Bohn's New Hand-book of GamesH.F. Anners, 1850 - 652 Seiten |
Andere Ausgaben - Alle anzeigen
Bohn's New Handbook of Games: Comprising Whist, by Deschapelles, Matthews ... Henry George Bohn Keine Leseprobe verfügbar - 2008 |
Häufige Begriffe und Wortgruppen
advantage adver adversary leads adversary's ball Article basto baulk bishop bricole calculation called canon Caster chance consequently count crib Cribbage cushion deal dealer dealt Deschapelles deuce discard Drawn eight elder hand equal fault finesse five cards four aces four cards gain give hold honours king knave last player left-hand adversary losing hazard manille matadores move and win nine odd trick pack partner leads person play the king playing a ball pocket pool probability punter QUADRILLE queen queen of hearts quinola reckon red ball remaining reversis revoke right-hand adversary round rubber rule score sequence seven shuffle side small card small clubs small diamonds small hearts Spadille square stake striker stroke strong in trumps strong suit suppose three cards three small trumps three tricks THREE-HANDED WHIST throw turned unless weak in trumps White to move win the game winning card younger-hand
Beliebte Passagen
Seite 523 - ... king, he must say Check, otherwise the adversary need not notice the check. If the player should, on the next move, attack the queen, or any other piece, and then say Check, his adversary may replace his last move, and defend his king. 8. When a pawn reaches the first row of the adversary's side, it may be made a queen, or any other piece the player chooses. 9. If a false move is made, and is not discovered until the next move is completed, it cannot be recalled. 10. The king cannot be moved...
Seite 599 - ... when the cue is pointed, the ball should be moved without the striker intending to strike, it must be replaced ; and if not replaced before the stroke be played, the adversary may claim it as a foul stroke.
Seite 599 - ... losing, and three for the red winning hazard. 30. If the striker makes a canon by striking the white ball first, and should hole his own ball, and his adversary's, and the red ball, he wins nine points : — two for the canon ; two for each of the white hazards ; and three for the red hazard. 31. If the striker makes a canon by striking the red ball first, and by the same stroke should hole his own ball, and the red, and his adversary's white ball, he gains ten points : — two for the canon...
Seite 315 - ... turned up, the nine consequently becomes a stop; the four kings and the seven of diamonds are always fixed stops, and the dealer is the only person permitted in the course of the game to refer occasionally to the stock for information what other cards are stops in that respective deal.
Seite 319 - ... for as the ace may be calculated both ways ; it is rather above an even bet that the adversary's two first cards amount to more than fourteen. A natural...
Seite 325 - ... styled pam ; the ace of trumps is next in value, and the rest in succession, as at whist. Each player has the liberty of changing for others, from the pack, all or any of the five cards dealt, or of throwing up the hand, in order to escape being looed. Those...
Seite 222 - If the younger hand leave a card or cards, and mix it or them with his discard before he has shown it to the elder hand, who is first to tell him what he will play, the elder hand is entitled to see his whole discard.
Seite 317 - ... another card, which, if required, must be given from off the top of the pack, and afterwards another, or more, if desired, till the points of the additional card or cards, added to those dealt, exceed or make...
Seite 273 - ... for the sequence ; he then plays six, and makes four, and so on, as long as the continuous sequence can be made. The spirit of this rule may be applied to all combinations occurring in regular successions. You here observe that it does not matter of what suit are the cards forming the sequence, nor does the order signify in which they are played. You must not pass thirty-one in making a sequence. If a sequence in plaj is once broken, it must be formed afresh, or cannot be acted on.
Seite 292 - ... points, and the dealers are at home at the end of the first round, should they have acquired twenty-three or twenty-four. At the finish of the second round, with their average number, each set of players would be forty-two to forty-three. At the close of the third round, the non-dealers should be just out, or else the dealers will win. You must not, however, suppose there is any advantage to be gained from not having originally the deal ; the chances are so various that the parties start fully...