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4. The younger hand should generally carry guard to his queen suits, in order to make points, and save the cards.

15. If the younger hand observes that the elder hand by calling his point, has five cards, which will make five tricks in play, and may have the ace and queen of another suit, he should throw away the guard to that king, especially if he has put out one of that suit, which will give him an even chance of saving the cards.

16. If the elder hand has a quart to a king dealt him, with three kings, and three queens, including the king to his quart, and is obliged to discard either one of his quart to the king, or to discard a king or queen, which is best for him to discard? The chance for taking in the ace or nine to his quart to a king, being, one out of two certain cards, is exactly equal to the taking either a king or a queen, having three of each dealt him: he is therefore, to discard in such a manner as gives him the fairest opportunity of winning the cards. This case may be a general direction to discard in all similar cases, either for elder or younger hand.

17. If the elder hand has taken in his five cards, and has the ace, king, and knave of a suit, having discarded two of that suit: if he has also the ace, king, knave, and two small cards of another suit, but no winning cards in the other suits, which of these suits should he play from, in order to have the fairest chance of winning or saving the cards? He is always to play from the suit of which he has the fewest in number; because if he finds his adversary guarded there, the probability is in his favour that he is unguarded in his other suits; and should he play from the suit of which he has the most in number, and finds his adversary's queen guarded, in that case, he has no chance to save or win the cards.

18. When the elder hand is sure to make the cards equal, by playing of them in any particular manner, and is advanced before his adversary in the game, he must not risk the losing of them; but provided the adversary is greatly before him, in that case it is his interest to risk the losing of the cards, in endeavouring to win them.

Calculations, illustrative of the best Method of discarding any hand well.

1. The chance of an elder hand's taking in one certain card, is 3 to 1 against him.

PIQUET.

2. That of his taking in two certain cards, is 18 to 1 against him.

3. What are the odds that an elder hand takes in four aces?

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Agst. him. For him, 986 to 1.

33 to 1.

3 15 1.

2 10 5.

4. If an elder hand has one ace dealt him, what are the odds that he takes in the other three?

Agst. him. For him.

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113 to 1.

6 to 1.

2 to 3.

5. If an elder hand has two aces dealt hin, what are the odds that he takes in the other two?

Agst. him. For him.

That he takes in the other to aces is.

At least one of them, is near 5 to 4
a,amnst him, or .

18 to 1.

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6. If an elder hand has two aces and two kings dealt hin, what are the odds that he takes in two aces or two kings remaining?

It is about

Agst. him. For him. 17 to 2.

7. If the elder hand has neither ace nor king dealt him, what is his chance to take in both an ace and a king in 2, 3, 41, or 5 cards?

In 2 cards, it is about

Agst. him. For him.

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11 to 1.

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8. That a younger hand takes in two certain cards, is

62 to 1 against him.

9. That a younger hand takes in three certain cards, is 1139 to 1 against him.

10. The younger hand having no ace dealt him, the chance of his taking one is 28 to 29 for him.

11. If the younger hand has one ace dealt him, what are the odds of his taking in one or two of the three remaining aces?

Agst. him. For him.

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That he takes in two of them is about. 21 to 1.
At least one of them

3 to 2.

12. The odds that the younger hand takes in one certain card is 17 to 1 against him.

13. The odds of a carte blanche are 1791 to 1 against him.

Computations for laying wagers.

1. That the elder hand wins the game is 5 to 4. 2. That the elder hand does not lurch the younger hand is about 2 to 1.

3. That the younger hand does not lurch the elder hand is near 4 to 1.

4. Suppose A and B make a party at piquet. A has the hand what are the odds that A wins the party? About 23 to 20.

5. If A has one game, and B one game, he who is eldest hand has about 5 to 4 to win the party.

6. If A has two games love before they cut for the deal, the odds are about 4 to 1 that he wins the party. 7. If A has two games love, and has the hand, the odds are about 5 to 1 that he wins the party.

8. If B has the hand when A is two love, the odds in favour of A are about 37 1-2 to 1.

9. If A has two games, and B one, before they cut, the odds in favour of A are about 2 to 1.

10. If A has the hand, and two games to one, the odds are about 11 to 4.

11. If B has the hand when A is two games to one, the odds in favour of A are about 9 to 5.

12. If A is one game love, and elder hand, the odds in favour of A are about 17 to 7.

13. If A has one game love, and younger hand, the odds in favour of A are about 2 to 1.

THE GAME OF QUINZE.

THIS is a French game. It is usually played by only two persons, and is much admired for its simplicity and fairness; as it depends entirely upon chance, is soon decided, and does not require that attention which most other games on the cards do; it is, therefore, particularly calculated for those who love to sport upon an equal chance.

It is called Quinze from fifteen being the game; which must be made as follows;

1. The cards must be shuffled by the two players, and when they have cut for deal, which falls to the lot of him who cuts the lowest, the dealer has the liberty at this, as well as at all other games, to shuffle them again.

2. When this is done, the adversary cuts them; after which the dealer gives one card to his opponent, and one to himself.

3. Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come arest to that number; which are usually given from the top of the pack; for example: If he should have a deuce, and draws a five, which amount to seven, he must go on, in expectation of coming nearer to &fteen. If he draws an eight, which will make just fifteen, he, as be ing eldest hand, is sure of winning the game. But if he overdraw himself, and make more than fifteen, he loses, unless the dealer should happen to do the same; which circumstance constitutes a draw game, and the stakes are consequently doubled. In this manner they persevere, until one of them has won the game, by standing and being nearest to fifteen.

4. At the end of each game, the cards are packed and shuffled, and the players again cut for deal.

5. The advantage is invariably on the side of the elder hand.

THE GAME OF VINGT.UN.

THE Game of Vingt-un, or twenty-one, resembles the ganie of Quinze. It may be played by two or more persons, and as the deal is advantageous, and often continues for a considerable time with the same person, it is customary to determine it at the commencement by the first ace turned up, or in any other mode that may be agreed upon.

The cards are all dealt out in succession, unless a natural vingt-un occurs: and in the meantime the pone, or youngest hand, should collect those that have been played, and shuffle them together, in order that they may b. ready for the dealer against the period when he sh have distributed the whole pack.

In the first place the dealer is to give two cards, by one at a time, to each player, including himself. He is then to ask every person in rotation, beginning with the eldest hand on the left, whether he stands or wishes to have another card: which, if required, must be given from off the top of the pack, and afterward another, or more if desired, till the points of the additional card or cards, added to those dealt, exceed or make twenty-one exactly, or such a number less than twenty-one as may be judged proper to stand upon.

But when the points exceed twenty one, then the cards of that individual player are to be thrown up directly, and the stake paid to the dealer, who also is in turn entitled to draw additional cards, and on taking a vingt-un is to receive double stakes from all who stand the game, excepting such other players as may chance to have twenty one; between whom it is thereby a drawn game.

When any adversary has a vingt-un, and the dealer has not, in that case, the opponent so having twenty-one wins double stakes from him.

In the other cases, excepting where a natural vingt-un happens, the dealer pays single stakes to all whose numr

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