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Those persons who imagine that in holding the mace

or cue perpendiculariy, there is no possibility of making a foul stroke, labour under a grea, misiake; for supposing the circumference of each ball to be fuur inches, one eighth of this is exposed to the sliding of the mace or cue, or subjected to be pushed forward a half an inch without retracting the played with stick from it: so that the balls óeing even separated from each other a half an inch, it is not only possible, but if struck in a dilatory man.

ner will most undoubtedly prove so. 12. If the striker's ball touches another he cannot strike without making a foul stroke.

13. If the striker stops or interrupts the rinaing of a ball or balls, he cannot count; and his cpp nent may place the ball or balls so stopped, where he pleases: and if adjudged by the company, the striker's own ball was running directly for either of the holes, it is consi. dered as holed, and he loses as many points as is there. to annexed.

14. The opponent is subjected to the same penalties as the striker in a contrary case from the foregoing rule.

15. If one of the white balls being in hand the other should be inside of the line that runs parallel with the stringing nails, it is called a baulk; and the person whose ball is off the table, cannot play within it, without back. ing, or striking the lower cushion first.

16. A line ball, or the centre of a ball laying on the line of the stringing nails, is considered within the baulk.

17. If the striker in playing with the wrong ball which is his opponent's, holes its and leaves the other in the baulk, he loses nothing, the red ball or balls are placed on their original spots, and his opponent must play,

18. If in making a foul stroke the striker makes or leaves a baulk, the red ball or balls must be replaced in their original position.

19. If the siriker forces his own ball over the cushion, it is considered as holed.

20. If the striker forces either or all the balls over the cushion, it counts nothing; but if by the sanie stroke he holes his own, or forces it over the cushion, then all the balls over are considered as holed.

21. Forcing either of the balls over the cushion in making a carrom does not prevent the striker from counting it.

22. A ball standing on a cushion is considered as off the table.

23. Any person playing with both feet off the floor cannot count,

24. Any person playing at a ball while running, canpot count.

25. In a case of betting, two misses do not constitute a hazard.

26. No by-stander has a right to say any thing concerning the game unless appealed to by the players.

27. Any dispute arising concerning the game shall be setiled by the disinterested company presen! ; the marker shall go and ask them individually, whether they understand the nature of the dispute in question, if so, their opinion ; and shall then declare, without specifying any names, that so many persons are in fa. vous of one party, and so many in favour of the other; and the majority shall decide it; but in case there is no majority, then the marker shall be appealed to; as also in case there is no company present.

Rules especially concerning a three handed Match.

28. The three persons must ead, and those two whose balls are nearest to the cushion have the privilege of commencing first. See the three first articlcs.

29 Every point made is a hand out 30. Every point made coup.s for either of the hands in.

31. There are no baulks in this game as long as the three persons are in, and in case the ball or balls should he within it, the striker has the privilege of playing from the other end of the table.

32. The game is divided into two parts two-thirds of the constituted number of points torins the first, when one personi is out; ang the remaining two play on to the full quota

33. The person whose hand is out at the time the first part of the gaine is won, must play, and strike first, with ihe winner's ball.

Rules especially concerning a four handed Match.

34. During a rubber the parties must indiscriminately follow the rule of rotation.

35. Each party has the privilege of consulting with and directing his partner in any thing concerning the game.

36. If a person makes two misses without an intermediate hazard made by himself, or lost by his opponent, his hand is out.

The rule commonly followed now is, that a hazard made by either party between two-misses, prevents a hand from being out. It is very evident that nothing more was intended by this rule, than to stimulate the player to exert himself, or to deprive him of his term of playing for a supposed demerit, and from this position we conclude, thai this rule has been taken in too gene. ral point of view; and that by it was meant that the person hiinself, who made the two misses, should make an intermediate hazard in order to continue his privi. lege of playing; as there is certainly no merit to be attributed to him for his opponent's success.

THE ENGLISH GAME.

1. This game, generally called the American game, is played with one red and two white balls, and 21 points constitute the game.

2. The red ball is invariably placed on a spot made for the purpose, as also the white; froin whence the striker must indiscriminately play whenever bis ball is off the table.

3. Whenever two balls are holed, the in must be pla. ced on its original spot.

4. No person has a right to play at the red ball the next stroke after it is holed.

5. If the striker, after holing the red ball, plays at it a second time, and misses the white, he loses one point, and the red ball remains.

6. Jf the striker forces the red hall over the cushion without his own, it is not considered as holed, and his opponent may play at which he pleases.

* 7. If the striker after holing the white ball forces the sed over the cushion, his own must remain woere it is, and bis opponent has the privilege of playing at which he pleases.

8. In case of one of the white balls being off the table, one of the others or both should be so near the spot from whence the striker is to play, as to prevent him from placing his own; the marker must remove them and replace them immediately after the striker has started his own ball. . 9. In a four-banded match every white ball holed is a hand out.

10. The striker must invariably strike the ball he olays at first, otherwise he cannot count.

WINNINGS.

11. Holing the white ball . · · · · · · · 2 12. Do.

red . . . . . . . . . 3. 13 Holing the white and red balls ....5 14. Making a carroin, or touching both balls with

your own . . . . . . . . . . 15. Making a carrom, and holing the white ball 16. Making a carrom and holing the red ball . 5 17. Making a carrom, and holing the white and

• red balls · · · · · · · · · ·

LOSINGS. 18. Missing the white ball.......1 19. Do

r ed . . . 20. Playing at the white, missing it, and holing

your own hall . . . 21. Playing at the red, missing it, and holing your

owo ball . . . . . . . . . . . 22. Holing your own off the white ball ..... 23. Do.

red . . 24. Playing on the white, boling it, and your own

ball. :::..di. 25. Do.

red

do. 26. Holing the three balls . . . . . . . ; 27. Playing on the white, making a carrom, and

holiug your own ball . . . . . . : 28. Playing on the red, making a carrom, and

holing your own ball . . . . . . : 29. Playing on the white, making a carrom, and

holing the two white balls · · · · · 6

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30. Playing on the white, making a carrom, and

holing the red and your own ball ... 31. Playing on the red, making a carrom, and hol.

ing the two white balls . . . . . . ] 32. Playing on the red, making a carrom, and hol

ing ihe red and your own balls.... 7 33. Playing at either, making a carrom, and holing

all the balls . . . For the remaining rules, see the preliminary articles.

THE FRENCH FOLLOWING GAN · In the original French thrce-ball game, from which it has its derivation, each player had only one strok. al:ernately during the game, but in this the striker ha the prerogative of pursuing his success without interruption, and it is therefore styled the following gaine.

1. This game is played with one red and two white balls, and 24 points constitute the game.

2. The red ball is placed on a spot made for the pur. pose, and the white on any part of the upper line, provided the centre of the ball be on it.

3. The striker has the privilege of playing at the red bali as often as he pleases.

4. In no instance is a ball to be taken in in this game.

5. If after the red and white balls are off the table, the striker should remain on the spot appropriated for the red, he must remove it, loses nothing, the red ball is put up, and his opponent must play.

6. In a four-handed match, every ball holed in a hand out.

7. The winnings in this game are precisely si rilar to those in the English game; but there is no necessity for fouching the played-at ball first, in order to count.

LOSINGS.
8. Missing both balls . .
9. Missing both balls and holing your own .
10. Holing your own off the white ball
1. Do.

red .
12. Holing both white balls . . .
13. Holing the red and your own ball . i . . 3
14 Holing three balls . . . . . .
15. Playing at either, making a carrom, and holing

your own ball ...· · · · · · ·

...

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