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Any number of persons may play at this game. He who takes the box and dice throws a main, i. c. a chance for the company, which must exceed four, and not be more than nine, otherwise it is go main; he consequently must keep throwing til, he produce five, six, seven, eight, or nine; this done, he must throw his own chance, which may be any above three, and not ex. ceeding ten; if he should throw two aces or trois ace, (commonly termed crabs) he loses his stakes, let the company's chance, which we call the main, be what it may. If the main should be seven, and seven or eleven is thrown immediately after, it is called a nick, and the caster the present player) tips out his stakes. If eight be the main, and eighi orwelve should be thrown directly after, it is also termed a nick, and the caster wins his siakes. The caster throwing any other nuniber for the main, such as are adınitted, and brings the same number immediately afterward, it is a nick, and he gains whatever stakes ne nas inane. Every thrte Successive mains the caster wins he pays to the box, os furnisher of the dice, the usual fee.

The meaning of a stake or bet at this game autfers from any other. If any one chooses to lay sumo mo ney with the thrower or caster, he must place his cash upon the table, within a circle destined for that purpose: when he has done this, if the caster agrees to it, he knocks the box upon the table at the person's money with whom he intends to bet, or mentions at whose money be throws, which is sufficient, and he becomes responsible for whatever sum is down, unless the staker calls to cover; in which case the caster is obliged to stake also, else the bets are void. The person who bets with the thrower may bar any throw which the caster may be going to cast, on condition neither of the dice is seen; but if one die should be discovered, the caster

must throw the other to it, unless the throw is barred ia proper time.

TABLE OF THE ODDS. If seven is the main and four the chance, it is two to one against the thrower.

6 to 4 is 5 to 3
5 to 4 is 4 to 3
7 to 9 is 3 to 2
7 to 6 (3 to 2, barring two trois.

16 to 5, with the two trois.
7 to 5 is 3 to 2
6 to 5

Seven, barring two trois. , 15 to 4, with two trois.

jeven, barring two fours. 8 to 5 35 to 4, with two fours. 9 to 5 is even. 9 to 4 is 4 to 3.

The nick of seven is seven to two, sometimes laid ten o three.

The nick of six and eight is five to one.'

It is absolutely necessary to be a perfect master of these odds, so as to have them as quick as thought, foThe purpose of playing a prudent game, and to make use of them by way of ensuring bets, in what is termed hedging, in case the chance happens to be not a likely one; for a good calculator secures himself, by taking the odus, and often stands part of his bet to a certainty. For instance, if seven is the main, and four the chance, and he has five dollars depending on the main, by taking six dollars to three, he must either win two dollars or one; and on the other hand, if he does not like his chance, by laying the odds against himself he must save in proportion to the bet he has made.

Additional Calculations on Hazard.

If 8 and 6 are main and chance, it is nearly 11 to 12 that either one or the other is thrown off in two throws.

If 5 and 7. or 9 and 7. are main and chance, the probability that they will be thrown in two throws, is near 11 to 12.

lf 5 and 8, or 9 and 8, or 5 and 6, or 9 and 6, are

main and chance, the probability of throwing one of them in two throw's is as 7 to 9 exactly.

And if 7 and 4, or 7 and 10, are main and chance, the probability that they will be thrown out in two throws is also as 7 to 9.

If 7 and 8, or 7 and 6, are main and chance, you may lay 15 to 14 that one of them is thrown in two throws.

But if 5 and 4, or 5 and 10, or 9 and 4, or 9 and 10, are main and chance, he that engages to throw either main or chance in three throws has the worst of the lay; for it is very near as 21 to 23.

If the main be 7, the gain of the setter is about one and one-third per cent.

If the main be 6 or 8, the gain of the setter is about two and a half per cent.

If the main be 5 or 9, the gain of the setter is about one and a half per cent.

But should any person be resolved to set up on the first main that is thrown, his chance is about one and seven-eighths per cent.

Hence the probability of a main to the probability of no main, is as 27 to 28, or very nearly.

If a person should undertake to throw a six or an ace with two dice in one throw, he ought to lay 5 10 4.

Another table displaying the odds against winning any

number of events successively; equally applicable to Hazard, Faro, Rouge et Noir, Billiards, or other games of chance. 1. It is an even bet that the player loses the first time.

2. That he does not win twice together, is 3 to 1 Three successive times ........ 7 to 1 Four ditto . . . . . . . . . . . . . 15 to 1 Five ditto ............. 31 to 1 and in that proportion to any number,doubling the odds every time with the addition of one for the stake.


This Game is played on a board the same as that used in draughts or chequers, containing sixty-four squares. The board must be so placed that each player will have a white square at his right hand. The squares are named from the pieces, viz. that on which the king is placed is called the king's square, and that on which the king's pawn is placed, the king's second square,that before the pawn the king's third square, and the next the king's fourth, and so of all the pieces of each side. Each player has eight pieces and eight pawns, which are thus placed ; the white king on the fourth square from the right hand, which is black, and the queen on the fifth, which is white, the black king on the fifth square from the right hand on the other side the board," directly opposite the white king, and the queen on the fourth, opposite the white queen; each queen being on a square of her own colour. The bishops, one on the third and one on the sixth square of each side ; the knights on the second and seventh, and the rooks on the first and eighth, or corner squares ; the pawns on the lines of squares immediately in front of the pieces of each side. The pieces and pawns before the king, and on his side the board, are called the king's pawn, king's bishop, king's bishop's pawn, &c.; those before the queen, and on her side, are called the queen's pawn, queen's bishop, queen's bishop's pawn, &c.

The white queen being on the left of her king, and the black queen on the right of hers, players should accustom themselves to play with either colour. .

The pawns move forward only; they may move one or two squares the first move, but afterward only one, the pawns can only take by moving angularly forward.

The knights move obliquely three squares at a time, vaulting over any piece which may be in their way, from black to white, and from white to black; a move

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