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Those persons who imagine that in holding the mace or cue perpendicularly, there is no possibility of making a foul stroke, labour under a great mistake; for supposing the circumference of each ball to be four inches, one eighth of this is exposed to the sliding of the mace or cue, or subjected to be pushed forward a half an inch without retracting the played-with stick from it: so that the balls being even separated from each other a half an inch, it is not only possible, but if struck in a dilatory manner will most undoubtedly prove so.

12. If the striker's ball touches another he cannot strike without making a foul stroke.

13. If the striker stops or interrupts the r naing of a ball or balls, he cannot count; and his cpp nent may place the ball or balls so stopped, where he pleases: and if adjudged by the company, the striker's own ball was running directly for either of the holes, it is consi dered as holed, and he loses as many points as is thereto annexed.

14. The opponent is subjected to the same penalties as the striker in a contrary case from the foregoing rule.

15. If one of the white balls being in hand the other should be inside of the line that runs parallel with the stringing nails, it is called a baulk; and the person whose ball is off the table, cannot play within it, without backing, or striking the lower cushion first.

16. A line ball, or the centre of a ball laying on the line of the stringing nails, is considered within the baulk.

17. If the striker in playing with the wrong ball which is his opponent's, holes it, and leaves the other in the baulk, he loses nothing, the red ball or balls are placed on their original spots, and his opponent must play.

18. If in making a foul stroke the striker makes or leaves a baulk, the red ball or balls must be replaced in their original position.

19. If the striker forces his own ball over the cushion, it is considered as holed.

20. If the striker forces either or all the balls over the cushion, it counts nothing; but if by the same stroke he holes his own, or forces it over the cushion, then all the balls over are considered as holed.

21. Forcing either of the balls over the cushion in making a carrom does not prevent the striker from counting it.

22. A ball standing on a cushion is considered as off the table.

23. Any person playing with both feet off the floor cannot count.

24. Any person playing at a ball while running, can

not count.

25. In a case of betting, two misses do not constitute a hazard.

26. No by-stander has a right to say any thing concerning the game unless appealed to by the players.

27. Any dispute arising concerning the game shall be settled by the disinterested company present; the marker shall go and ask them. individually, whether they understand the nature of the dispute in question, if so, their opinion; and shall then declare, without specifying any names, that so many persons are in favour of one party, and so many in favour of the other; and the majority shall decide it; but in case there is no majority, then the marker shall be appealed to; as also in case there is no company present.

Rules especially concerning a three handed Match.

28. The three persons must lead, and those two whose balls are nearest to the cushion have the privilege of commencing first. See the three first articles.

29 Every point made is a hand out

30. Every point made coun.s for either of the hands in. 31. There are no baulks in this game as long as the three persons are in, and in case the ball or balls should be within it, the striker has the privilege of playing from the other end of the table.

32. The game is divided into two parts two-thirds of the constituted number of points forms the first, when one person is out; and the remaining two play on to the full quota

33. The person whose hand is out at the time the first part of the game is wen, must play, and strike first, with the winner's ball.

Rules especially concerning a four handed Match.

34. During a rubber the parties must indiscriminately follow the rule of rotation.

35. Each party has the privilege of consulting with and directing his partner in any thing concerning the game.

36. If a person makes two misses without an intermediate hazard made by himself, or lost by his opponent, his hand is out.

The rule commonly followed now is, that a hazard made by either party between two misses, prevents a hand from being out. It is very evident that nothing more was intended by this rule, than to stimulate the player to exert himself, or to deprive him of his term of playing for a supposed demerit, and from this position we conclude, that this rule has been taken in too general point of view; and that by it was meant that the person himself, who made the two misses, should make an intermediate hazard in order to continue his privilege of playing; as there is certainly no merit to be attributed to him for his opponent's success.

THE ENGLISH GAME.

1. This game, generally called the American game, is played with one red and two white balls, and 21 points constitute the game.

2. The red ball is invariably placed on a spot made for the purpose, as also the white; from whence the striker must indiscriminately play whenever his ball is off the table.

3. Whenever two balls are holed, the in must be placed on its original spot.

4. No person has a right to play at the red ball the next stroke after it is holed.

5. If the striker, after holing the red ball, plays at it a second time, and misses the white, he loses one point, and the red ball remains.

6. If the striker forces the red ball over the cushion without his own, it is not considered as holed, and his opponent may play at which he pleases.

7. If the striker after holing the white ball forces the red over the cushion, his own must remain where it is,

and his opponent has the privilege of playing at which he pleases.

8. In case of one of the white balls being off the table, one of the others or both should be so near the spot from whence the striker is to play, as to prevent him from placing his own; the marker must remove them and replace them immediately after the striker has started his own ball.

9. In a four-handed match every white ball holed is a hand out.

10. The striker must invariably strike the ball he plays at first, otherwise he cannot count.

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13 Holing the white and red balls

14. Making a carrom, or touching both balls with

your own

15. Making a carrom, and holing the white ball
16. Making a carrom and holing the red ball
17. Making a carrom, and holing the white and
red balls

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20. Playing at the white, missing it, and holing your own ball

21. Playing at the red, missing it, and holing your

own ball

22. Holing your own off the white ball

23. Do.

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24. Playing on the white, holing it, and your own

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26. Holing the three balls

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27. Playing on the white, making a carrom, and holing your own ball

28. Playing on the red, making a carrom, and

holing your own ball

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29. Playing on the white, making a carrom, and holing the two white balls

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30. Playing on the white, making a carrom, and holing the red and your own ball

31. Playing on the red, making a carrom, ing the two white balls

and hol.

32. Playing on the red, making a carrom, and hol ing the red and your own balls

33. Playing at either, making a carrom, and holing all the balls

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For the remaining rules, see the preliminary articles.

THE FRENCH FOLLOWING GAM

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In the original French three-ball game, from which it has its derivation, each player had only one strok, alternately during the game, but in this the striker ha the prerogative of pursuing his success without interruption, and it is therefore styled the following gaine.

1. This game is played with one red and two white balls, and 24 points constitute the game.

2. The red ball is placed on a spot made for the purpose, and the white on any part of the upper line, provided the centre of the ball be on it.

3. The striker has the privilege of playing at the red bali as often as he pleases.

4. In no instance is a ball to be taken ap in this game. 5. If after the red and white balls are of the table, the striker should remain on the spot appropriated for the red, he must remove it, loses nothing, the red ball is put up, and his opponent must play.

6. In a four-handed match, every ball holed in a hand

out.

7. The winnings in this game are precisely si.rilar to those in the English game; but there is no necessity for touching the played-at ball first, in order to count.

LOSINGS.

8. Missing both balls

9. Missing both balls and holing your own 10. Holing your own off the white ball'

11. Do.

12. Holing both white balls

red

13. Holing the red and your own ball

14 Holing three balls

15. Playing at either, making a carrom, and holing your own ball

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