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which the banker claims, and may refuse to let the pun. ter withdraw a card when eight or less remain to be dealt.

Livret, a suit of thirteen cards, with four others, called figures, viz. one nanied the little figure, has a blue cross on each side, and represents ace, deuce, trois ; another yellow on both sides, styled the yellow figure, signifies 4, 5, 6; a third with a black lozenge in the centre, named the black figure, stands for 7, 8, 9, 10, and a red card, called the great, or red figure, for knave, queen, king.

L'une pour L'autre, means a drawo game, and is said when two of the punter's cards are dealt in the same croup.

Masque, signifies turning a card, or placing another face downwards, during any number of coups, on that whereon the punter has staked, and which he may afterward display at pleasure.

Oppose, is reversing the game, and having the cards on the right for the punter, and those on the left for the dealer.

Paix, equivalent to double or quits; is, when the punter having won, does not choose to parolet and risque his stake, but bends or makes a bridge of his card, signifying that he ventures his gains only. A double paix is, when the punter having won twice, bends two cards one over the other.

Treble paix, thrice, &c. A paix may follow a sept, &c. or quinze, &c. &c.

Pair Parolet, is when a punter has gained a paro. let, wishes ihen to play double or quits, and save his original stakes: double paix parolet succeeds to winning a paix-parolet; treble paix parolet follows double, &c.

Parolet, sometimes called cocking, is when a punter, being fortunate, chooses to venture both his stake and gains, which he intimates by bending a corner of his card upwards.

Pli, is when a punter having lost half his stake by a doublet, bends a card in the middle, and setting it up with the points and foot towards the dealer, signifies thereby a desire either of recovering the moiety, or of losing all.

Pont, the same as Paix.
Punt, the punter or player.
Quinze et le

va, is when the punter having won a sept,

&c., bends the third corner of the card, and ventures for fifteen times his stake.

Sept, et le va, succeeds the gaining of a parolet, by which the punter being entitled to thrice his stake, risks the whole again, and bending his card a second time, tries to win a sevenfold.

Soixante, et le va, is when the player having obtained a trente, ventures all once more, which is signified by making a fifth parolet, either on another card, if he has paroleted on one only before, or by breaking the side of ihat one which contains four, to pursue his luck in the next deal.

Tailleur, the dealer ; generally the banker.

Trente, et le va, follows a quinze, &c., when the punter again tries his luck, and makes a fourth parolet.

Method of Dealing, Rules of the Game, &c. 1. The dealer, who is generally the banker, is seated at such a part of the table where he can best observe the games of the several punters. He then takes an entire pack of cards, which he ought invariably to count, lest there should be one card more or less than fifty-two. When this happens to be the case the dealer forfeits his deal, and the bank must then pay every stake depending on the cards of the different punters.

2. After the cards are ccupted, the dealer must shuffle and mix them well, as no one but himself, or one of the bankers, is suffered to touch the cards, except to cut them; which is generally done by one of the punters.

3. After the cards are cut, the dealer shows the bottom card to the company, and leaves one of the same sort turned up on the table, that every one may kuow what card is at the bottom, without asking the dealer. The punters having made their game, the dealer an. nounces that he is about to begin his deal, by saying "play."

4. He now proceeds to turn the cards up from the top of the pack, one by one, placing the firsi card on his right hand, the second on his left; thus continuing, till he has turned up every card in the pack, laying twentysix on one side, and twenty six on the other. He also specifies the cards he turns up, as thus, ace, queen, &c. The first card which is placed on the right side, is for

the bank : the second, which is placed on the left side, is for the punters, and so on alternately, until the whole pack is dealt out, stopping at the end of every second card, to observe if an event has taken place : in that case, to receive or pay, and to give the punters an opportunity of making their games.

5. When the punter wins upon his card, and does not desire to receive his money from the bank, but wishes to proceed on with his gaine, he makes a paix, or a pa. rolet. A paix is made by doubling his card, and leaving his stake on it, which, if he wins a second time, en. titles him to receive double the amount of his stake; and if he loses upon the second event, he saves his stake, having only lost what he had won upon the first eveut.

6. If having won a second, he ventures to proceed, he doubles another card, and places the card he plays on at the head of his double paix, and so on, as often as an event in his favour takes place, still continuing to save his original stake, if he loses, with the right to change his card, after every event, or even without an event, it is never refused, by asking leave of the dealer.

7. The parolet is made hy cocking one corner o your caz), and if you win the second time, it entitles you to three times the amount of vour stake; but by the same ruie, if you lose, vou not only lose what you had won, upon the first event, but your stake likewise.

8. After making a successful parolet, it not unfre. quently happens that the punter, in order to save bis stake upon the next event, makes a paix parolet: which is done by doubling his card as before, afier he has made his first cock, and which. if he wins, entitles him to receive six times the amount of his stake

9. But if the amount of the stake should be inconsiderable, he makes a second cock on his card, instead of doubling it, and which, if he wios, entitles him to receive seven times the amount of his stake, and is called Sept et le va

10. If he should happen to win a third time, and de. termines to proceed, he either makes a paix to his Sept et le va, or puts a third cock on his card, which is called a Quinze et le va, and which, if he wins, entitles him to fifteen times the amount of his stake; and so on, as often as an event in favour of the punter takes place, and he continues his gaine withoui receiving from the

bank the amount of his winnings as they arise. Doubling every time the amount of what he was entitled to receive upon the last event, besides including his stake at his own option, either to paix upon his parolets, or to add another cock to his card; which is called Trente et le va, and entitles him to receive thirty-one times the amount of his slake.

11. If after this they continue fortunate, it very seldom happens they make a fifth cock : but this has been done by cutting the card in the side, and making a cock from that part of the card. But in general, those who play so bold as to venture to the fourth cock, and are fortunate enough to win upon that event, double their card with the four cocks: which will entitle them, if they win, to sixty-two times the amount of their stake, with this reserve, in case they lose, they save their stake. This is called a Soixante et le va.

12. It is the duty of the dealer to be particularly at. tentive to the punters, to observe that they do not, by mistake, double or cock a card when they are not entitled to do so, as it is considerably against the bank.

13. The dealer ought also to be extremely careful to hold the cards close and tight in his hand : as a person, with a keen eye, by placing himself on the right hand of the dealer, may discover the cards going to be turned, and make his game accordingly.

14 The dealer must always be ready to angwer how many cards remain to be dealt, when he is asked by any of the punters, in order that they may know how to proceed; as it is considerably against them to make a fresh game, a paix, or a parolet, when the cards are nearly out.

15. When the left hand card turned up is like that on the right, as two kings, two queens, &c. it is called a doublet, and the punter thereby loses half his stake. This is greatly in favour of the bank.

16. When this happens with a card on which a punter has made a parolet, he must take it down, but does not lose his stake. When there are more parolets than one, the punter is to take down but one corner of his card.

Odds at the Game of Pharo. The chances of doublets vary according to the number of similar cards remaining among those undealt.


The odds against the punter increase with every coup that is dealt.

When only eight cards are remaining, it is 5 to 3 in favour of the bank. When only six cards, it is

2 to 1. When only four cards

3 to 1. That the punter does not win his first stake is an equal bet. That he does not win twice following, is 3 to 1. Three times following, is

7 to 1. Four ditto, is

15 to 1. Five to, is

31 to 1. Six ditto, is

63 to 1.

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