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if he is a good player, you are to judge him strong in trumps, and it is a direction for you to play your game accordingly.
4. Nothing is more injurious to you, than to change suits often; because in every new suit you run the risk of giving your adversary the tenace : and, therefore, though you lead from a suit of which you have the queen, ten, and three small ones, and your partner puts up the nine only, in that case, if you should happen to be weak in trumps, and have no tolerable suit lo lead from, it is your best play to pursue the lead of that suit by playing your queen, which leaves it in your partner's option whether he will trump it or not, in case he has no more of that suit: but in your second lead, if you should happen to have the queen or knave of any other suit, with one card only of the same suit, it would be better play to lead from your queen or knave of either of these suits, it being five to two that your partner has one honour at least in either of those suits.
5. When you have ace, king, and one sinall card of any suit, with four trumps, if your right hand adversary leads that suit, pass it ; because it is an equal chance that your partner has a better card in that suit than the third hand: if so, you gain a trick by it: if otherwise, as you trave four trumps, you need not fear to lose by it, because when trumps are played, you may be supposed to have the long trump. A caution not to part with the command of your Adver
sary's Great Suit. Be very cautious how you part with the command of your adversary's great suit, if you are weak in trumps, and it does not appear that your partner is very strong in them: for suppose your adversary plays a suit of which you have the king, queen, and one small card only, the adversary eads the ace, and upon playing the sa ne suit, you play your queen, wbich makes it almost certain to your partner that you have the king: and suppose your partner refuses to that suit, do not play the king: because if the leader of that suit, or his partner, have the long trump, you risk the losing of three tricks to gain one.
Necessity of remembering the Trump Card. It is so highly necessary that the trump card should be remembered by the dealer and his partner, that we think it proper to repeat, that the dealer should always so place his cards as to be certam of having recourse to it ; for example, suppose it to be only a five, and that the dealer has two inore, viz the six and nine : if his partner trumps out with ace and king, he ought to play his six and nine: because if your partner has ace. kirg, and four sinall truinps, in this case, bv his knowing you have the five reinaining, you may win many tricks.
The manner of playing Sequences explained.
nare i ner put appena 71 to len
your sequence, unless you have ace, king, and queen;
3. If you are strong in trumps, and have a sequence of queen, knave, ten, and two sinall cards of any suit; in that case you ought to play the highest of your sequence; because, if either of the adversaries should trump that suut in the second round, by being strong in trumps, you fetch out their truinps, and consequently make the remainder of that suit.
4. For the same reason, if you have a sequence of knave, ren, nine, and two small cards of any suit, play the highest of your sequence.
5. If you have a sequence of king, queen, knave, and one small card of any suit, play your king. whether vou are strong in trumps or not, and do the like by any inferior sequence, if you have only four in number.
6. If you are weak in trumps, you must always begin with the lowest of the sequence, in case you have five in number: for suppose your partner to have the ace of that suit, he then makes it. If you are very strong in trumps, you may play your ga e as backward as vou please: but if you are weak in trumps, yoli must play the reverse.
What is meant by being strong or weak in Trumps.
You may be understood to be strong in trumps when you have
Ace, king, and three small trumps.
If you have only two or three small trumps, you are then understood to be weak in trumps.
A case which often occurs. If you have iwo trumps remaining, when the adver. saries have only one, and your partner appears tc. have a strong suit, you should play trumps, although you have the worst, in order to pave the way for your partner's suit, by drawing the trumps from your adversaries.
How to play for an Old Trick. If you are elder hand, and have the ace, king, and three sınall trumps, with four sinall cards of ancther suit, three small cards of the third suit, and one small card of the fourth suit ; quere, how are you to play? You are to lead the single card, which, if won by the last player, induces him to play trumps, or to play to your weak suit, in which case, you and your pariner gaia the tenace. The like case for an Odd Trick when your partner is to
lead. Suppose he plays the ace of the suit of which you have only one, and proceeds to play the king of the - same suil, and your right hand adversary trumps it with
the queen, knave, or ten, vou should not overtrump him. but throw away the smallest card of your weakest suit, as this will leave your partner the last player, and give him the tenace in your weak suit. The like case, supposing you want four or five points, and
are elder hand. Play a small trump, and if your partner has a better trunip than the last player, and returns the lead, pui in your king of trumps, and then play the suit of whicha you possess four cards.
chance that has tree cards in the of the adve
A second case. A and Bare partners against Cand D: twe.ve trumps are played out, and seven cards only remain in each hand, of which A has the last trump, and likewise the ace, king, and four small cards of a suit; quere, whether A should play the ace and king of that suil, or a sinall one? A should play a sinall card of ihat suit, as it is an equal bet his partner has a better card of that suit than the last player, and, in this case, if four cards of the suit are in either of the adversaries' hande, by this inanner of playing he will be enabled to make five tricks in that suit. Should neither of the adversaries have inore than three cards in that suit, it is an equal chance that he wins six tricks in it.
If A and B are partners against C and D, and eight trumps have been played out, and A has four trumps remaining, C having the best trump, and is to lead, should C play his truiny or not? No: because as he leaves three trumps in A's hand, if A's partner has any capital suit to make, hy C's keeping the trump in his hand, he can prevent his making ihai suit.
A case of curiosity. Supposing three hands of cards, containing three cards in each hand, let A name the trump, and let B choose which hand he pleases, A having ihe choice of cither of the other two hands, will win two tricks. Clubs are trumps ; first hand, ace, king, and six of hearts : second hand, queen and ten of hearts, with ten of trumps; third hand, nine of hearts, with two and three of trumps; the first hand wins of the second, the second wins of the third, and the third wins of the last. Calculations, which direct with moral certainty how to
play any hand at Whist, by showing the chances of your partner's holding certain winning cards.
1. It is about five to four that your partner holds one card out of any two.
2. So it is five to two that he holds one card out of three.
3. It is about four to one that he holds one card out of any four.
4. It is two to one that he does not hold a certain card.
5. It is about three to one that he does not hold two cards out of any three.
6. It is about three to two that he does not hold two cards out of any four.
Computations for laying Wagers. The odds of the game calculated with the dea' The odds in favour of the deal at starting are 21 to 20 I love . . . . . . . . . . . . . 11 to 10 2 love . . . . . . . . . . . . . 5 to 4 3 love . . . . . . . . . . .
3 to 2 4 love .
. . 7 to 4 5 love is 2 to 1 of the game, aud one of the
lurch 6 love · · · · · · · · · · · · · 7 love . . . . . . . . . . . . 8 love . . 9 love not quite 5 to 1, but about .. . 9 to 2