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work, and the more modern investigations of Jaenisch, for the better appreciation of this move. Those writers consider the best defence

not satisfactory, and believe K. B. to Q. Kt. 5th at least equal in strength to K. B. to Q. B. 4th.

(b) Stronger than Q. Kt. to B. 3d, as affording a more lasting attack.

(c) Black may here play K. Kt. to his 3d, which White would follow with

10. P. takes Q. B. P.

10. Q. or B. takes P.

11. Q. Kt. to B. 3d, with a superior game.

(d) At this point, Jaenisch leaves he game, considering White's position as the better. Q. P. two, Black's reply to the 11th move of White, with correct play, would most likely lead to a drawn game. A much stronger move, although it may not appear so theoretically, would be Q. to her R.'s third. For in that case Black could not advance his Q. P. two, as White would gain an advantage by answering with K. R. to Q. sq., which would give to Black a very confined position. Indeed it is not difficult to see, that after the move recommended, of Q. to her R. third, Black's game affords no satisfactory defence for a length of time; and we must repeat that the playing K. B. to Q. B. 4th by the second player as his 3d move, is not to be commended.

(e) If the Kt. takes this P., Black gains an advantage by Q. B. to K. B. 4th.

(f) To separate the Pawns on the Q. side.

(g) If the Rook take the P., the Q. gives mate; and if, instead of playing the Bishop to K.'s third, he were played to K. B. 4th, Black might exchange Bishops, and then support his Q.'s P. by mov ing B. to K. third.

(h) A bold sacrifice to be ventured in an actual game.

(i) The only saving move, and one which at the same time im perils Black.

(k) This is the best move, K. R. takes K. B. P. would perhaps have been good, but K. B. takes Kt. would have lost the game, e. g.—

27. Q. to her B. 6th.
28. Q. takes R., check.
29. R. to B. 7th, check.

27. B. takes Kt.

28. K. to Kt. 2d (best.)

29. K. to R. 3d. (Interposing B. would cost a piece.)

30. Q. to K. B. 8th, check.
31. Q. to K. B. 3d, check.
32. K. R. takes B., ch. &c.

30. K. to R. 4th.

31. K. takes P. (or mate followe in two moves.)

(1) Interposing the B. would lead to perpetual check.

(m) Q. R. to B. 4th, would also have been good, but the move in the text is more beautiful, as it involved a snare, into which Black fell, and enabled White to save the game.

(n) Black could not resist the temptation of winning the R. for B., and thus overlooked the perpetual check. The strongest move for him was Q. R. to Q. sq.

(0) If the other B. takes the R., White gives perpetual cì eck.

(p) We recommend the study of the terminating moves, which were exremely difficult for both parties. They prove the possibility of positions occurring where two Pawns not even moved can draw the game against a Bishop.

(9) Black would have had a better chance of winning by not exchanging Rooks.

(r) Most important, because the B. might otherwise have prevented the P. advancing to compel the Black P. to take.

(s) If Black does not take P., White would win. (?) As it is, the game must be drawn, even if White had no Pawns, since the P. on Rook's file can never reach the eighth sq.

To the young student it may be profitable to point out that King, Bishop, and Rook's Pawn cannot win against single K. in front of P. unless the Bishop be of a color to command the 8th or Queening sq. of that Rook's file on which the P. marches. This axiom is well exemplified by the position from Carrera on the following page :

In this situation Black draws the game, the result depending, however, upon his playing his 3d move correctly, e. g.

White has the move and plays as follows:

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The game may, however, be easily drawn, if Black play the 3d mve properly. Instead of moving K. to his B. sq., he ought to play K to B. 2d sq., and if the B. check at Q. 5th sq., Black will play K. tc K. Kt. 3d sq., and will gain the Pawn.

A.

3. B. to Q. 5th sq. 3. If Black play K. to K. B. sq., White will advance the P. and win the game; he must play K. to his 2d sq., then to K. B. 3d sq., secure of capturing Pawn or gaining and keeping the corner, in which case the P. cannot win. It is superfluous to repeat, that when the Bishop commands the 8th sq., the game is speedily forced. If White in the above position, and others analagous, had even several Pawns behind each other on the Rook's file, the adverse single K., being in front, would equally draw as against one, on account of the Bishop's not commanding the extreme square of the file.

LESSON IV.

THE QUEEN'S PAWN TWO OPENING.

LEADING MOVES-IN ACTUAL PLAY: GAMES I., II., AND 1. IN CORRESPONDENCE BETWEEN THE LONDON AND ET IN BURGH CHESS-CLUBS.-GAME IV. COCHRANE AND POPERT. -GAME V. PERIGAL AND DANIELS.-GAME VI. IN CORRESPONDENCE BETWEEN THE WASHINGTON AND NEW-YOP.K CHESS-CLUBS.-GAME VII. FROM WALKER'S THOUSANL GAMES

IN ACTUAL PLAY.

THIS opening springing out of the Knight's Game may be classed as a variation of the Giuoco Piano. It receives its name from the third move of the second player who sacrifices his Q. P. by playing it two sq. on his third move. It is known also as the "Scottish Opening," from the circumstance of its having been brought into vogue by its adoption in three out of the five games played between the years 1824 and 1828, by correspondence, between the clubs of London and Edinburgh. See first three games in actual play.

Of this method of commencing the game, Walker, in his Art of Chess-Play, remarks—" It is alike fertile in resource and safe in its results; since if even the best moves are opposed on the part of the defence, the Pawn first given is regained; and the game in its more forward stages becomes of an even character. The Queen's P. Two Opening thus presents both shield and spear, and in this respect has the advantage over the Evans Game* and similar débuts; in which, should the attack fail, ultimate loss is assured to the first player, through the weight of the sacrificed Pawn,

* For detailed analysis of the Evans Game, or the Evans Gambit as t is more generally termed, consult Walker's "Art of Chess-Play, ita Ed. 1846, and Staunton's Chess-Player's Handbook, London, 1847.

which he never regains." The following constitute, for

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P. takes P. best).
4. K. B. to Q. B. 4th.

3. Q. P. two.-This move constitutes the Q. P. Two Opening. Its effect is to open the board at once to the range of the Bishops. 3. 4. K. B. to Q. B. 4th. 5. Q. B. P. one.-In reply to this move, authors have generally recommended as best to advance P. to Q. 6th, giv. ing it up altogether. We are indebted to Jaenisch for the discovery that at this stage Black can acquire a strict equality of position by resolving the game into a familiar variation of the Giuoco Piano. He therefore plays:

5. K. Kt. to B. 3d.

The position will now be found identical with that result. ing from the following first five moves of the leading game in the Giuoco Piano Opening, the ultimate result of which is perfect equality :

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Deviation from this orthodox course of play gives rise to much beautiful combination, of which many examples will be found in the following games in actual play :

GAME I.

In correspondence, between the London and Edinburgh Chess- Clubs Begun by the Edinburgh Club, 6th of Oct., 1826.

White (Edinburgh).

1. K. P. two.

2. K. Kt. to B. 3d.

3. Q. P. two.

Black (London).

1. K. P. two.

2. Q. Kt. to B. 3d.
3. Q. Kt. takes P. (a)

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