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The Game of Connexions may be played either by three or four persons. If three should play, ten cards are to be given; but if four, then only eight, which are dealt and bear the same value as at whist, with this exception, that diamonds are always trumps. The connexions are formed in the following manner: 1. By the two black aces. 2. The ace of spades, and king of hearts. 3. The ace of clubs, and king of hearts. For the first connexion two shillings are drawn from the pool; for the second one shilling, for the third sixpence, and sixpence for the winner of the majority of the tricks. This is supposing gold to be staked in the pool, but when only silver is posted, then pence are drawn. A trump played in any round where there is a conmexion wins the trick, otherwise it is gained by the player of the first card of connexion ; and whenever there is a connexion, any following player may trump without incurring a revoke; and also, whatever suit may be led, the person holding a card of connexion is at li. berty to play the same: but the others must follow suit, if possible, unless one of them can answer the connexion, which should be done in preference. No money can be drawn till the hands are finished; then the possessors of the connexions are to take first, according to precedence.


The Game of All Fours is played by two persons, with an entire pack of cards. It derives its name from the four chances therein, for each of which a point is scored—namely,

High, the best trump out.

Low, the lowest trump o

Jack, the knave of trump.

Game, the majority of pips reckoned for such of the following cards as the players have in their respective tricks, viz. every ace is counted 4, king 3, queen 2, knave 1, and ten 10.

Laws of the Game.

1. If in dealing, the dealer discovers any of the adversary's cards, a new deal nav he demanded. If he discovers any of his own cards, he must abide by the same. 2. If discovered, previous to playing that the dealer has given his adversary too wanv cards. there must be a new deal; or, if both parties agree, the extra cards may be drawn by the dealer from his opponent's hand: and the same if the dealer gives himself too many cards. But, in either case, if a single card has been played, there must be a new deal. 3. No person can beg more than once in a hand, unless both parties agree. 4. In playing, you must either follow suit or trump, on penalty of your adversary's adding one point to his anne. 5. If either player sets up his game erroneously, it must not only be taken down, but the antagonist is entitled to score four points, or one, as shall have been agreed upon. 6. The person who lays down a high or a low trump, may inquire whether the p!" be high or low.

Rules for Playing

1. The game consists of ten points. After cutting for deal, at which either the highest or the lowest card wins, as may have been previously agreed upon, six cards are to be given to each player, either by three or one at a time. The thirteenth card is turned up, and is the trump card. 2. If the card turned up should be a knave, the dealer scores one point to his game. 3. If the eldest hand should not like the cards dealt him, he may say, “I beg.” when the dealer must either give him a point, or deal three more cards to each, and turn up the seventh for trump; but if that should prove of the same suit as the first turned up, then three cards more must be given, and so on until some different suit occurs. 4. The cards rank as at whist, and each player should strive to secure his own tens and court cards, or take those of the adversary; to obtain which, except when commanding cards are held, it is usual to play a low one; in order to throw the lead into the opponent's hand. 5. Endeavour to make your knave as soon as you can. 6. Low is always scored by the person to whom it was dealt; but jack being the property of whoever can win or save it, the possessor is permitted to revoke and trump with that card. 7. Win your adversary's best cards when you can, either by trumping them, or with superior cards of the same suit.


Speculation is a noisy round game. It may be played by several persons, with a complete pack of cards, ranking the same as at whist, with fish or counters, on which such a value is fixed as the company may agree upon.

The highest trump in each deal. wins the pool; and whenever it happens that not one is dealt, then the company pool again, and the event is decided by the succeeding coup.

After determining the deal, &c. the dealer pools six fish, and every other plaver four: in the next place, three cards are given to each by one at a time, and another turned up for trump; the cards are not to be looked at except in this manner; the eldest hand shows the uppermost card, which, if a trump, the company may speculate upon or bid for; the highest bidder buying and paying for it, provided the price offered is approved of by the seller.

When this is settled, or if the first card does not prove trump, then the next eldest shows the uppermost card, and so on; the company speculating as they think proper, till all are discovered; when the possessor of the highest trump, whether by purchase or otherwise, gains the pool.

In order to play this game well, little more is required than to recollect what superior cards of that particular suit have appeared in the preceding deals, and calculating the probability of the truinp offered proving the highest trump out.


Lortray may be played by a large company, with two complete packs of cards, one for the prizes, the other for the tickets, and dealt by any two of the party, as the dealer has no advantage. Each player takes a certain number of counters, on which a settled value is put : these are placed in a pool, as a fund for the lottery: after shuffling the o: they are cut from the left hand, one dealer gives each a card, face downwards, for the prizes, on which are to be placed different numbers of counters from the pool, at the option of the person to whom such card has been given : afterward the second dealer distributes, from the other pack, a card to each player, sor the tickets: next the prizes are turned by one of the managers, and whosoever possesses a corresponding card receives the stake placed thereon, and those remaining undrawn are added to the fund in the pool : the dealers then collect the cards and proceed as before, until the fund is exhausted, when the party pool again. and those who have more counters than they want, receive the difference in money.

Another method is, to take, at random, three cards out of any pack, and place them, face downwards, on a board or in a bowl upon the table for prizes: then every player purchases, from the pack, any number of cards for tickets as may be most agreeable, paying a fixed sum, or certain quantity of counters, for each, which are put in different proportions, on the three prizes to be gained by those who may purchase corresponding cards; those not drawn are to be continued till the next deal.

It may be played with a single pack, separating it into two divisions, each containing a red and black suit.


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