Hoyle's Improved Edition of the Rules for Playing Fashionable Games: Containing Copious Directions for Whist, Quadrille, Piquet ... Together with an Analysis of the Game of Chess and an Engraved Plate for the Instruction of BeginnersW. C. Borradaile, 1830 - 288 Seiten |
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Seite 3
... four - handed Put CONNEXIONS , The game described ALL FOURS , Laws of . and Rules for playing SPECULATION , Method of playing LOTTERY · POPE JOAN 126 ib . 128 129 131 132 133 135 COMMERCE PAM - LOO , Terms used in this game Description ...
... four - handed Put CONNEXIONS , The game described ALL FOURS , Laws of . and Rules for playing SPECULATION , Method of playing LOTTERY · POPE JOAN 126 ib . 128 129 131 132 133 135 COMMERCE PAM - LOO , Terms used in this game Description ...
Seite 5
... four persons , who cut the cards for partners . The two highest and the two lowest are together , and the partners ... four ho- nours have been played between , or by either of the two partners , they reckon for four points towards the ...
... four persons , who cut the cards for partners . The two highest and the two lowest are together , and the partners ... four ho- nours have been played between , or by either of the two partners , they reckon for four points towards the ...
Seite 6
... four successive cards in any suit . Quart Major , is the sequence of ace , king , queen , and knave . Quint , is five successive cards in any suit . Quint Major , is a sequence of ace , king , queen , knave , and ten . See - Saw , is ...
... four successive cards in any suit . Quart Major , is the sequence of ace , king , queen , and knave . Quint , is five successive cards in any suit . Quint Major , is a sequence of ace , king , queen , knave , and ten . See - Saw , is ...
Seite 10
... four Rules to memory . 1. Lead from your strong suit , and be cautious how you change suits . 2. Lead through an honour when you have a good hand . 3. Lead through the strong suit , and up to the weak , but not in trumps , unless you ...
... four Rules to memory . 1. Lead from your strong suit , and be cautious how you change suits . 2. Lead through an honour when you have a good hand . 3. Lead through the strong suit , and up to the weak , but not in trumps , unless you ...
Seite 12
... four of the game , you must play for an odd trick , because it saves one half of the stakes you are playing for ; and , in order to win the odd trick , though you are pretty strong in trumps , be very careful how you trump out . What is ...
... four of the game , you must play for an odd trick , because it saves one half of the stakes you are playing for ; and , in order to win the odd trick , though you are pretty strong in trumps , be very careful how you trump out . What is ...
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Häufige Begriffe und Wortgruppen
back game basto bishop takes bishop's 3d square bishop's 4th square black kings bragger called carrom chance cock Cribbage deal dealer deuce discard elder hand finesse five four gives check honour king's 2d square king's bishop's pawn king's knight's pawn king's pawn king's rook king's rook's pawn knave knight's 4th square last player lead a trump loses manille N C F T nine odd trick partner partner's lead party pawn one move pawn one step pawn retakes pawn takes pawn two moves pawn two steps person pieces punter queen takes queen's bishop's pawn queen's pawn queen's rook quinola reckons red ball reversis rook takes small card small clubs small diamonds small hearts Spadille stake striker strong in trumps strong suit takes the knight takes the pawn terce three small trumps throw turned unless W The king's W The queen's whist white kings win the game younger hand
Beliebte Passagen
Seite 2 - District, has deposited in this office the title of a book, the right whereof he claims as proprietor, in the words following, to wit : " THE CHILD'S BOTANY," In conformity to the act of the Congress of the United States, entitled, " An act for the encouragement of learning by securing the copies of maps, charts, and books to the authors and proprietors of such copies, during the times therein mentioned...
Seite 278 - ... put their hands into their pockets, and draw them out closed, then they open them together, and if both have money in their hands, the match is confirmed ; if neither have money, it is no match. In both cases, the handicapper draws all the Money out of the hat ; but if one has money in his hand, and the other none, then it is no match ; and he that has money in his hand, is entitled to the deposit in the hat.
Seite 37 - It is better to lead from ace and nine, than from ace and ten. 31. It is better to lead trumps through an ace or king, than through a queen or knave. 32. If you are reduced to the last trump, some winning cards, and one losing card only, lead the losing card.
Seite 279 - Horses are not entitled to start without producing a proper certificate of their age, if required, at the time appointed in the articles, except where aged horses are included, and in that case a junior horse may enter without a certificate as to age, provided he carry the same weight as the aged.
Seite 61 - ... out trumps, on the supposition it is your strong suit, or the adversaries from suspecting your intention. On the contrary, the constant and certain advantages are the preservation of the tenace in the other two suits, which I suppose you to have, and the probable one of making your small trumps, which you could not otherwise do. A has four small trumps, ace, queen, &c. of the second suit ; king, knave,
Seite 62 - No player of this kind can ever excel, though he may reach mediocrity. I must also repeat my advice to proficients, to vary their play according to the set they are .engaged with ; and recollect that it would be of no advantage to speak French like Voltaire, if you lived with people who are ignorant of the language.
Seite 131 - The highest trump in each deal, wins the pool : and whenever it happens that not one is dealt, then the company pool again, and the event is decided by the succeeding coup. After determining the deal, &c. the dealer pools six fish, and every other player four...
Seite 72 - Ño one should play out of his turn : if, however, he does, he is not basted for it, but the card played may be called at any time in that deal, provided it does not cause a revoke ; or either of the adversaries may demand the partner of him who played out of his turn, or his own partner, to play any suit he thinks fit.
Seite 60 - A leads his card, and B, your partner, wins it ; you, last player, should if possible, win the trick, though it is your partner's. By which means you prevent A from making a trick, which he must have done, had the lead remained with B.
Seite 95 - Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come nearest to that number ; which are usually given from the top of the pack : for example. If he should have a deuce, and draws a five, which amount to seven, he must continue going on, in expectation of coming nearer to fifteen.