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1. Q. R. P. one sq.

2. K. to Q. B. 3d sq.

3. Kt. to Q. Kt. 5th sq.

1. Must take it with B. to pre

vent its becoming a Q. 2. If he advance the P. you will

gain it by playing to Q. 2d sq., and if B. to Q. Kt. 3d sq 3. K. to his 2d sq.

4. K. to Q. 3d sq., and afterwards moves Kt. to Q. B. 3d sq., and then attacks the P. with it, &c.

In the following situation, though very similar to the for mer, Black will win by a skilful move.

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2. K. to Q. B. 3d. sq. 3. Kt. removes.

2. B. to K. B. 5th sq.

3. P. advances, and afterwards queens.

You observe that by advancing the P., his B. prevents your moving to your Q. 2d sq.: the only move you had in the former situation to stop the P. This arose from the peculiar situation of your Kt., for had it been on almost any other sq. you would not have lost. It is scarcely necessary to add, that if you had allowed him to take the Kt. w.th B., he would easily have won.

Two united Pawns against King.

If the K. can stop the most advanced P., he can stop both; for example:

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Black's Q. B. P. is the farthest advanced, and as your K. is in the quadrangle, you of course can stop the P. whether you have the move or not. Suppose Black begin :

.

1. Q. B. P. one sq.

2. Q. B. P. one.

3. Q. Kt. P. one.

4. Q. Kt. P. one.

1. K. to K. B. 4th sq.

2. K. to his 3d sq.

3. K. to Q. 3d sq.

4. K. to Q. B. 2d sq., and

wins the Pawns if Black have nothing else to play; but if Black can play any other piece, White cannot take the Pawns, because the moment he takes Q. Kt. P. he is out of the quadrangle, and the Q. B. P. will advance to Queen. Suppose one of the Pawns were at your Q. B. 2d sq., and the other at your Q. Kt. 3d sq., and your K. at Q. B. sq., the two P. effectually confine your K. to your Q. B. sq., Q. Kt. 2d sq., or Q. 2d sq.

Two separated Pawns against King.

In the foregoing position the single King was opposed to two united Pawns: we shall now present a few examples of two separated Pawns against single King, premising that if the position be such, that after having taken one he can overtake the other, he will of course win both Pawns.

FIRST POSITION.

(See next Diagram.)

In this position, as your K. is out of the quadrangle of his K. B. P., you would lose if you had not the move, but if you play first, you will win both Pawns: for example:

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3. It is unnecessary to proceed, your K. is only one move beyond the quadrangle, and will therefore overtake the P.

SECOND POSITION.

(See next Diagram.)

In this situation, though very similar to the former, and apparently as favorable for you, Black will win, whether he rove first or not; for example, suppose White begin:

1. K. to his 2d sq.

2. K. to K. B. 31.

3. K. takes P.

1.

Q. Kt. P. one. 2. Q. Kt. P. one.

3. Q. Kt. P. one.

4. Being tro Coves beyond the quadrangle, you cannot

K. 3d sq

possibly overtake the Pawn. You lose in this situation be. cause his K. B. P. preventing your moving to your to attack his P., it takes you three moves to gain his K. B. P., whereas in the former position you gained it in two moves. It will be very easy for Black to win if he have the first move; he has only to advance his Q. Kt. P., and though you may take which Pawn you please, yet you cannot possibly overtake the other. But if he begin with K. B. P., you will win both Pawns; for example:

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