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* 30 Here the game is lost by White.

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Critical situation to draw Games. It is recommended to the student to place the men in the following situations, and endeavour to find out the moves without the book.

Firsi. - On No. 3, 4 black kings: on No. 15 a white king, and white to move. w 15,11 €3,8 w 11,7 b 8, 12 w 7, 11 &c.

Second. No. 5 a black man, 9 a black king; 7 a white king,. and white to move. w 7.10 b 9, 13 w 10, 14 b 13, 9 w 14, 10 &c.

Third.
N... 3, 4, 12 black kings; 10, 11 white kings, and black
move.

+ 3.8 # 10, 15 b 8,3 w 15, 19 b 12, 8
w 19, 15 &c.

Fourth.
No. 13 a black man, 14, 15 black kings ; 22, 23 white
kings, and black to move.

h 14, 17 w 23, 26 b 15 0 w 22, 25
b 17, 21 w 25, 29 b 10, 14 w 28, 30
b 14, 17 w 22, 1 0 17, 14 &c.

Fifth. No. 18, 19 b'ack kings, 28 a black man; 27,32 xhite kings. azo white to play

w 27, 24 618, 15 w 24, 20 b 15, 11
w 20, 24 b 19, 23 w 24, 20 &c.

Sixt.?. No. 21 a black man; 22, 23, 24 black kings; 30 a wbite man, 31. 32 white kings, and black to move.

b 24, 28 w 31, 27 23, 19 • 27, 31
b 19, 24 w 32, 27 b 24, 20 " 27, 32
b 22, 18 w 31, 27 b 18, 1. w 27, 31
b 15, 19 w 31, 27 &c.
Critical Situations io win Games.

First. No. 21 a black man, 25 a black king; 26, 27 white kings, and either to move.

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