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Variation, beginning at 5th move of Black.
White. Black.

5. Q. P. two sq.

6. K. P. takes P. 6. K. Kt. takes P.

7. Q. P. two sq. 7. P. takes P.

8. K. Kt. takes K. B. P. 8. Q. to K. 2d sq.,ch.

9. Q. to K. 2d sq. 9. Q. takes Q.

10. K. takes Q. 10. K. takes K. Kt.

11. K. B. takes Kt., ch. 11. Q. B. to K. 3d sq.

12. K. B. takes Q. Kt. 12. P. takes K. B.

This is a much better method of play for Black than the former; you have, however, the best of the game, as his Pawns are separated.

No. 2.

4. K. Kt. to K. B. 3d sq.

5. Q. P. two sq. 5. K. B. to Q. Kt. 3d sq.

In a variation, he takes Q.. P. with K. P., which is bettor play.

6. Q. P. takes P.

In the first place,

6. K. Kt. takes K. P.

7. Q. to her 5th sq. 7. K. B. takes K. B. P., ch.

8. K. to his 2d sq.

It is evident that Black must lose a piece, arising from his having taken your King's Pawn.

In the second place,

6. K. Kt. to K. R. 4th sq.

7. K. B. takes K. B. P., ch. 7. K. takes B.

8. K. Kt. to its 5th sq., ch.

If he play K. to Kt. sq., you should check with Q. at her oth sq. If he play K. to Kt. 3d sq., you will win his Q. at the least, by playing Q. to K. Kt. 4th sq.; therefore.

8. K. to his sq.

9. Q. takes Kt., ch.

White has the best of the game.

In the third place,
Whi.lt. Black.

6. K. Kt. to its 5th sq.

7. K. B. takes K. B. P., ch. 7. K. to B. sq.

8. Q. B. to K. Kt. 5th sq. 8. K. B. takes K. B. P., ch.

9. K. to his 2d sq. 9. Q. Kt. to K. 2d sq.

10. Q. to Q. Kt. 3d sq. 10. K. B. to Q. Kt. 3d sq.

11. K. B. to K. R. 5th sq., winning a piece with a very powerful attack.

Variation, beginning at 5th move of Black.

5. K. P. takes P.

6. K. P. one sq.

If he play K. Kt. to K. R. 4th sq., you play K. Kt. to its 5th sq., &c. If he play it to K. Kt. 5th sq., you take his K. B. P. with K. B., &c.; therefore,

6. K. Kt. to K. 5th sq.

7. K. B. to Q. 5th sq. 7. K. Kt. takes K. B. P.

8. K. takes Kt. 8. P. takes Q. B. P., cneck.

9. K. to his sq. 9. P. takes Q. Kt. P. 10. Q. B. takes P.

There is not much difference in the game; the advantage is, however, on your side.

SEVENTH GAME.

1. K. P. two sq. 1. The same.

2. K. Kt. to B. 3d sq. 2. Q. Kt. to B. 3d sq.

3. K. B. to Q. B. 4th sq. 3. K. B. to Q. B. 4th sq.

4. Q. B. P. one sq. 4. Q. to K. 2d sq.

Black's 4th move was formerly supposed to be the only one that would effectually prevent the White from playing Q. P. two sq.; it has since been discovered that the P. .nay be played two sq.; this will be shown in a variation.

5. K. castles. 5. Q. P. one sq.

6. Q. P. one sq. 6. Q. B. to K. 3d sq.

Black's 5th move was the best he could play; it may be .aken as a general rule, that when the adversary castles, if you have not already moved your Q. P., it is good play to move it one square. You might, on the 6th move, have played your Q. P. two sq. Black's 6th move is not the best he could play; K. Kt. to K. B. 3d sq., or K. B. to Q. Kt. 3d sq., would have been much better.

White. Black.

7. K. B. to Q. Kt. 5th sq. 7. Q. R. P. one sq.

8. K. B. to Q. R. 4th sq. 8. Q. Kt. P. two sq.

9. K. B. to Q. B. 2d sq.

You have a very good game; Black ought now to play Q. B. to K. Kt. 5th sq.; if he were to play out K. Kt. in order to castle, he would lose a piece or two Bishops for a Rook; for example:

9. K. Kt. to B. 3d sq

10. Q. P. one sq. 10. P. takes P.

11. P. takes P.

If he remove K. B., you advance Q. P., attacking two pieces; therefore,

11. Q. B. to its 5th sq

12. P. takes K. B. 12. Q. B. takes R.

13. Q. takes Q. B., and has the best of the game.

Variation, beginning at 5th move of White.

5. Q. P. two sq. 5. P. takes P. *

6. Castles.

FIRST DEFENCE.

6. P. takes P. 7 Q. Kt. takes P. 7. K. Kt. to B. 3d sq.

6. K. P. one sq. 8. K. Kt. to its 5th sq.

9. Q. Kt. to Q. 5th sq. 9. Q. to her sq.

10. Q. Kt. P. two sq.

• In plaoe of this move, second player would equalize the garae by narrating K. B. to Q. Kt. 3d.

In the first place,
White. Black.

10. Q. Kt. takes Q. Kt. P.

11. Q. B. to K. Kt. 5th sq. 11. K. B. P. one sq.

12. P. takes P. 12. K. Kt. takes P.

13. Q. to K. sq., ch. 13. K. to B. sq.

14. Kt. takes Q. Kt., and has evidently a fine game.

In the second place,

10. K. B. takes P.

11. Kt. takes K. B. 11. Kt. takes Kt.

12. K. R. P. one sq. 12. Kt. to K. R. 3d sq.

13. Q. B. to K. Kt. 5th sq. 13. K. B. P. one sq.

14. P. takes P. 14. P. takes P.

15. Q. B. takes Kt., and wins.

SECOND DEFENCE.

6. Q. P. one sq.

7. P. takes P. . 7. K. B. to Q. Kt. 3d sq.

8. Q. Kt. to Q. B. 3d sq., and White has a better position than Black.

DEFENCE, Black having the first move. We shall now suppose Black to play the attack differently from the usual method, White defending.

FIRST G4.ME.

Black. White.

1. K. P. two sq. 1. K. P. two sq.

2. K. Kt. to B. 3d sq. 2. Q. Kt. to B. 3d sq.

3. K. B. to Q. Kt. 5th sq. 3. K. B. to Q. B. 4th sq.

4. K. B. takes Kt. 4. Q. P. takes K. B.

5. K. Kt. takes K. P. 5. K. B. takes K. B. P., ch.

6. K. takes B. 6. Q. to her 5th sq., ch.

7. K. to B. sq. 7. Q. takes K. Kt. Your position is better than his.

SECOND GAME.

Black. White.

1. K. P. two sq. 1. The same

2. K. Kt. to B. 3d sq. 2. Q. Kt. to B. 3d sq.

3. K. B. to Q. B. 4th sq. 3.- K. B. to Q. B. 4th sq.

4. Q. P. one sq. 4. Q.. P. one sq.

5. K. Kt. to his 5th sq. * 5. K. Kt. to R. 3d sq.

6. Q. to K. R. 5th sq. 6. Castles.

7. Q. B. P. one sq. 7. K. to R. sq.

Your 7th move appears to be a bad one, as you leave your K. B. P. to be taken; Black will, however, have the worst of tne game if he take it; for example:

In the first place,

8. K. B. takes K. B. P. 8. Q. to K. B. 3d sq.

9. Castles. 9. K. R. takes B. 10. K. Kt. takes R., ch. 10. Kt. takes Kt.

You have the best of the game. If you had taken his Bishop with your Kt., he would have checkmated you with his Queen.

In the second place,

8. K. Kt. takes K. B. P., ch. 8. Kt. takes Kt.

9. K. B. takes Kt. 9. Q. to K. B. 3d sq.

10. K. B. to Q. Kt. 3d sq. 10. Q. takes K. B. P., ch.

11. K. to Q. sq. 11. Q. takes Kt. P.

Black must lose, as you threaten his Rook, and also to check K. and Q. with Q. B.

Variation, beginning at 5lh move of Black.

5. Q. B. to K. Kt. 5th sq. 5. Q. to her 2d sq.

6. K. B. to Q. Kt. 5th sq. 6. Q. R. P. one sq.

7. K. B. takes Kt. 7. Q. takes B.

8. Castles. 8. K. B. P. one sq.

9. Q. B. to Q. 2d sq. 9. K. Kt. to K. 2d sq.

The game is equal; on the 5th move you might have

* See Variation.

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