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if A leads, B wins a trick, and vice versa, of course, in every such situation it is the mutual plan of players by leading a losing card to put it into the adversary's hand to oblige him to lead that suit, whereby you preserve the tenace. So far is easily comprehended; hut it requires attention with practice to apply the principle so obvious in the superior, to the inferior cards, or see that the same tenace operates occasionally with the seven and five, as the ace and queen, and is productive of the same advantage: A, last player, remains with the ace and queen of a suit not played, the last trump, and losing card. B, his left hand adversary, leads a forcing card. Query— How is A to play? Answer-If three tricks win the game or any particular point, he is not to ruff, but throw away his losing card, because his left hand adversary being then obliged to lead to his suit, he remains tenace, and must make his ace and queen. But upon a supposition that making the four tricks gains him the rubber, he should then take the force, as in these situations you are justified in giving up the tenace for an equal chance of making any material point.

The Finesse has a near affinity to the tenace, except that the latter is equally the object where two, and the former only where there are four players. A has the ace and queen of a suit led by his partner, now the dullest beginner will see it proper to put on the queen: and this is called finessing it, and the intention is obviously to prevent the king from making, if in the hand of his right hand adversary. Should it not be there, it is evident you neither gain nor lose by making the finesse; but few players carry this idea down to the inferior cards, or see that a trick might be made by a judicious finesse, against an eight as a king-but to know exactly when this should be done, requires more skill than in the more obvious cases, united with memory and observation. Another case of finesse even against two cards fre quently occurs, and the reason on reflection is self evident.

A leads the ten of a suit of which his partne. Les the ace, knave and a small one; B should finesse or let the ten pass; even though he knows the king or queen are in his left hand adversary's hand: because he preserves the tenace, and probably makes two tricks; whereas had he put on his ace, he could make but one--in short, tenace is the game of position, and finesse the art of placing yourself in the advantageous one.

THE GAME OF QUADRILLE.

THE Game of Quadrille is played by four persons. The number of cards required are forty. The four ter nines, and eights, are discarded from the pack. The deal is made by distributing the cards to each player, three at a time, for two rounds, and four at a time for one round: commencing with the right-hand player, who is eldest hand.

The trump is made by him or her who plays, with or without calling, by naming spades, clubs, diamonds, or hearts, and the suit so named become trumps.

The two following tables will show the rank and order of the cards, when trumps, or when not so.

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RANK AND ORDER OF THE CARDS WHEN NOT TRUMPS.

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From these tables it will be observed that spadille and basto are always trumps: and that the red suits have one trump more than the black: the former twelve, the latter only eleven.

There is a trump between spadille and basto, which is called manille, and is in black the deuce, and in red the seven they are the second cards when trumps, and the last in their respective suits when not trumps. Example: the deuce of spades being second trump, when they are trumps, and lowest card when clubs, hearts, or diamonds are trumps; and so of the rest.

Punto is the ace of hearts or diamonds, which are above the king, and the fourth trump, when either of those suits are trumps; but are below the knave, and called ace of diamonds or hearts when they are not trumps. The two of hearts or diamonds is always superior to the three; the three to the four; the four to the five, and the five to the six: the six is only superior to the seven when it is not trumps, for when the seven is manille it is the second trump.

There are three matadores, viz spadille, manille, and basto; whose privilege is, when the player has no other trumps but them, and trumps are led, he is not obliged to play them, but may play what card he thinks proper, provided, however, that the trump led is of an inferior value; but if spadille should be led, he that has manille or basto only is compelled to play it, which is the case with basto in respect to manille, the superior matadore always forcing the inferior.

Although, properly speaking, there are but three matadores, yet all those trumps which succeed the three first without interruption, are also called matadores; bu the three first only enjoy the privilege above stated. TERMS USED IN THE GAME OF QUADRILLE. To ask leave, is to ask leave to play with a partner, by calling a king.

Basto, is the ace of clubs, and always the third best trump.

Bast, is a penalty incurred by not winning when you stand your game, or by renouncing; in which cases you pay as many counters as are down.

Cheville, is being between the eldest hand and the dealer.

Codille, is when those who defend the pool make more tricks than those who defend the game, which is called winning the codille.

Consolation, is a claim in the game, always paid by those who lose, whether by codille or remise.

Devole, is when he who stands the game makes no trick.

Double, is to play for double stakes, with regard to the game, the consolation, the sans prendre, the matadores, and devole.

Force; the ombre is said to be forced, when a strong trump is played for the adversary to overtrump. He is likewise said to be forced, when he asks leave, and one of the other players obliges him to play sans prendre, or pass, by offering to play sans prendre.

Forced spadille, is when all have passed, he who has spadille is obliged to play it.

Forced sans prendre, is when having asked leave, one of the players offers to play alone, in which case you are obliged to play alone, or pass.

Friend, is the player who has the king called.

Impasse. To make the impasse, is when, being in cheville, the knave of a suit is played of which the player has the king.

Manille is, in black, the deuce of spades or clubs; in red, the seven of hearts or diamonds, and is always the second best trump.

Mark, means the fish put down by the dealer.

Mille, is a mark of ivory, which is sometimes used, and stands for ten fish.

Matadores, or mats, are spadille, manille, and basto, which are always the three best trumps. False n.atadores, are any sequence of trumps, following the maiddores regularly.

Ombre, is the name given to him who stands the game, by calling or playing sans appeller, or sans prendre. Party, is the duration of the game according to the number of tours agreed to be played.

Pass, is the term used when you have not a hand either to play alone, or with calling a king.

Ponto, or punto, is the ace of diamonds, when diamonds are trumps; or hearts, when they are trumps; and is then the fourth trump.

Pool. The pool consists of the fish, which are staked for the deals, or the counters put down by the players, or the basts which go to the game. To defend the pool is to be against him who stands the game.

Prise, is the number of fish or counters given to each player at the commencement of the game.

Regle, is the order to be observed at the game.

Remise, is when they who stand the game do not make more tricks than they who defend the pool, and then they lose by remise.

Renounce, is not to play in the suit led when you have it; likewise when not having any of the suit led, you win with a card that is the only one you have of that suit in which you play.

Reprise, is synonymous with par Report, is synonymous with repris Roi Rendu, is the king surrendered given to the ombre, for which he pays case the person to whom the king is gi the game alone.

Spadille, is the ace of spades, which best trump.

and party.

when called, and fish. In which n up must win

is always the

Sans appeller, is playing without calling a king. Sans prendre, is erroneously used for sans appeller, meaning the same.

Tenace, is to win with two trumps, that must make when he who has two others is obliged to lead; such as the two black aces (spades and clubs) against manille or punto.

Tours, are the counters, who win put down, to mark the number of coups played.

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