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delivered. Two kinds of counters are sufficient, of which the larger may be considered as equal to five of the smaller, or their value.

The cards are cut by each plaver for the deal ; and the person who cuts the lowesi card is to deal first. In cutting, the ace is lowest. After the first deal, eacb per. son deals in turn, as in Whist.

The dealer having paid five fish for his deal, the cards are shuffled by every one who chooses, the dealer hav. ing a right to shuffle them last ; the pack is then cut by the person at the dealer's right hand. The dealer then distributes five cards to each person, beginning on his left hand : as many at a time as he pleases, provided they be dealt equally : usually two cards the first round, and three the second. He then turns the trump from the top of the pack, and places it face upwards, upon the table.

The truinp card belongs to the dealer, which makes his number six.

The dealer must now ask each person round the board, beginning at his left hand, if he stands.

If he does, he says yes, or signifies it by knocking on the ta., ble. If he does not stand, he throws up his cards into the middle of the table. Having asked round the board, the dealer declares whether he stands himself, or not. He then asks the first person that stood, on his left, how many cards he calls, who immediaiely discards as many from his hand as he pleases, and receives an equal pumber from off the top of the pack.

When all that stand bave discarded, and received their several calls, the dealer, if he stood, takes up his five cards, with the trump. (which he may now mix with his others.) and discarding as many as he pleases, takes an equal number from the pack. Having six cards, he must next throw away the least valuable one in his hand, which will reduce it to the proper number.

If there is a flush or a blaze, it must not be shown; and the best takes the pool. All the others, that stood, are looed ; unless any one holds pam, or another flush or blaze, the loos (if there be any) and the deal being put into the pool, the gaine is continued by a new deal. Five fish are paid by the dealer at every deal.

If no one have a flush or blaze, the elder hand leads a card, to which the rest are obliged to follow suit, if they have it; otherwise they may trump.

The best

card wins the trick; and the winner leads again; and so on, till the five tricks are played.

If any person win neither of the five tricks, he is looed. Those who win the tricks divide the money played for, which is divided into five equal parts, and each trick takes a dividend. The loos and deal being then paid as before, the game is continued by a new dea!.

Another method of playing is, never to divide the pool, unless some one is looed. This keeps a loo always on the table..

Another method of playing is, to pay six fish for every deal, one of which and a proportion of the loos, is put into a separate box; and ihe fish contained in this box gradually accumulate, till some one has a pam-flush, which entitles him to the whole.

Laws of the Game.-Of Dealing.

Each person at the table has a right to shuffle the cards, but it is usual for the elder hand only, and the dealer after.

The dealer has a right to shuffle them last.
In cutting, two cards at least must be cut.

It is the dealer's dirty to see that each person pays his loo, before he turns the trump: as he is responsible to the company for all that may be deficient.

If the dealer permit any one to deal for him, to give out cards, or to assort his hand, and any error be como mitted, the dealer is accountable, as if he had made the error himself.

The cards must be dealt regularly round, beginning on the left hand of the dealer, and an equal number at a tiine to each

person. As often as the dealer makes a misdeal, it is at his option either to pass the deal, or to pay and deal again.

If a misileal be discovered before the trump is turn. ed, it is no deal.

If a card is faced in the pack, or be turned up in deal. ing, unless it be a trump card, it is no deal.

If there are too many or too few cards, it is no deal.

No one may take up, or look at his cards till the trump is turned: when this is the case, the dealer. If he should

happen to misdeal, has a right to deal again, without paying.

if the dealer, instead of turning the trump, puts it face downwards upon his own cards, he loses his deal.

Whoever deals out of his turn, or iwice successively, and recollects himself before he looks at his cards, may compel the proper person to deal.

No one can claim his right to deal after he has seen his cards.

Of Standing, Discarding, Calling, &c.

Any person having signified, in answer to the dealer, that he does or does not stand, he cannot afterward alter his say, without the consent of the rest. And if all should throw up to the dealer, and he, not observing that no one stands, should throw up also, he cannot af. terward correct himself; but the snoney must lie, to be played for in the next deal.

It is the duty of the dealer to see that each person discards the same nunber that he calls for

If any person takes in his cards, without having put out the discard, it is a misdeal

No person can discard twice and the discard can. not be changed, after being put out: he cannot alter his call, or make a different discard

No person, in throwing up, discarding, or in any other way, has a right to face or show any of the cards

No one can, at any time. look over any cards, either of the pack, or of those which have been discarded.

If a card be faced in answering a call, any one that stands, has a right to call for a new deal, except he, by whose fault the card was faced; and if the dealer was in fault, he must pav or pass the real.

The dealer should leave his trump card upon the ta. ble, till it is his turn to call: after which no one has a right to ask what the trump card was; though he may ask what are trumps.

If, at the end of the game, there should be an error in the discard, there must be a new deal, and the dealer must pay, or pass it, because it is his duty to see that each discard is correct.

Of Playing.

The elder hand must not lead till the discard is com. plete; and should he have played, he is permitted, if nobody has played to his card, to take up the same, and play another.

No one should play out of his turn; and any card so played cannot be taken up again.

A card once shown in playing, must be played, provided it does not cause a revoke.

If any one is sure of winning every remaining trick, he

may show his cards; but he is then liable to have them called.

A person may at any time examine all his own tricks, but not those of any other, except the last trick that was played.

No one, during the play, may declare how many or what trumps are out or in, or what cards have been played.

If any one call Pam he civil. when he has no right to do it, that trick may be afterward plaved over again, and pam


put upon the ace or king so played.

Of Partnership.

There can be no partnership between any two or more persons at the table


1. There are 16 blaze cards in the pack, and 36 which -fare not

2. There are 13 flush cards of clubs, and 39 which fare not.

3. There are 14 flush cards of spades, hearts, and di. famonds, and 38 which are not : because pam is a flush card to any suit.

-ConsequentlyIf you hold 4 blaze cards; and call 1 for a blaze. (if se trump is not a blaze card) it is 34 to 12, or about 3

to 1, that you do not obtain it.

But if the trump is a blaze card, it is 35 to 11, or about 3 to 1 against you.

If you hold 4 blaze cards, as above, and being dealer, call 2, for a blaze, it is, in the first instance, 34 to 24, or about 3 to 2, against you : and in the second instance, 35 to 22, or about 5 to 3 against you. If you

hold 4 flush cards of clubs, and call 1 for a flush, (if the trump card is not of the suit you want) it is 37 to 9, or about 5 to 1, that you do not obtain it. But if the trump is of the the suit you want, it is 38 to 8, or about 5 to 1, against you.

If you hold 4 flush cards of clubs, as above, and being dealer, call 2 for a fush, it is, in the first instance, 37 to 18, or about 2 to 1, against you; and in the se. cond instance, 38 to 16, or about 5 to 2. against you.

If you hold 4 flush cards, of spades, hearts, or diamonds, and call I for a flush, (if the trump card is not of the suit you want) it is 36 to 10, or about 7 to 2, that

you do not obtain it. But if the trump is of the suit you want, it is 37 to 9, or about 4 to 1, against you.

If you hold 4 flush cards, of spades, hearts, or dia. monds, as above, and being dealer, call 2 for a flush, it is, in the first instance, 36 to 20, or about 5 to 3, against you; and in the second instance, 37 to 18, or about 2 to 1, against you.

In running for pam, if you call 6 cards, it is 46 to 6, or about 8 to 1, that you do not obtain it; if you call 5, it is 46 to 5, or about 8 to 1, against you: if you call 4, it is 46 to 4, or about 12 to 1 against you; and 80 on.

of Flushes and Blazes.

From the preceding calculations, it appears that the chance of obtaining a blaze, in calling one or two cards, is greater than that of obtaining a flush, in the proportion of about 4 to 3. · This alone would render it safer to stand on four blaze, than on four flush cards. But there are other considerations, which make the running for a blaze, in preference to a flush, advisable. In the first place, if you are elder hand, the chance is greatly in favour of your calling a trump: so that unless your four flush cards are trumps, there is no probability of your obtaining a fush: but the elder hand is as likely

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