The Whist Player's Hand-book, Containing Most of the Maxims of the Old School, and Several New One: With Observations on Short Whist. Also the Games of Boston and Euchre
Isaac M.Mass., 1844 - 96 Seiten
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ace and queen ace or king advan advantage adver adversary's hand adversary's lead bad players best trump chance commanding card comprehend deal dealer eight tricks Euchre favour finesse force your partner four aces frequently Glueen hand adversary last player last trump latter lead the ace lead the king lead the lowest lead trumps left-hand adversary Little Misery Long Game losing card maxims mode of play nine odd trick partner leads partner's hand partner's suit party revoking pass play a trump points preserve the tenace prevent remain right-hand adversary ruff sary score second lead sequence SHORT WHIST single card six tricks six trumps small card small trump strength in trumps strong in trumps strong suit suit not played three cards Three honours three other trumps three tricks tierce-major trump card weak in trumps weak suit Whist Player win the game winning cards wins the trick
Seite 12 - The more plainly you demonstrate your hand to your partner the better. Be particularly cautious not to deceive him in his or your own leads, or when he is likely to have the lead — a concealed game may now and then succeed in the suits of your adversaries ; but this should not be attempted before you have made a considerable proficiency ; and then but seldom, as its frequency would destroy the effect.
Seite 26 - No good 25 player with king, knave, and ten, will begin with the knave ; of course it is finessing against yourself, to put on the queen, and as the king is certainly behind you, you give away at least the lead, without any possible advantage. 48. With only three of a suit, put an honour on an honour; with four or more, you should not do it — except the ace should not be put on the knave.
Seite 58 - No player of this kind can ever excel, though he may reach mediocrity. I must also repeat my advice to proficients, to vary their play according to the set they are .engaged with ; and recollect that it would be of no advantage to speak French like Voltaire, if you lived with people who are ignorant of the language.
Seite 33 - With ace, queen, &c. of one suit; king, knave, &c. of a second : and third weak one, the best play is to lead from the latter. 69. When it is evident the winning cards are betwixt you and your adversaries, play an obscure game; but as clear a one as possible, if your partner has a good hand. 70. It is equally advantageous to lead up to, as through an ace : not so much so to a king, and disadvantageous to the queen turned up.
Seite 14 - Always force the strong, seldom the weak, never the two ; otherwise you play your adversaries' game, and give the one an opportunity to make his small trumps, while the other throws away his losing cards. It is a very general as well 'as fatal error; but the extent of it is seldom comprehended by unskilful players, who, seeing the good effect of judicious forces, practice them injudiciously, to their almost constant disadvantage.
Seite 10 - lead a card without a reason, though a wrong one ; it is better than accustoming yourself to play at random. 5. Do not at first puzzle yourself with many calculations. Those; you will find hereafter mentioned are sufficient even for a proficient.
Seite 22 - If you remain with the best trump, and one of your adversaries has three or more, do not play out, as it may stop the suit of your other adversary. If they both have trumps and your partner none, it is right to take out two for one. If strong in trumps, with the commanding card of the adversaries...
Seite 25 - This is often productive of misphief ; as, when played • at other times from king and queen only, the ace is kept up, and while each thinks his partner has it and has played accordingly, it unexpectedly appears from the adversary, and disappoints .their whole plan.
Seite 16 - ... adversaries. With an honour (or even a ten) with three other trumps, by well managing them, you...
Seite 40 - A, last player, has a tiercemajor and a small trump ; a tierce-major with two others of a second suit ; king, and a small one of a third ; with queen or knave, and a small one of the fourth ; of which his adversary leads the ace. It is so very material for A to get the lead, before he is forced, that he should without hesitation throw down the queen, as the most likely method to induce his adversary to change his lead. But this mode of play should be reserved for material occasions, and not by its...