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3/1838 JUN-21309 LINHA rati

Southern District of New York, ss.

L.S.

BE IT REMEMBERED, That on the Second day of June, in the year of our Lord, one thousand eight hundred and thirty, in the fifty-fourth year of the Independence of the United States of America, William C. Borradaile, of the said District, hath deposited in this office the title of a Book, the right whereof he claims as proprietor, in the words following-to wit:

"Hoyle's Improved Edition of the Rules for playing Fashionable Games: containing Copious Directions for Whist, Quadrille. Piquet, Quinze, Vingt-un, Lansquenet, Pharo, Rouge et Noir, Cribbage, Matrimony, Cassino, Reversis, Put, Connexions, All Fours. Speculation, Lottery, Pope Joan, Commerce. Pam Loo, Brag, Domino, Back-Gammon, Draughts, Hazard, Chess, Goff, or Golf, Cricket, Billiards, Tennis, Horse-racing, and Cocking. Together with an Analysis of the Game of Chess, and an engraved Plate for the Instruction of Beginners. Carefully revised from the last London Edition, with several Additions."

In conformity to the Act of the Congress of the United States, entitled "An Act for the encouragement of Learning, by securing the copies, of Maps, Charts, and Books, to the authors and proprietors of such copies, during the time therein mentioned." And also to an Act, entitled An Act supplementary to an Act, entitled "An Act for the encouragement of Learning, by securing the copies of Maps, Charts, and Books, to the authors and proprietors of such copies, during the time therein mentioned, and extending the benefits thereof to the arts of designing, eugraving, and etching historical and other prints."

FREDERICK J. BETTS,

Clerk of the Southern District of New York

BOUND APR 23 1914

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Particular games

When your adversaries turn up an honour
The danger of forcing your partner
The advantage of a Saw

When an honour turned up on your right
When a ten or nine is turned up ditto
Necessity of remembering the trump card
The manner of playing sequences
Whether strong or weak in trumps
Calculations for Whist

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ib.

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ib.

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26

Mr. Payne's maxins for Whist
Mathews's directions and maxims

28

39

QUADRILLE, the game described

68

PIQUET. The game described

84

QUINZE, Description and Rules

VINGT UN. Description and manner of playing
LANSQUENET. The game described

PHARO, Description of the game, and terms used
ROUGE ET NOIR, or Red and Black,

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MATRIMONY, Directions for playing the game

CASSINO, Terms used, and laws of the game
Method and Rules for playing

REVERSIS, Laws, Method and Rules of playing

PUT, Laws of the game

Two or four handed Put

CONNEXIONS, The game described

ALL FOURS, Laws of, and Rules for playing

LOTTERY

POPE JOAN

COMMERCE

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116
118

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126

ib.

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HOYLE'S GAMES.

THE GAME OF WHIST.

WHIST is a well-known game at cards, which requires great attention and silence: hence the name. It is played by four persons, who cut the cards for partners. The two highest and the two lowest are together, and the partners sit opposite to each other. The person who cuts the lowest card is to deal first. In cutting, the ace is lowest.

Each person has a right to shuffle the cards before the deal: but it is usual for the elder hand only, and the dealer after.

The pack is then cut by the right hand adversary; and the dealer distributes the cards, one by one, to each of the players, beginning with the person who sits on his left hand, till he comes to the last card, which he turns up, being the trump, and leaves on the table till the first trick is played.

The person on the left hand side of the dealer is called the elder hand, and plays first: whoever wins the trick, becomes elder hand, and plays again; and so on, till the cards are played out.

The tricks belonging to each party should be turned and collected by the respective partner of whoever wins the first trick.

All above six tricks reckon towards the game.

The ace, king. queen, and knave of trumps, are called honours and if three of these honours have been play ed between, or by either of the two partners, they reckon for two points towards the game: and if the four ho nours have been played between, or by either of the two partners, they recken for four pomts towards the game. The game consists of ten points. "

No one, before his partner has played, may inform him that he nas, or has not, won the trick: even the

attempt to take up a trick, though won, before the last partner has played, is deemed very improper.

No intimations of any kind, during the play of the cards, between partners, are to be admitted. The mistake of one party is the game of the other. There is, however, one exception to this rule, which is in case of a revoke. If a person does not follow suit, or trumps a suit, the partner is at liberty to inquire of him, whether he has none of that suit in his hand. This indulgence inust have arisen from the severe penalties annexed to revoking, which affects the partners equally, and is now generally admitted.

TERMS USED IN THE GAME OF WHIST.

Finessing, is the attempt to gain an advantage thus: if you have the best, and third best card of the suit led, you put on the third best, and run the risk of your adversary's having the second best: if he has it not, which is two to one against him, you then gain a trick.

Forcing, is playing the suit of which your partner, or adversary, has not any, and which he must trump in order to win.

Long Trump, means the having one or more trumps in your hand, when all the rest are out.

Loose Card, is a card of no value, and consequently the most proper to throw away.

Roints, ten of them constitute the game: as many as are gained by tricks or honours, so many points are set up to the score of the game.

Quart, is four successive cards in any suit.

Quart Major, is the sequence of ace, king, queen,

and knave.

Quint, is five successive cards in any suit.

Quint Major, is a sequence of ace, king, queen, knave, and ten.

See-Saw, is when each partner trumps a suit, and when they play those suits to each other for that purpose.

Score, is the number of points set up. is the most approved method of sco: no:

The following

9000

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5

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Slam, is when either party wins every trick.

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