Hoyle's Improved Edition of the Rules for Playing Fashionable Games: Containing Copious Directions for Whist, Quadrille, Piquet ... Together with an Analysis of the Game of Chess and an Engraved Plate for the Instruction of BeginnersThomas, Cowperwait, 1838 - 288 Seiten |
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Ergebnisse 1-5 von 81
Seite 6
... five successive cards in any suit . Quint Major , is a sequence of ace , king , queen , knave , and ten . See - Saw , is when each partner trumps a suit , and when they play those suits to each other for that pur- pose . Score , is the ...
... five successive cards in any suit . Quint Major , is a sequence of ace , king , queen , knave , and ten . See - Saw , is when each partner trumps a suit , and when they play those suits to each other for that pur- pose . Score , is the ...
Seite 10
... five , or a strong hand ; but not if weak . 5. Sequences are eligible leads , and begin with the highest . . 6. Follow your partner's lead ; but not your adver- sary's . 7. Do not lead from ace queen , or ace knave . 8. Do not lead an ...
... five , or a strong hand ; but not if weak . 5. Sequences are eligible leads , and begin with the highest . . 6. Follow your partner's lead ; but not your adver- sary's . 7. Do not lead from ace queen , or ace knave . 8. Do not lead an ...
Seite 11
... five in that case , play the lowest ( except in trumps , when you must always play the highest , ) in order that you may get the ace or king out of your part- ner's or adversarv's hand ; by which means you inake room for your suit . : 2 ...
... five in that case , play the lowest ( except in trumps , when you must always play the highest , ) in order that you may get the ace or king out of your part- ner's or adversarv's hand ; by which means you inake room for your suit . : 2 ...
Seite 12
... five tricks , and you are certain of two tricks in your own hand , do not fail to win them in expectation of scoring two that deal ; because if you lose the odd trick it makes a difference of two , and you play two to one against ...
... five tricks , and you are certain of two tricks in your own hand , do not fail to win them in expectation of scoring two that deal ; because if you lose the odd trick it makes a difference of two , and you play two to one against ...
Seite 14
... five trumps of a lower denomi- nation , begin with the lowest , unless you have a sequence of ten , nine , and eight ; in that case begin with the highest 29. When you have ace , king , and two small trumps , begin with a small one ...
... five trumps of a lower denomi- nation , begin with the lowest , unless you have a sequence of ten , nine , and eight ; in that case begin with the highest 29. When you have ace , king , and two small trumps , begin with a small one ...
Andere Ausgaben - Alle anzeigen
Häufige Begriffe und Wortgruppen
adversary's tables back game basto bishop takes bishop's 3d square bishop's 4th square black kings blaze cards bragger called carrom chance cinque point cock Cribbage deal dealer deuce discard dr'wn elder hand finesse five flush cards four four blaze gammon gives check honour king's 2d square king's bishop's pawn king's knight's pawn king's pawn king's rook king's rook's pawn knave last player lead a trump loses manille N C F T nine odd trick pack partner leads party pawn one move pawn one step pawn retakes pawn takes pawn two steps person pieces pool punter queen's bishop's pawn queen's pawn queen's rook reckoned reversis rook takes run for trumps small card small clubs small hearts Spadille stake striker strong in trumps strong suit takes the pawn terce three small trumps throw trois trump card turned twice unless W The king's W The queen's whist white kings
Beliebte Passagen
Seite 209 - Cheeky otherwise the adversary need not notice the check. If the player should, on the next move, attack the queen or any other piece, and then say check, his adversary may replace his last move, and defend his king. 8. When a pawn reaches the first row of the adversary's side, it may be made a queen, or any other piece the player chooses. 9. If a false move is made, and is not discovered until the next move is completed, it cannot be recalled. 10. The king cannot be moved into check, nor within...
Seite 2 - Congress of the United States, entitled "an act for the encouragement of learning, by securing the copies of maps, charts, and books, to the authors and proprietors of such copies, during the time therein mentioned." And also to an act entitled "an act supplementary to an act entitled an act for the encouragement of learning, by securing the copies of maps, charts, and books, to the authors and proprietors of such copies, during the times therein mentioned, and extending the benefits thereof to the...
Seite 96 - ... paid to the dealer, who also is in turn entitled to draw additional cards, and on taking a vingt-un is to receive double stakes from all who stand the game, excepting such other players as may chance to have twenty- one; between whom it is thereby a drawn game.
Seite 60 - When it is at your option to be eight or nine, it is material always to choose the former score. 107. Observe carefully what is originally discarded by each player, and whether at the time, the lead is with the partner or adversary. If with the former, it is invariably meant to direct the partner — if with the latter, it is frequently intended to deceive the adversary, and induce him to lead to his strong suit.
Seite 60 - ... lead, it is for the• adversary. It frequently happens, that by winning your partner's trick, when last player, you accomplish this. A has king, knave (or any other second and fourth card), with a small one of a suit, that B, his left-hand adversary, has the first and third, and another with the lead. If A leads his...
Seite 158 - At the commencement of the game, the dominoes are well mixed together, with their faces upon the table. Each person draws one ; and, if four play, those who choose the two highest are partners, against those who take the two lowest ; drawing the latter also serves to determine who is to lay down the first piece, which is reckoned a great advantage.
Seite 133 - The cards are next to be dealt round equally to every player, one turned up for trump, and about six or eight left in the stock to form stops ; as, for example, if the ten of spades be turned up, the nine consequently becomes a stop ; the four kings, and the seven of diamonds, are always fixed stops, and the dealer is the only person permitted, in the course of the game, to refer occasionally to the stock for information what other cards are stops in their respective deals.
Seite 209 - ... leaps. 6. The king cannot castle if he has before moved, if he is in check, if in castling he passes a check, or if the rook has moved. 7. Whenever a player checks his adversary's king, he must say Check, otherwise the adversary need not notice the check. If the player should, on the next move, attack the queen or any other piece, and then say check, his adversary may replace his last move, and defend his king.
Seite 61 - I do not recommend in general leading from single cards, unless very strong in trumps ; but with such hands as I have mentioned, I am convinced it may be occasionally done with very great, though not certain advantage. It may not be unnecessary to inform the reader, that most of Hoyle's maxims were collected during what may be called the infancy of Whist ; and that he himself, so far from being able to teach the game, was not fit to sit down even...
Seite 44 - With the ace and three other trumps, it is seldom right to win the first and second lead in that suit, if made by your adversaries, unless your partner ruffs some other.