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not having assigned stronger moves for the defence, stating, that while Philidor has given a fine deno..stration of the force of Pawns united in the centre, he has not, in this instance, indicated the method of preventing this establishing of central Pawns, which has become forced only on account of Black's not playing the strongest moves in defence. G. Walker, who has lately translated this interesting treatise, observes—“The Amateurs certainly improve upon Philidor's "model by playing the opening as in the following game; "but we can hardly regret any weakness on the part of the "second player, when we consider the fine science it elicits. "The giving up the Rooks for the minor pieces is, indeed, 'play, worthy of him who, while he lived, reigned unrival'led, and who, when he died, left no successor worthy to fill "the throne of chess."

66

White.

1. K. P. two.

2. K. B. to Q. B. 4th sq..

3. Q. B. P. 1 sq.

4. Q. P. two sq.

5. P. takes P.

6. Q. B. interposes.

7. Kt. takes B.

8. P. takes P.

9. K. Kt. to B. 3d sq. 10. Castles.

11. Q. Kt. to Q. Kt. 3d sq. 12. K. B. to Q. Kt. 5th sq. 13. B. takes Kt.

14. K. R. P. one sq. 15. Q. takes B.

16. Q. to Kt. 3d sq.

17. Q. to Q. B. 3d sq.

Black.

1. K. P. two.

2. The same.

3. K. Kt. to B. 3d sq.

4. P. takes P.

5. B. checks.

6. B. takes B. (check.)

7. Q. P. two sq.

8. Kt. takes P.

9. Castles.

10. Q. Kt. to B. 3d sq.
11. K. Kt. to Q. Kt. 3d sq.
12. Q. B. to K. Kt. 5th sq.
13. Q. Kt. P takes B. (a)
14. B. takes Kt.
15. Q. to Q. 4th sq.
16. Q. to Q. 3d sq.
17. Kt. to Q. 4th sq.

White.

18. Q. to Q. B. 5th sq. 19. K. R. to K. sq.

20. R. takes R.

21. Q. takes Q.

22. Q. R. P. one sq. 23. R. to K. 2d sq. 24. Kt. to Q. R. 5th sq. 25. P. takes P. (best) (b) 26. Q. Kt. P. two sq. 27. K. to K. B. sq. 28. Q. R. to K. 3d.

29. K. B. P. one sq.

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Black.

18. K. R. to K. sq.
19. R. takes R. (check.)

20. Kt. to Q. Kt. 5th sq.
21. P. takes Q.
22. Kt. to Q. 6th sq.
23. K. to K. B. sq.
24. Q. B. P. one sq.
25. Kt. takes P.
26. Kt. to K. 3d sq.
27. Q. R. to Q. B. sq.
28. Q. P. one sq.

29. Q. P. one sq.

30. Q. R. to Q. B. 6th sq. 31. P. takes R. 32. P. to Q. B. 7th sq. 33. Kt. to Q. 5th sq. 34. Kt. to Q. Kt. 4th sq. 35. Kt. to Q. B. 6th sq. 36. Kt. to Q. 4th sq. 37. Kt. to Q. B. 2d sq. 38. P. takes P.

39. Kt. to Q. R. 3d sq. 40. K. to K. 2d sq.

In this position the Kings will respectively capture the advanced Pawns, and with correct play on both sides the game is by its nature drawn

NOTES TO GAME III.

(a) In this situation if Black has a doubled Pawn, you have an isolated one.

(b) Were you to push on this Pawn instead of taking, you could hardly preserve it on account of the proximity of the adverse King, nd the distance of your own.

LESSON III.

GAMES IN ACTUAL PLAY.

GAMES I. AND II. BETWEEN MESSRS. WITHERS AND WILLIAMS, OF THE BRISTOL CHESS CLUB.-GAME III. BETWEEN MESSRS. WALKER AND COCHRANE.-GAME IV. IN THE MATCH BETWEEN MESSRS. STANLEY AND ROUSSEAU.-GAME V. IN THE CELEBRATED MATCH BETWEEN DE LA BOURDONNAIS AND M'Donnel.

-GAME VI. BY CORRESPONDENCE BETWEEN NEW-YORK AND NORFOLK.-GAME VII. BETWEEN TWO STRONG PLAYERS AT

GOODE'S CHESS ROOMS, LONDON.-GAMES VIII., IX., X., XI. ALLGAIER'S VARIATION IN THE DEFENCE OF BISHOP'S OPENING.-GAME XII. BETWEEN MESSRS. MAYET AND HEYDEBRANDT, OF THE BERLIN CHESS-CLUB.-GAME XIII. BETWEEN AMANT AND FOUR PLAYERS AT THE DOUAI CLUB.WALTER'S CLOSING REMARKS ON BISHOP'S OPENING.-GAME

ST.

XIV.

GAME I.

This and the following game, played in the Bristol chessclub, are introduced in order to show the powerful attack the second player obtains through the sacrifice of his Q. P. at the third move, if the proper answer be not made by his opponent. This variation of the Bishop's opening was first introduced by Mr. Lewis in his second series of Lessons, published in 1834. In the last edition of his Treatise 1844, to which we refer the student for an elaborate analysis of this game, he states that he is still of opinion that it may played without danger if not with advantage. See "closing emarks and Game xiv. pp. 169 and 170.

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be

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3. Q. B. P. ɔne.

4. B. takes P. (a)

5. Q. to K. B. 3d. (b)
6. K. R. P. one.
7. P. takes Kt.

8. Q. to K. R. 5th. 9. Q. B. P. one. 10. Q. Kt. to B. 3d. 11. Q. Kt. takes P. 12. Q. Kt. to K. 3d. 13. Q. P. takes B. 14. Kt. to K. 2d.

15. Q. B. to Q. 2d. (c)

3. Q. P. two.

4. K. Kt. to B. 3d.

5. Castles.
6. Kt. takes B.
7. K. P. one.

8. K. B. P. two.
9. Q. B. P. one.
10. Q. B. P. takes P.
11. Q. B. to K. 3d.
12. B. takes Kt.

13. B. takes Q. B. P.
14. Q. to Q. 6th.

15. K. Kt. P. one, and wins.

NOTES TO GAME I.

(a) If you take Q. P. with K. P. he will take K. B. P. checking, in order, if you take K. B., to check with Q. at K. R. 5th, recovering the piece with a better position.

(b) For a skilful train of moves at this point on the part of first player, see Game iii.

(c) Badly played: White should have placed his Kt. at K. B. 4th sq., attacking the Queen; but Black would still have had the better game.

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14. Q. B. to K. Kt. 5th. (ƒ) 14. Kt. to K. 4th.

15. Q. Kt. to Q. 2d.

Black gives mate in three moves.

(a) See next game.

NOTES TO GAME II.

(b) This is not a good move; probably Q. P. two would have been better.

(c) It is obvious White must have lost his Q. if he had taken the B.

(d) This move is now made too late to save the game.

(e) As good a move as any White had.

(f) In order to prevent his adversary castling. He would have fared somewhat better, perhaps, if he had moved this Bishop to K. B. 4th; but play as he may, his game is irretrievably lost.

GAME III.

Played between Mr. G. Walker, of the St. George's Club, London, and Mr. J. Cochrane.

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