

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K. Kt. to B. 3d

K. Kt. P. two'

7.

Kt. to K R. 3d'

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Cochrane, which varies from it in the transposition of Black's 6th and 7th moves, 6. K. to B.'s sq. 7.

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and trustworthy method of opposing the King's Gambit, and that the danger to be apprehended by the first player, in advancing his Pawn to K. Kt.'s 5th, on the 4th move, is not that his opponent should play the Kt. to K.'s 5th, and admit of the Salvio or Cochrane defence, but that he should leave his Kt. to be taken, and adopt the powerful and almost indefensible attack of the Muzio Gambit.

GAMES IN ACTUAL PLAY.

ILLUSTRATING THE SALVIO AND COCHRANE GAMBITS.

GAME I.

Between Messrs. V. H. der Laza and Hanstein of Berlin.

White (Mr. H.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B's 3d.

4. K. B. to Q. B.'s 4th. 5. Kt. to K.'s 5th.

6. K. to B.'s sq.
7. Q P. two.

8. K. Kt. P. one.

9. K. to B.'s 2d. 10. K. to his 3d. 11. Kt. to Q.'s 3d. 12. Kt. to K. B.'s 4th. 13 K. to Q.'s 3d. 14. Q. B. takes B. 15. Q. Kt. to B.'s 3d. 16. Q. B to Q.'s 6th. 17. B. takes Kt. (ch.) 18. K. R. P. one. 19. B. takes Q. Kt. P. 20. K. to his 3d. 21. Q. to K. Kt.'s sq. 22. Q. takes P. (ch.)

Black (V. H. d. L.)

1. K. P. two.

2. P. takes P. 3. K. Kt P. two. 4. P. to K. Kt.'s 5th. 5. Q. to R.'s 5th (ch.) 6. K. Kt. to R.'s 3d. 7. P. to K. B.'s 6th. 8. Q. to R.'s 6th (ch.) 9. Q. to K. Kt's 7th (ch.) 10. K. B. P. one. (a)

11 K. Kt. to B.'s 2d.

12. K. B. to K. R.'s 3d.
13. B takes Kt.
14. Q. B. P. one
15. Castles.

16. Q. Kt. P. two.
17. R. takes B.
18. P. to Q. Kt's 5th.
19. Q. B. to R.'s 3d (ch.)
20. Q. takes K. Kt. P.
21. Q. to her B.'s 2d.

23. Q. takes doubled P., and wins.

22. R. to K. Kt.'s 2d.

NOTE TO GAME I.

a) The proper move is that given by Silberschmidt, of K. B. P. two

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9. K. to his 3d. 10. K. to Q.'s 3d. 11. B. takes P.

12. Q. B. P. one.

13. B. takes K. B. P. (ch.) 14. K. B. to Q. Kt.'s 3d. 15. K. to B.'s 2d.

16. Q. to K. B.'s sq. 17. Q takes Q.

18. P. to Q's 3d

19. R. to K. Kt.'s sq.

20. Q. B. takes B.
21. R. takes P.
22. Kt. takes Kt.
23. K. to B.'s sq.

24. Q. Kt. to Q.'s 2d.
25. K. B to Q's sq.
26. K. R. to Kt.'s sq.
27. Q. Kt. P. one.
28. R. takes B.
29. Kt. takes Kt.

30. K. takes R.

9. B. to K. R.'s 3d (ch.) 10. Q. P. two.

11. Q. Kt. to R's 3d. 12. Q. B. P. one.

13. K. to his 2d.

14. Q. Kt. to B.'s 4th (ch.) 15. Q. Kt. takes K. P 16. Q. B. to K B.'s 4th. 17. Kt. to B.'s 7th (dis. ch.) 18. P. takes Q.

19. Q. R. to Q.'s sq. 20. K Kt. takes B. 21. Kt. takes Q. P. 22. B takes Kt. (ch.) 23. K. R. to B.'s sq. 24 K. Kt. to B.'s 4th. 25. Kt. to K.'s 6th. 26. B. to K. B.'s 8th. 27. K. R to B's 7th. 28. Kt takes R.

29. Q. R. takes B. (ch.) 30. R. takes Kt. (ch.) (b)

And wins.

NOTES TO GAME II.

(a) Q. P. two is now considered to be the best move.

(b) The termination is played with Mr. Cochrane's characteristic brilliancy.

White.

1. K. P. two.

2. K. B. P. two.

GAME III.

From Cochrane's Treatise.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B's 4th.

5. Kt. to K.'s 5th.

6. K. to B.'s sq.

7. Q. to K.'s sq. 8. K. takes P.

9. K. to his B.'s 2.1.

10 Q. P. two.

11 B. takes B. P. (ch.) 12. B. takes K. Kt. (a) 13. K. Kt to Q. B.'s 4th. 14. K. to Kt.'s sq. 15. B. to K.'s 3d. 16. K. R. P. one. (b)

Black.

1. K. P. two.

2. P. takes P.

3. K. Kt P. two. 4. P. to Kt.'s 5th. 5. Q. checks.

6. P. to K. B.'s 6th.

7. P. takes P. (ch.) 8. Q. to K. R.'s 6th (ch.) 9. K. B. to Kt.'s 2d.

10. Q. P. one.

11. K. to his 2d.

12. R. takes B.

13. Q. to K. B.'s 6th (ch.) 14. B. takes Q. P. (ch.) 15. P. to K. Kt's 6th. 16. P. to Kt.'s 7th.

17. K. R. to his 2d.

18. Q. Kt. to Q's 2d. (c) 19. Kt. takes Q.

17. Q. B. takes K. R. P.

18. Q. to K. B.'s 8th (ch.) 19. P. takes Kt.

Becoming a Q., giving check, double check, and mate.

NOTES TO GAME III.

(a) If White check with his Q. B., Black interposes K. B. and wins a piece.

(b) He has no better move.

(c) If the R. take the B., Black takes R. with Q., and presently wins the adverse Q. Or if, instead of taking the B., White check with his Q. at K. R.'s 4th, Black moves K. to his square, and wins in a few moves.

GAME IV.

Between MM. Kieseritzkij and Michelet.

White, (M. M.)

1. K. P. two.
2. K. B. P. two.

3. K. Kt. to B's 3d.

4. B. to Q. B.'s 4th.
5. Kt. to K's 5th.
6. K. to B.'s sq.
7. Q. P. two.

8. Q. Kt. to B.'s 3d.
9. K. Kt. P. one.
10. K. to B.'s 2d.
11. Kt. takes K. B. P.
12. Kt. to K. Kt.'s 5th.
13. K. to his 3d.
14. K. to Q.'s 3a.
15. Q. R. P. one.

16. Q. B. takes B. 17. Q. to K.'s sq. 18. Kt. takes Kt. 19. Q. to K.'s 3d. 20. B. to Q.'s 5th.

21. Q. R. to K. B's sq.
22. B. takes B.
23. Q. akes R.

24. B. to B.'s 5th (ch.)
25. P. to Q.'s 5th.
26. K. to Q.'s 4th.

27. P. takes R. (ch.)

28. Q. B. to K. B.'s 6th.

29. B. takes Kt.

30. K. takes P.

31. K to his B.'s 6th, and wins.

Black, (M. K.)

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4 P. to K. Kt.'s 5th. 5. Q. checks.

6. P. to K. B.'s 6th. 7. K. Kt. to B.'s 3d. 8. K. B. to Kt.'s 2d. 9. Q. to K. R.'s 6th (ch.) 10. Q. P. one. 11. R. to B.'s sq.

12. Q. to K. Kt.'s 7th (ch.)
13. B. to K. R.'s 3d.
14. Q. Kt. to B's 3d.
15. B. takes Kt.
16. Kt. takes K. P.
17. B. to K. B.'s 4th.
18. P. to K. B.'s 7th.
19. K. to Q.'s 2d.
20. Q R. to K.'s sq.
21. B. takes Kt. (ch.)
22. R. to K. B's 6th.
23. P. takes Q.
24. R. to K's 3d.

25. Kt. to K.'s 4th (ch.)
26. K. R. P. two.
27. K. to his sq.

28 P. to K. R's 5th.

29. P. takes B. (ch.) 30 R. P. takes P.

LESSON V.

THE MUZIO GAMBIT.

In the two defences to the King's Gambit by Salvio and Cochrane just examined, when the second player for his fourth move advances his P. to K. Kt.'s 5th, attacking the Knight, White replies by moving his Knight to King's 5th, subjecting himself, as was shown, to a counter-attack, from which escape without loss is difficult if not impracticable. From this circumstance, apparently, originated the concep tion of the "Muzio Gambit," wherein the first player instead of removing the attacked Knight boldly abandons him, and by castling is enabled to bring an almost overwhelming array of forces to the immediate assault of the adverse King.

The earliest knowledge of this magnificent variation, the most daring and brilliant, and at the same time, as modern discoveries have shown, the most sound and enduring method of attack yet known, is derived from Salvio (Trattato dell' Inventione et Arte Liberale del Gioco di Scacchi. Naples, 1604), to whom it had been communicated by Signor Muzio as occurring in casual practice between Don Geronimo Cascio and another player. "Dirò un' altro modo di Gambitto, il quale mai fu pensato, e per quanto mi venne riferito dal Signor Muzio, d'Alessandro, gentiluomo di molto garbo, e del Giuoco molto intendente; succedè col Signor Don Geronimo Cascio, così gran giuocatore, con un' altro giuocatore casualmente."

The chief works to be consulted upon the Muzio Gambit are Sarratt, 1813 and 1821, p. 346; Ghulam Kassim, 1829; Lewis, 1844, pp. 348-410; Jaenisch, vol. ii., pp. 222-230; Walker, 1846, pp. 173-194, and the German "Handbuch."

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