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GAMES IN ACTUAL PLAY.

ILLUSTRATIVE OF THE CUNNINGHAM GAMBIT.

GAME I.

Between two members of the Berlin Chess Club.

White (V. H. d. L.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B.'s 4th.

5. K. Kt. P. one.. (a) 6. Castles.

7. K to R.'s sq

8. Kt. to K.'s 5th.

9. Q. to K. R.'s 5th.

10. R. takes K. B. P.

11. R. to K. B.'s 8th (d'ble ch.) 12. Q. P. two.

13. B. to K. Kt.'s 5th (ch.)
14. B. takes Kt. (ch.)
15. Q. to K. B's 7th (ch.)
16. Q. Kt. to B.'s 3d.
17. Q. takes R. (ch.)
18. Q. to her Kt.'s 4th.

19. B. to Kt.'s 5th (ch.)
20. Kt. mates.

Black (M. J.)

1. K. P. two.

2. P. takes P.

3. K. B. to K.'s 2d.

4. B. to K. R.'s 5th (ch.)

5. P. takes P.

6. P. takes P. (ch.)

7. K. B. to B.'s 3d.

8. B. takes Kt.

9. Q. to K.'s 2d.

10. Q. to her B.'s 4th.
11. K. to his 2d.
12. Q. takes P. (b)

13. K. Kt. to B.'s 3d. (c)
14. P. takes B.
15. K. to Q.'s 3d.
16. R. takes R.

17. K to B.'s 3d.

18. Q. P. two.

19. K. to. Kt.'s 3d.

NOTES TO GAME I.

(a) The correct reply is 5. K. to B.'s sq., as shown in the prece lung

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5 K. Kt. P. one. 6. Castles.

7. K. to R.'s sq.

8. B. takes K. B. P. (ch.)
9. Kt. takes B. (dis. ch.)
10. Q. P. two. (b)
11. R. to K. B.'s 3d.

12. R. takes Kt. (ch.)
13. Q. takes B.
14. K. takes P.
15. Q. Kt. to B.'s 3d.
16. Q. to K. B.'s 5th (ch.)
17. Q. to Q. B.'s 8th (ch.)
18. Q. takes P. (ch)
19. Q. to B.'s 8th (ch.)
20. Q. takes P. (ch.)

21. Kt. to K. B.'s 5th.

5. P takes P.

6. P. takes P. (ch.)
7. Q. P. one.(a)
8. K. takes B.

9 K. Kt. to B.'s 3d.
10. Q. B. to K. R.'s 6th.
11. B. to K. Kt's 5th (c)
12. Q. takes R.

13. Q. to K B.'s 8th (ch.)
14 Q. takes Q. B.
15. Q. takes R.
16. K to his sq. (d)
17. K. to his 2d.
18. K. to his sq.
19. K. to B.'s 2d.
20. K. to his sq.

And must win.

NOTES TO GAME II.

(a) Q. P. two is far better.

(b) If White checks at K. R.'s 5th, Black's answer is K. to Kt.'s sq. (c) Q to her 2d is a better move.

(d) He must lose equally if the K. goes to his 2d. (e. g.)

17. Kt. to Q's 5th (ch)
18. Q. to K. Kt.'s 5th (ch)
19. Q. takes Kt. P.
20. Q. takes R. (ch)
21. Q. takes R., and wins.

16. K to his 2d.
17. K. to Q.'s sq.

18. K. to B.'s sq., or (A.)
19. Q Kt. to R's 3d.
20. K. to Q's 2d.

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So called from having first appeared in the Treatise of Salvio, 1604, is, properly speaking, like the Cochrane Gambit, a variation of the defence of the King's Gambit, which springs from the second player advancing his K. Kt. P. to Kt.'s 5th, at the 4th move, in place of posting the K.'s Bishop

at K. Kt.'s 2d. This method of defending the Gambit I have always regarded as somewhat hazardous, because it permits the first player to adopt the Muzio attack; but the situations arising from it are of singular interest and instruction.

The principal works which have treated of this opening are Salvio; Cozio (1st vol. p. 35); Ponziani (1782), p. 126; Cochrane (1822), pp. 171-175; Silberschmidt (1845), pp. 79-98; Lewis (1844), pp. 338-343; Kassim (1829); Jaenisch, vol. ii. p. 233; Walker (1846), p. 205; and the German "Handbuch."

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If, at your 5th move, instead of so playing, you leave the Kt. to be taken, the opening becomes the celebrated Muzio Gambit, which, with 5. B. takes K. B. P. (ch.), will form the subject of a separate Lesson. It would be bad play for Black to move Kt. to R.'s 3d, before checking with his Q., because you could at once castle, and regain the given Pawn. 6. K. to B.'s sq. 6. K. Kt. to B.'s 3d.

It is this move of Black that constitutes the Salvio defence, of which, however, Salvio was not the originator, he having taken the variation from some Portuguese work, now unknown. It is not considered so advantageous a mode of defending the game as playing 6. Kt. to K. R.'s 3d, a move likewise indicated by Salvio, and the consequences of which shall be examined in the next game.

7. Q. to K.'s sq. (best).

7. Q. takes Q. (ch., best)

If you venture to take the K. B. P. at your 7th move with the Kt., Black replies with 7. Q. P. two, and gains two Pieces for his Rook. If you take it with the Bishop, the following variation proves that the game will be also in his favour:

7. B. takes K. B. P. (ch.)
8. B. to Q. Kt.'s 3d.

7. K. to his 2d (best).
8. Q. P. one.

He

9. Kt. to Q.'s 3d. 10. Q. to K.'s sq 11. K. to Kt.'s sq

9. Kt. to K. R.'s 4th
10. P. to K. Kt.'s 6th.
11. K. B. to K. Kt.'s 2d.
12. Q. to K. Kt.'s 4th.

12. Q. B. P. one.

Black has the better game.

8. K. takes Q.

may

8. Kt. takes K. P.

also play 8. Q. P. one, as follows:

9. Kt. takes B. P.
10. B. takes Q. P.
11. Kt. takes K. R.
12. Q. P. one.
13. Q. B. P. one.
14 B. takes P.

15. Q. Kt. to Q's 2d.

8. Q. P. one.

9. P. to Q's 4th.
10. Kt. takes B.
11. Kt. to K. B.'s 3d.
12. B. to K. Kt.'s 2d.
13. B. takes Kt.
14. Q. B. P. one.

The game is about equal.

9. B. takes K. B. P. (ch.) 10. B. to K. R.'s 5th.

9. K. to his 2d (best). 10. P. to K. Kt.'s 6th.

Philidor makes you play 10. B. to Q. Kt.'s 3d, but the move in the text, which is Ponziani's, is acknowledged to be better.

11. K. R. P. one.

12. K. Kt. to Q.'s 3d.

13. Q. Kt. to B.'s 3d

11. Q. P. one.

12. K. B. to R.'s 3d.

13. Kt. takes Kt.

If he retire his Kt., you play B. to K. B.'s 3d, and if he then move Q. B. P. one, by moving Q. Kt. to K.'s 2d, you recover .he P. with a better position.

14. Q. P. takes Kt.

15. R. to K. B.'s s
s sq.
16. Kt. takes P.
17. B. takes B.

18. B. takes Q. P. (ch.) 19. R. takes B.

14. R. to K. B.'s sq.

15. Q. B. to K. B.'s 4th. 16. B. takes Kt.

17. K. R. to K. Kt.'s sq. 18. P. takes B.

19. K. R. to Kt.'s 2d.

You have a Pawn more and an advantage in position.

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5. Kt. to K.'s 5th.

5. Q. to K. R.'s 5th (ch.; 6. K. Kt. to R.'s 3d.

6. K. to B.'s sq. Black's present inove is decidedly superior to that of Kt. to K. B.'s 3d. If in lieu of playing so, or 6. Kt. to K. B.'s 3d, he move 6. P. to K. B.'s 6th, we have the Cochrane Gambit, which see.

7. Q. P. two.

7. P. to K. B.'s 6th.

This is Black's best move; if he play instead 7. Q. P. one, you have the advantage, for example

8. Kt. to Q's 3d.
9. K. Kt. P. one.
10. Q. Kt. to B.'s 3d.
11. K. R. P. one.
12. Q. B. takes Kt.
13. P. takes K. B. P
14. P. takes K. Kt. P.
15. Q. takes B.

7. Q. P. one.

8. P. to K. B.'s 6th.
9. Q. to K's 2d (best)
10. Q. B. P. one.
11. K. B. P. two.

12. B. takes B.

13. Q. B. takes P.
14. Q. B. takes Kt. (ch.)

You must win.

8. Q. P. one.

8. P. takes P. Instead of taking the Pawn here, you may move 8. Q. B. to K. B.'s 4th, or 8. B. takes K. Kt. For the result of these moves, see Variation, and you can play likewise 8. K. Kt. P. one, or 8. Q. to K.'s sq., as shown in the following examples. In the first place—

8. K. Kt. P. one.
9. K. to B.'s 2d.

10. K. to his 3d.

8. Q. to K. R.'s 6th (ch.) 9. Q. to K. Kt.'s 7th (ch.) 10. K. B. P. two.

(This move of Black's we find in Silberschmidt; Salvio, Cozio, and Ponziani, play 10. K. B. P. one, which is much inferior.)

11. K. to Q.'s 3d.

11. P. takes P. (ch.)

If you play 11. P. takes K. B. P., he first dislodges your Kt. with the Q. P., and then takes P. with Kt., checking; and if you move 11 Q. Kt. to B.'s 3d, he answers with 11. Q. B. P. one, and afterwards 12. Q. P. one.)

12. K. takes P.
13. B takes Q. P.

12. Q. P. two (ch.)

13. P. to K. B.'s 7th (dis. ch.)

He has the better game.

In the second place

8. Q to K.'s sq.
9. K. takes Q.
10. R. to K Kt.'s sq.

8. Q. takes Q. (ch.)

9. P. takes K. Kt. P.

10. Q. P. one.

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