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20. Making a carrom on all the balls, and holing

a red.

21. Making a carrom on the white and a red ball, and holing both

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22. Making a carrom on the white and a red, and holing the two red balls

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23. Making a carrom on the two red balls, and holing both

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24. Making a carrom on all the balls, and holing the white and a red .

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25. Making a carrom on all the balls, and holing the two red

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26. Making a carrom on all the balls, and holing

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27. Missing all the balls

28. Missing all the balls, and holing your own
29. Holing your own off the white ball
30. Holing your own off a red ball

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In every other case, a person holing himself loses as many points as he would have gained by the same stroke, but we think it proper to observe this circumstance, that the striker, in making a carrom on a red and the white ball, and holes his own, only loses two points, notwithstanding he struck the red ball first.

For the remaining rules, see the preliminary articles.

THE GAME OF POOL.

The system of this game is very imperfect, and the most scrutinizing rules that can be composed for it will be found inefficient towards producing that criterion by which a gamester can be prevented from taking those advantages so peculiar to his character.

1. This game is played by an indefinite number of persons, who all have their several balls, but any number exceeding twelve causes confusion.

2. The balls are numbered from 1, 2, &c. to the full number of players; and after being altogether put into a pocket, are to be impartially distributed by the marker to each person.

3. If after distributing the balls, there should be

found one or more numbers deficient, they must all be put into the pocket again, and all wagers laid on them are void.

4. A semicircle must be drawn, as in the winning and iosing game, from within where the striker must variably play whenever his ball is in hand.

5. The game is generally played with tickets ( equivalent, for a certain sum of money, the nu marker is to pay to his opponent for every instance

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6. After every person has his ball, No. 1 must his ball beyond the middle pocket, and has three strokes without being marked in case he holes himself.

7. Number 2 must play at number 1, and in case he holes him. number 1 must pay him a ticket, and is inarked once. Number 2 then takes up his ball, and must lead as in the preceding article, and the following numbers play on in rotation.

8. He who is marked four times is out.

9. Each person generally contributes a certain sum, and he who keeps the longest from being marked four times, is entitled to all.

10. The striker inust invariably play at the nearest ball to him without the baulk, but in case there are none outside, then at the nearest within it.

11. In case all the balls should be within the baulk, and the striker's in hand, he must lead as is stated in the 6th article.

12. If a ball is played at which is not the nearest the stroke is good, but every player has a right to measure previous to it.

13. He who plays with the wrong ball is marked once, takes up his own ball, and pays a ticket to the ball he played at, the ball he played with is put into the baulk; and if either has been holed by the same stroke, it counts nothing against them.

14. He who misses the play-at ball is marked once, pays a ticket to the ba!! he missed, and takes up his

Own.

15. If the striker, in missing the played at ball, brings a ball out of the baulk, it must be replaced.

16 There is no foul stroke in this game.

17. He that misses the played at ball a going, and touches it in returning, loses nothing.

18. If the ball to be played at is without the baulk,

and the striker's within it masked by one or more of the others, the marker must remove the masking halls, and replace them immediately after the stroke.

19. Any person playing before his turn, without being directed to do so, by either of the players, must be marked once, take up his ball, and pay a ticket to the number he played at.

21. If the striker forces either of the other balls over the cushion, it counts nothing.

The original rule is, that a ball forced over the cushion, shall be marked once; but this rule was instituted by cue players, by whom, in certain positions, it is easily accomplished, and the deficiency of the maceplayer in this point was never brought into view; so that in adhering to this custom, we shall continue to give the cue player an equalized advantage, and therefore, we thought proper to advise from it.

For the remaining rules. see the 4th, 5th, 6th, 7th, 16th, 19th, 22d, 23d, 24th, 26th, 27th of the preliminary articles.

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THE GAME OF TENNIS

A TENNIS COURT is generally in length ninety-si ninety-seven feet, by thirty-three or four in breadth. line or net hangs across the middle, over which the ball must be struck, to make any stroke good. At the entrance of a tennis court there is a long covered passage before you enter the dedans, that is, a kind of front gallery where spectators usually stand; into which whenever a ball is struck, it tells for a certain stroke. This long passage or gallery is divided into different apartments, which are called galleries, viz. from the line towards the dedans, are the first gallery door, second gallery, and the last gallery: which is called the service side. From the dedans to the last gallery are the figures 1, 2, 3, 4, 5, 6, each at a yard distance, marking the chaces, one of the most essential parts of this game. On the other side of the line are also the first gallery, door, second gallery, and last gallery, which is called the hazard side every ball struck into the last gallery on this side reckons for a certain stroke, the same as into the dedans. Between the second and this last gallery are the figures 1, 2, to mark the chaces on the hazard-side. Over this long gallery is a covering called the pent-house, on which the ball is played from the service side to begin a set of tennis, and if the player fails striking the ball (so as to rebound from the pent-house) over a certain line on the service-side, it is reckoned a fault; two of them are counted for a stroke. If the ball rolls round the pent house, on the opposite side of the court, so as to fall beyond a particular described line, it is called passe, goes for nothing, and the player on either side must serve again.

On the right-hand side of the court from the dedans, a part of the wall projects more than the rest, in order to make a variety in the stroke, and render it more difficult to be returned by the adversary, and is called the tambour: the grill is the last thing on the right-hand

side, wherein if the ball is struck, it reckons for 15, or a certain stroke.

The game is played by sets. A set of tennis consists of six games, but if what is called an advantage set is played, two above five games must be won on one side or the other successively, to decide; or in case it should be six games all, two games all, two games must still be won on one side to conclude the set so that an advantage set may last a considerable time; for which kind of sets the court is paid more than for any other.

We shall now describe the use of the chaces, and how they decide or interfere so much in the game.

When the player gives his service in order to begin the set, his adversary is supposed to return the ball, and wherever it falls, after the first rebound, untouched, the chace is called accordingly: for example; if the ball falls at the figure 1, the chace is called at a yard, that is to say, at a yard from the dedans; this chace remains till a second service is given, and if the player on the service side lets the ball go after his adversary returns it, and if the ball falls on or between any one of these figures or chaces, they must change sides, for he will be then on the hazard-side to play for the first chace, which if he wins by striking the ball so as to fall, after its first rebound, nearer to the dedans than the figure 1, without his adversary's being able to return it from its first rebound, he wins a stroke, and then proceeds in like manner to win a second stroke, &c. If a ball falls on a line with the first gallery, door, second gallery, or last gallery, the chace is likewise called at such or such a place, naming the gallery, door, &c. When it is just put over the line, it is called a chace at the line player on the service side returns a ball with such force as to strike the wall on the hazard side so as to rebound, after the first hop over the line, it is also called a chace at the line.

If the

The chaces on the hazard-side proceed from the ball being returned either too hard, or not quite hard enough; so that the bali, after its first rebound, falls on this side the blue line, or line which describes the hazard side chaces, in which case it is a chace at 1. 2, &c. provided there is no chace depending, and according to the spot where it exactly falls. When they change sides the player, in order to win this chace, must put the ball over

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