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" ... leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling he passes a check, or if the rook has moved. 7. Whenever a player checks his adversary's king, he must say Check, otherwise the adversary need not notice the... "
Hoyle's Improved Edition of the Rules for Playing Fashionable Games ... - Seite 209
von Edmond Hoyle - 1838 - 288 Seiten
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Hoyle's Games Improved: Containing Practical Treatises on Whist, Quadrille ...

1823 - 406 Seiten
...cdpturing pawn must be^placed in that square over which the uther leaps. 6. The. king cannot castle if he has before moved, if he Is in check, if in castling be passes a check, or if the rook has moved. 7. Whenever a player checks his adversary's king he must...
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Encyclopaedia Americana: A Popular Dictionary of Arts, Sciences ..., Band 3

Francis Lieber, Edward Wigglesworth, Thomas Gamaliel Bradford - 1830 - 634 Seiten
...capturing pawn must be placed in that square over wliich the other leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling...need not notice the check. If the player should, on the next move, attack the queen, or any other piece, and then say Check, his adversary may replace...
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Encyclopædia Americana, ed. by F. Lieber assisted by E. Wigglesworth (and T ...

Encyclopaedia Americana - 1830 - 636 Seiten
...capturing pawn must be placed in that square over which the other leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling...7. Whenever a player checks his adversary's king, ho must say Check, otherwise the adversary need not notice the check. If the player should, on the...
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Encyclopædia Americana, ed. by F. Lieber assisted by E. Wigglesworth (and T ...

Encyclopaedia Americana - 1830 - 632 Seiten
...capturing pawn must be placed in that square over which the other leaps, (i. The king cannot castle if he has before moved, if he is in check, if in castling...7. Whenever a player checks his adversary's king, h« must say Check, otherwise the adversary need not notice the check. If the player should, on the...
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A Dictionary of Sports: Or, Companion to the Field, the Forest, and the ...

Harry Harewood - 1835 - 384 Seiten
...capturing pawn must be placed in that square over which the other leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling...need not notice the check. If the player should, on the next move, attack the queen, or any other piece, and then say Check, his adversary may replace...
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A Dictionary of Sports: Or, Companion to the Field, the Forest, and the ...

Harry Harewood - 1835 - 384 Seiten
...placed in that square over which the other leaps, o'. The king cannot castle if he has before moved, it' he is in check, if in castling he passes a check,...need not notice the check. If the player should, on the next move, attack the queen, or any other piece, and then say Check, his adversary may replace...
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The Popular Encyclopedia;: pt. 1: On the rise and progress of literature ...

Sir Daniel Keyte Sandford - 1836 - 502 Seiten
...pawn must be placed in that square over which the other leaps. 6. The king cannot castle if he 1ms before moved, if he is in check, if in castling he...check, or if the rook has moved. 7. Whenever a player cheeks his adversary's king, he must say Check, otherwise the adversary need not notice the check....
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Family Magazine: Or Monthly Abstract of General Knowledge

1837 - 486 Seiten
...capturing pawn must be placed in that square over which the other leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling...a player checks his adversary's king, he must say Ch«ck, otherwise the adversary need not notice the check. If the player should on the next move attack...
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Family Magazine: Or Monthly Abstract of General Knowledge..., Band 4

1837 - 488 Seiten
...in that square over which the other leaps. 6. The. king cannot castle if he has before moved, if ho is in check, if in castling he passes a check, or if the rook has moved. 7. Whenever a player ducks his adversary's king, he must say Check, otherwise the adversary need not notice the check. If...
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The Family Magazine, Band 4

1837 - 490 Seiten
...square over which the other leapi. 6. The king cannot castle if he has before moved, if he is in cItcck, if in castling he passes a check, or if the rook has moved. 7. Whenever a player cketks his adversary's king, he must say Check, otherwise the adversary need not notice the check....
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