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board, that is, suppose they are eight or ten cards, which will make three or four distinct tens, and you play a ten, you take them all up, and in consequence of clear. ing the board, you are entitled to add one point to your score.

7. If you cannot pair, nor take up any cards, then play such a card as will not assist to make up an eight, nine, or ten, &c. when this is the case, it is best 10 bin a pictured card, or a small one, but not an ace.

8. Provided you hold a pair, and a similar card is on the table, in that case, you should, if the fourth is out, (but not otherwise,) lay down one of them, wait your turn to play the other, and then take up the three together.

9. Take up the card laid down by your adversary in preference to any other on the table.

10. Forbear to play a ten, or a two, while great or lite tle cassino remain in.

11. If you have a pair, play one of them.

12. Take up as many cards as you possibly can with one card, and try to win the last cards.

13. Even if you should have it in your power to play your cards to advantage, nevertheless avoid doing it, when it may give your adversary an opportunity of clearing the board.

14. When you happen to take up a pair, always endeavour to separate them, by placing them in different parts of the cards before you, in order to prevent their coming in pairs the next deal.

15. Attend to the adversaries' score, and if possible prevent them from saving their lurch, even though you should otherwise seemingly get less yourself; particu. larly if you can hinder them from sweeping the board.

16. When four persons play, each has a partner the same as at whist, and the game is marked in a similar manner, allowing the subtraction above mentioned.

17. When three persons play, each party scores separately, and the two lowest add their points together, and subtract them from th

18. When two persons play, each party marks for himself; allowing also for the subtraction before mentioned.


The Game of Reversis is played by four persons, each having a box, containing six contracts, reckoned as forty.eighi fish each, twenty counters six feet each, and thirty-two fish, making in all four huudred fish; the two pools, called the great and the little quinola pools, (the great one to be under the little) are always to be placed on the dealer's right hand.

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1. Whoever misdeals, loses his deal.

2. If any person takes his card without having put out to the discard, the deal is void.

3. The eldest hand takes care that all the players have put their stakes into the pools ; if he does not, he must make good the deficiency.

4. The discard cannot be changed after being put out.

5: The elder hand must not play a card till the discard is complete ; should he have played, he is permitted, if nobody has played to it, to take it up, and play another.

6. No one may play before his turn.

7. If at the end of the game, there should be an error in the discard, the deal must be made again.

8. It is too late to ask for any payınents after the cards are cut.

9. The player who throws down his game, conceiv. ing he can win the remaining tricks, is to pay for any ace or quinola that has or can be placed or given ; and, in case of undertaking a reversis, the person who might break it can oblige him to play the cards as he who can break it shall direct.

10. If a player, whether thinking he has won the party or not, ask for the aces or quinolas led out, before ihe person who has really won the party has demanded thern, he is to pay for him who might otherwise have been called upon to pay.

11. Before you play a card, it is always allowable to ask how the cards have been played, but it is not per. mitted to observe it to others who may not make the inquiry.

12. The player may examine all his own tricks at any time, but not look at those of any other person, ex. cept the last trick.


Method of playing, Rules of the Game, fc.

1. In playiog this game, the tens must be taken out from a pack of cards: the deal is to the right; three cards are given to each player the first round, and four to the dealer; afterward always four, so that the nondealers will have eleven cards each, and the dealer twelve, with three remaining, which are placed singiy in the middle of the table opposite to each non dealer, who is to put a card, under the pools, and replace it with the card that is opposite to him on the table : the dealer likewise puts out one, but does not take in ; should, however, three reinises or stakes be in the po then it is in any player's option to take a card or not; if he does not, he may see the card, before the same is placed to the discardthen, previous to playing any card, the opposite parties exchange one with each other.

2. The cards rank as at whist, and the points in the tricks are forty, each ace reckoning four, king three, queen two, and knave one.

3. The points in the discard, which form the party, reckon as in the tricks, except the ace of diamonds, and the knave of hearts, as great quinola : the former reck. oning five, and the latter four. The piaver having the fewest points wins the party. If two should happen to have the saine number of points, then he who has the fewest tricks has the preference ; if points and tricks are equal, then he who deall last wins; but he who has not a trick has the preference over a trick with out points: and the espagnolette played, and won,

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en gains the party in preference to the last dealer. When

every trick is made by the same. person, there is no party; and this is called making the reversis.

4. The great quinola pool is to consist of twenty-six fish, and to be renewed every time the same is cleared, or has fewer in it than the twenty six : this stake is attached to the knave of hearts, or great quinola, which cannot be put to the discard, unless there are three stakes, or a hundred fish in the pool. The little qui.

nola pool, consisting of thirteen fish, attached to the per queen of hearts, as little quinola, is to be renewed in

the same manner, in proportion as the other, and the little quinola cannot be put to the discard, unless there are three stakes, or fifty fish in the pool.

5. Each time either or both of the quinolas are pla. ced or played on a renounce, they are entitled to the stakes attached to them, except when there are three stakes in the pool, then the greai quinola is to receive a hundred fish, and the little quinola fifty. On the contrary, each time the quinolas are forced, the stakes are

to be paid in the same proportion as they would have - been received, except in the single instance of the per.

son who played the quinolas making the reversis, when the quinola, to be entitled to any benefit, must be played before the two last tricks

6. Every trick must be made by one person to make the reversis, which is undertaken when the first nine * tricks are gained by the same person; there is an end

of the party, and of the quinolas if held by him, except he has played both or either of them before the two last tricks; but, on the contrary should his reversis be broken, he is then not only to pay the reversis broken, but the stakes to the pools, for the quinolas he may have played before the reversis was undertaken. All conso. lations which are paid for aces or quinolas, by the per. son undertaking the reversis, are to be returned on winning it.

7. The espagnolette is either simply four" aces, three aces and one quinola, or two aces and two quinolas. The player having the saine, has a right to renounce in every suit, during the whole game, and if he can avoid winning any trick, aud there is no reversis, be of course wins the party in preference to him who is better pla. ced; but if he is obliged to win a trick, he then pays

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the party to the other, and returns the consolations ho may have received for aces or quinolas; and if he has a quinola, he must pay the stake to the pool, instead of receiving it. The player having the espagnolette is at liberty to waive his privilege, and play his game as a common one, but forfeits that privilege ihe moment he has renounced playing in suit. The player of the es. pagnolette receives consolation in any part of the game, if he forces the quinola.

8. When the reversis is won or broke, the espagnol. ette pars singly for all the company. When the person holding the espagnolette can break the reversis, he is paid, as before mentioned, by the persons whose rever.

sis he broke. If the espagnolette has placed his qui. • nola, and there is a reversis either made or broken, he

is not to receive the stake ; for when the reversis is at. tempted, the stakes are neither received nor paid, excepi by him who undertakes the same. If, by another player having the ace or king of hearts, the espagnolette nas, in any part of the game, either of his quinolas forced, he pays the stake and his consolation to him who forces, except there is a reversis.

9. The dealer always puts two fish into the great quinola pool, and one into the little; besides which every player, at the commencement, puts into the former six fish, and into the latter three; and each time the stakes are drawn, or when there are fewer fish in the pool than the original stake, the pool must be replenished as at first. To the points in the discard, four are to be added for the party. "The person who gives an ace upon a re. nounce, receives a fish from the person who wins the trick: if it happens to be the ace of diamonds, he re. ceives two. The person who forces an ace, receives the same payments from all the players.

10. The great quinola placed upon a renounce receives six fish; the little guinola three : and if either of them is forced, the person who forces receives the same payınent from each player; and these payments are made immediately with asking for them.

11. One or more aces, or either of the quinolas play. ed or led out, pay the same as if they had been forced to the person who wins the party, but it is for him to recollect or demand them. When either ace or quinola are placed, played, or first card led out, it is called a la

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