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JWecessity of remembering the Trump Card.

It is so highly necessary that the trump card should be remembered by the dealer and his partner, that we think it proper to repeat, that the dealer should always so place his cards as to be certain of having recourse to it; for example, suppose it to be only a five, and that the dealer has two more, viz. the six and nine; if his partner trumps out with ace and king, he ought to play his six and nine; because if your partner has ace, king, and four small trumps, in this case, by his knowing you have the five remaining, you may win many tricks.

The manner of playing Sequences explained.

1. In trumps it is necessary to play the highest of your sequence, unless you have ace, king, and queen; in that case play the lowest, in order to let your partner into the state of your game.

2. In suits which are not trumps, if you have a sequence of king, queen, and knave, and two small ones, whether you are strong in trumps or not, it is best to begin with the knave, because by getting the ace out of any hand, you make room for the whole suit.

3. If you are strong in trumps, and have a sequence of queen, knave, ten, and two small cards of any suit; in that case you *: to play the highest of your se. quence; because, if either of the adversaries should trump that suit in the second round, by being strong, in trumps, you fetch out their trumps, and consequently make the remainder of that suit.

4. For the same reason, if you have a sequence of knave, ten, nine, and two small cards of any suit, play the highest of your sequence.

5. If you have a sequence of king, queen, knave, and one small card of any suit, play your king, whether you are strong in trumps or not: and do the like by any inferior sequence, if you have only four in number.

6. If you are weak in trumps, you must always *. with the lowest of the sequence, in case you have five in number; for suppose your partner to have the ace of that suit, he then makes it. If you are very strong in trumps, you may play your game as backward as you please; but if you are weak in trumps, you must play the reverse.

What is meant by being strong or weak in Trumps.

You may be understood to be strong in trumps when you have Ace, king, and three small trumps. King, queen, and three small trumps. Queen, knave, and three small trumps. Queen, ten, and three small trumps. Knave, ten, and three small trumps. Queen, and four small trumps. Knave, and four small trumps. If you have only two or three small trumps, you are then understood to be weak in trumps.

.A case which often occurs.

If you have two trumps remaining, when the adversaries have only one, and your partner appears to have a strong suit, you should play trumps, although you have the worst, in order to pave the way for your partner's suit, by drawing the trumps from your adversaries.

IHow to play for an Odd Trick.

If you are elder hand, and have the ace, king, and three small trumps, with four small cards of another suit, three small cards of the third suit, and one small card of the fourth suit; quere, how are you to play You are to lead the single card, which, if won by the last player, induces him to play trumps, or to play to your weak suit, in which case, you and your partner gain the tenace.

The like case for an Odd ;: when your partner is to lead.

Suppose he plays the ace of the suit of which you have only one, and proceeds to play the king of the same suit, and your right hand adversary trumps it with the queen, knave, or ten, you should not overtrump him, but throw away the smallest card of your weakest suit, as this will leave your partner the last player, and give him the tenace in your weak suit.

The like case, supposing you want four or five points, and are elder hand. Play a small trump, and if your partner has a better trump than the last player, and returns the lead, put in your king of trumps, and then play the suit of which you possess four cards.

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J1 second case.

A and B are partners against C and D: twelve trumps are played out, and seven cards only remain in each hand, of which A has the last trump, and likewise the ace, king, and four small cards of a suit; quere, whether A should play the ace and king of that suit, or a small one 2 A should play a small card of that suit, as it is an equal bet his partner has a better card of that suit than the last player, and, in this case, if four cards of the suit are in either of the adversaries' hands, by this manner of playing he will be enabled to make five tricks in that suit. Should neither of the adversaries have more than three cards in that suit, it is an equal chance that he wins six tricks in it.

. If A and B are partners against C and D, and eight trumps have been played out, and A has four trumps remaining, C having the best trump, and is to lead, should C play his trump or not? No; because as he leaves three trumps in A's hand, if A's partner has any capital suit to make, by C's keeping the trump in his hand, he can prevent his making that suit. J1 case of curiosity.

Supposing three hands of cards, containing three cards in each hand, let A name the trump, and let B choose which hand he pleases, A having the choice of either of the other two hands, will win two tricks. Clubs are trumps; first hand, ace, king, and six of hearts; second hand, queen and ten of hearts, with ten of trumps; third hand, nine of hearts, with two and three of trumps; the first hand wins of the second, the second wins of the third, and the third wins of the last.

Calculations, which direct with moral certainty how to play any hand at Whist, by showing the chances of your partner's holding certain winning cards.

1. It is about five to four that your partner holds one card out of any two.

2. So it is five to two that he holds one card out of three.

3. It is about four to one that he holds one card out of any four.

4. It is two to one that he does not hold a certain card.

5. It is about three to one that he does not hold two cards out of any three.

6. It is about three to two that he does not hold two Cards out of any four.

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6 to 5 . . . . . . . . . . . . . . 5 to 4 7 to 5 . . . . . . . . . . . . . 5 to 3 8 to 5 . . . . . . . . . . . . . 5 to 2 9 to 5 . . . . . . . . . . . . . 2 to 1 7 to 6 - - - - - - - - - - - - - 4 to 3 8 to 6 . . . . . . . . . . . . . 2 to 1 9 to 6 . . . . . . . . . . . . . 7 to

8 to 7 is above . . . . . . . . . . 3

9 to 7 is about . . . . . . . . . . 12 to 8

9 to 8, or rather 8 to 9, is about three and a half in the hundred in favour of 8 with the deal: against the deal, the odds are still, though small, in favour of 8.

The odds of the game, calculated for betting through the whole rubber, with the deal.

If the first game of a rubber is won, with 9 love of the second, on the same side, the odds

of the rubber are nearl v . . . . . 13 to 1 Ditto, the first game, and 8 love of the second,

are rather more than . . . . . . 13 to 1 Ditto, and 7 love of the second, nearly . . . 8 to 2 Ditto, and 6 love of the second, about . . . 6 to 1 Ditto, and 4 love of the second. about . . . 5 to 1 Ditto, and 3 love of the second, about . . . 9 to 2 Ditto, and 2 love of the second, about . . . 4 to 1 Ditto, and 1 love of the second, about . . 7 to 2

The odds of the game, calculated for betting through the whole rubber, against the deal. With the first game, and 9 love of the second, about . . . . . . . . . . . 11 to 1 Ditto, and 8 love of the second, rather more than 11 to 1

Ditto, and 7 love of the second . . . . . 9 to 1. Ditto, and 6 love of the second . . . . . 7 to 1 Ditto, and 5 love of the second . . . . . 5 to 1 Ditto, and 4 love of the second . . . . . 9 to 2 Ditto, and 3 love of the second . . . . 4 to 1 Ditto, and 2 love of the second . . . . , 7 to 2 Ditto, and 1 love of the second, nearly . . 13 to 4

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