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In favour of the Dealer.

Each party being 5 holes going up is . . . . 6 to 4 . . . . . at 10 holes . . . . . . . 12 to 11 - . . . . 15 ditto . - 7 to 4 - . . 20 ditto . - - - - 6 to 4 - - . . 25 ditto . . . . . . . 11 to 10 . . . . . . 30 ditto . . . . . 9 to 5 . . . . . . 36 ditto . . . . . . . 7 to 6 - - - 40 ditto . . . . . . . 10 to 9 - 45 ditto . . . . . . . 12 to 9 - . . . . . 50 ditto . . . . . . . . 5 to 2 Each party being 55 holes going up is . . . 21 to 20 . . . . . at 60 holes . . . . . . . 2 to 1 When the dealer wants 3, and his adversary 4, 5 to 4 In all situations of the game, till within 15

of the end, when the dealer is five points 3 to 1

ahead . . . . . . . . . . . But when 16 of the end . . . . . . . . 8 to 1 If the dealer wants 6, and the adversary 11, 10 to 1 If the dealer is 10 ahead, it is . . . . . 4 to 1 And near the head of the game . . . . . 12 to 1

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JAgainst the Dealer.

When both players are at 56 holes each, is . 7 to 5 . . . . . . . . . 57 . . . . . . 7 to 5 . . . . . . . . . 58 . . . . . . 3 to 2 When the dealer wants 20, and his opponent 17, 5 to 4 When the dealer is 5 points behind previous 6 to 5 to turning the top of the board . When he is 31, and his opponent 36 . . . . . 6 to 4 When he is 36, and his opponent 41 . . . . 7 to 4

Even Betting.

In all points of the game, till within 20 of the end, if the non-dealer is three ahead. he dealer wanting 14, and his opponent 9. ditto ditto 7.

And also when at 59 holes each player.

Three or four hand Cribbage

Differs only from the preceding, as the parties put out but one card each to the crib, and when thirty-one, or as near as can be, have been inade, then the next eldest hand leads, and the players go on again in rotation with any remaining cards, till all are played out, before they proceed to show.

Six-Card Cribbage

Is so exactly similar to five-card cribbage, that any per-
son playing one well, must play the other so. It con-
sists cf. pairs, sequences, flushes, &c., and the points
are reckoned and marked preciselv in the same man-
ner, except that at the beginning of the game, the non-
dealer is not to score any holes for the last, and all the
cards must be played out: that is, when either party
has made the end hole, the remaining cards in hand
must be plaved, scoring for the pairs or fifteens they may
form. When last player you should endeavour to re-
tain close cards in hand, as they may enable you to ac-
quire four points in plaving
The dealer is supposed to have some trifling advan-
tage. -
The dealer mav expect twentv five points by his
hand .crib, and next hand. Thus at his second deal, if
his peg is in the twenty fifth hole of the board, he has
his complement of points: the same at his third deal,
if he is within eleven points of the game.
If the non dealer by his first hand attain the eleventh
hole in the board, he will have the best of the game;
for he is entitled to expect he shall make his second
deal, with his front peg in the thirty-sixth hole, by which
he will probably win the game, by his hand, crib, and
next hand.
If you are dealer, and your adversary has above his
complement of points. vou must play your game ac-
cordingly. Thus, if you have good cards, endeavour
to make as many points as possible by pairing, fifteens,
&c. On the contrary, if your cards are indifferent,
you must play off to prevent your adversary from ob-
taining points.

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Sometimes eight card cribbage is played; but very seldom.

Some ingenious people in London invented a game, which they called playing cribbage by hackney coaches, thus, two persons seating themselves at a window, one takes all the coaches from the right, the other all from the left, the figures on the doors being reckoned as cards in show, and every servant at the back of the coach called a noddy, and scored for

THE GAME OF MATRIMONY.

The Game of Matrimony is played with an entire pack of cards, by any number of persons, from five to fourteen. The game consists of five chances, viz. Matrimony, which is king and queen. Confederacy, king and knave. Intrigue, queen and knave. Pair, two aces, or two kings, &c. Best, which is the ace of diamonds, after which any other ace is so considered, then king of diamonds, &c. These several chances are marked on a board or sheet of paper, thus:

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This game is generally played with counters. Each player has a number given him: the dealer then puts as many of them as he pleases, on either, or all of these several chances, and the other players are obliged to stake the same number of counters, except one : that is, if the dealer stakes twelve, the company lay on eleven each. After this is done, the dealer deals each person two cards, beginning with the person on his left, who is elder hand. He then deals round again one card to each, which is turned up, and if any one should have the ace of diamonds so turned up, he takes the whole pool. It is necessary to observe, that the ace of diamonds in hand, is of no more value than any other card. If it is not turned up, then each person discovers his cards, and if they have matrimony, confederacy, &c. each draws whatever number of counters there may be on that point. When two or more persons happen to have a similar combination, in that case, the eldest hand has the preference; and should there be no chance gained, it stands over to the next deal.

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