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the game is finished. The tricks are then reckoned, and if the ombre, meaning him who stands the game, has, together with him who has king called, six tricks, they have won, and are accordingly paid the game, the consolation, and the matadores, if they have them, and divide what is upon the game, and the basts if there be any.

6. Should they make only five tricks, it is a remise, and they are basted, what goes upon the game, paying to the other players the consolation and the matadores. When the tricks are equally divided between them, they are also basted: and if they make only four tricks between them, it is a remise. Should they make less, they lose codille, and in that case pay their adversaries what they should have received if they had won; namely, the game, consolation, and matadores, if they have them, and are basted what is upon the game; and if they win codille, divide the stakes. The bast, and every thing that is paid, arise equally from the two losers; one half by him who calls, and the other by him who is called the same in case of codille as remise, unless the ombre does not make three tricks, in which case, he who is called is not only exempt from paying half the bast, but also the game, consolation, and matadores, if there are any, which in that case, the ombre pays alone, and likewise in case of a codille as a remise. This rule is enforced to prevent unreasonable games being played.

7. A single case may occur, in which if the ombre makes only one trick, he is not basted alone; which is, when not having a good hand, he passes, and all the other players have passed likewise, and he having spadille is compelled to play. In this case, it would be unjust to oblige him to make three or four tricks; wherefore he who is called pays half of the losing; for this reason, he who has spadille, with a bad hand, should pass, in order that if he is afterward obliged to play by calling a king (which is called forced spadille,) he may not be basted singly.

8. The player who was once passed, cannot be allowed to play, and he who has asked leave cannot refuse to play; unless another should propose playing without calling.

9. When a person has four kings he may call a queen to one of his kings, but not that which is trumps. Ho

who has one or more kings, may call one of those kings; but in this case he must make six tricks alone, and therefore, wins or loses singly. The king of the suit in which he plays cannot be called.

10. When he who is not eldest of hand has the king called, and plays spadille, manille, or basto, or even the king called, in order to show that he is the friend, having other kings that he is apprehensive the ombre may trump, he is not to be allowed to go for the vole; and he is basted if it should appear it is done with that design.

11. No hand is allowed to be shown, though codille may already be won, in order that it may be seen whether the ombre is basted singly. Should the ombre or his friend show his cards before he has made six tricks, judging that he might have made them, and there should appear a possibility of preventing his making them, the other players may compel him to play his cards in what order they choose.

12. Whoever plays without calling must himself make six tricks to win; all the other players being united against him, and therefore exert their combined efforts to distress him. Whoever plays without calling, is permitted to play in preference to any other, who would play with calling: nevertheless, if he who has asked leave will play without calling, he has the preference of him who would force him. These are the two methods of play without calling, which are called forced.

13. He who plays without calling, not dividing the winnings with any other player, consequently when he loses pays all himself. Should he lose by remise, he is basted, and pays each other player the consolation, the sans appeller, (commonly, though erroneously, called the sans prendre,) and matadores, should there be any. Should he lose codille, he is also basted, and pays each player what he would have received from each, if he had won. Those who win the codille divide the gains; and if there be any remaining counters, they belong to the player of the three who may have the spadille, or the highest trump in the succeeding deal. The same rule operates with respect to him who calls one of his own kings: he wins or loses alone, as in the other case, except the sans appeller, which he neither pays, nor receives, although he plays singly.

14. Should he play sans appeller, though he may have a sure game, he is compelled to name his suit; if he does not, though he shows his cards and says, “I play sans appeller," either of the players can oblige him to play in which suit he chooses, though he should not have a trump in that suit.

15. No player is compelled to trump, when he is not possessed of any of the suit led, nor obliged to play a higher card in that suit if he has it; although he is the last player, and the trick belongs to the ombre; but he is compelled to play in the suit led if he can, otherwise he renounces. Should he separate a card from his game and show it, he is compelled to play it; if by not doing it, the game should be prejudiced, or give any intelligence to his friend, but particularly if it should be a matadore. He who plays sans appeller, or by calling himself, is not subject to this rule.

16. One player may turn the tricks made by the others, and reckon what has been played; but only when it is his turn to play. Should he, instead of turning a player's tricks, turn and see his game, or show it to the other players, he is basted, together with him whose cards he turned; each paying a moiety to the loss.

17. He who renounces is basted as often as detected; but no renounce takes place till the trick is turned. Should the renounce be discovered before the deal is finished, and has proved detrimental to the game, the cards must be taken up again, and the game replayed from that trick where the renounce began. But should all the cards be played, the bast still is made, and the cards must not be replayed, unless there should be several renounces in the same deal. In this case they are to be played again, unless the cards should have been previously mixed together. When several basts appear in the same deal, they all go together, unless a different agreement is made; and in cases of basts, the greatest is first reckoned.

PARTICULAR GAMES.

Having made the learner acquainted with the rules necessary to a perfect knowledge of the game of quadrille, we shall now present him with a copious collection of such cases as give a fair chance of winning the

game by calling a king; with directions at the end of each case what trump is necessary to lead.

Games in red, which may be played, calling a king.

1. Spadille, manille, two small hearts or diamonds, the queen of clubs, and one small one, and four small cards of the other suits. Lead a small trump.

2. Spadille, manille, two small hearts or diamonds, with the knave and two small clubs, and three small cards of the other suits. Lead a small trump.

3. Spadille, manille, two small hearts or diamonds, three small clubs, and three small cards of the other suits. Lead a small trump.

4. Spadille, punto, king, queen, and one small heart or diamond, three small clubs, the queen and one spade. Lead punto.

5. Spadille, punto, king, knave, and one small heart or diamond, the knave and two small clubs, and two small spades. Lead punto.

6. Spadille, king, queen, knave, and one small heart or diamond, with the queen. knave, and one small club, and two small spades. Lead the king of trumps.

7. Spadille, three, four, five, and six of hearts or diamonds, king of clubs and one more, queen and two small spades: whether elder or any other hand, when you have the lead play a small trump; in the second lead play spadille.

8. Manille, basto, punto, and two small hearts or diamonds, three small clubs, and the knave and one spade. Lead manille.

9. Manille, basto, king, and two small hearts or diamonds, queen and one small club, and three small spades. Lead manille.

10. Manille, basto, queen, and two small hearts or diamonds, queen and two small clubs, knave and one spade. Lead manille.

11. Manille, basto, with the three smallest hearts or diamonds, queen and one small club, knave and two small spades. Play a small trump.

12. Manille, punto, king, and two small hearts or diamonds, queen, knave, and one small club, king and one small spade. Lead manille.

13. Manille, punto, queen, and two small hearts or diamonds, queen and one small club, king and two small spades. Play a small trump.

14. Manille, punto, and three small hearts or diamonds, knave and one small club, king, queen, and one small spade. Play a small trump.

15. Manille, and the four smallest hearts or diamonds, queen and one small club, king, queen, and one sinall spade. Play a small trump.

16. Basto, punto, king, and two small hearts or diamonds, king and queen of clubs, queen and two small spades. Lead basto.

17. Basto, punto, queen, and two small hearts or diamonds, queen, knave, and one small club, king and queen of spades. Lead basto.

18. Basto, punto, and three of the smallest hearts or diamonds, king and queen of clubs, queen, knave, and one small spade. Play a small trump.

19. Basto, and the four smallest hearts or diamonds, king and queen of clubs, queen, knave, and one small spade. Play a small trump.

20. Punto, king, queen, and two small hearts or diamonds, king and queen of clubs, queen, knave, and one small spade Lead punto.

21. Punto, king, and three small hearts or diamonds, king and queen of clubs, queen, knave, and one small spade. Play a small trump.

Games in black, which may be played, calling a king.

1. Spadille, manille, and two small clubs or spades, queen and two small hearts, and three small diamonds. Lead a small trump.

2. Spadille, manille, and two small clubs or spades, queen and two small hearts, and three small diamonds. Lead a small trump.

3. Spadille, manille, and two small clubs or spades, three small hearts, three small diamonds. Lead a small trump.

4. Spadille, king, queen, and two small clubs or spades, with the queen and one small heart, three small diamonds. Lead the king of trumps.

5. Spadille, king, knave, and two small clubs, queen and two diamonds, two small hearts. Play a small trump.

6. Spadille, queen, and three small clubs or spades, queen and two small hearts, two small diamonds. Play a small trump.

7. Spadilie, and the four smallest clubs or spades,

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