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THE GAME OF LOTTERY.
LOTTERY may be played by a large company, with two complete packs of cards, one for the prizes, the other for ine tickets, and dealt by any two of the party, as the dealer has no advantage. Each player takes a certain number of counters, on which a setiled value is put: these are placed in a pool, as a fund for the lot. téry: after shuffling the cards they are cut from the left band, one dealer gives each a card, face downwards, for the prizes, on which are to be placed different numbers of counters from the pool, at the option of the par. son to whom such card has been given : afterward the second dealer distribules, from the other pack, a card to each player, for the tickets: next the prizes are turned by one of the managers, and whosoever possesses a corresponding card receives the stake placed thereon, and those remaining undrawn are added to the fund in the pool; the dealers then collect the cards and proceed as before, until the fund is exhausted, when the party pool again, and those who have more counters than they want, receive the difference in money.
Another method is, to take, at random, three cards out of any pack, and place them, face downwards, on a board or in a bo'vl upon the table for prizes ; then every player purchases, from the pack, any number of cards for tickets as inay be most agreeable, paying a fixed sum, or certain quantity of counters, for each, which are put in different proportions, on the three prizes to be gained by those who may purchase corresponding ards; those not drawn are to be continued till the next deal.
It may be played with a single pack, separating it into wo divisions, each containing a red and black suit.
Pope, a game somewhat similar to that of Matrimony, (see p. 116) is played by any number of people, who generally use a board painted for this purpose, which may be purchased at most turners' or toy shops.
The eight of diamonds must first be taken from the pack, and after settling the deal, shuffling, &c. the dealer dresses the board by putting fish, counters, or other stakes, one each to ace, king, queen, knave, and game; two to matrimony, two to intrigue, and six to the nine of diamonds, styled Pope. This dressing is, in some companies, at the individual expense of the dealer, though in others, the players contribute two stakes each towards the same." The cards are next to be dealt round equally to every player, one turned up for trump, and about six or eight left in the stock to form stops; as for example, if the ten of spades be turned up, the nine consequently becomes a stop: the four kings, and the seven of diamonds, are always fixed stops, and the dealer is the only person perinitted, in the course of the game, lo refer occasionally to the stock for information, what other cards are stops in their respective deals.
f either ace, king, queen, or knave happen to be turved-up trump, the dealer may take whatever is deposited on that head; but when pope is turned up, the dealer is entitled both to that and the game, besides a stake for every card dealt to each player.
Unless the game be determined by pope being turned up, the eldest hand must begin by playing out as many cards as possible; first the stops, then pope, if he have it, and afterward the lowest card of his longest suit, particularly an ace, for that never can be led through; the other players are tu follow when they can, in sequence of the same suit, till a stop occurs, and the party
134 POPE, OR POPE JOAN. having the stop thereby becomes the eldest hand, and is to lead accordingly, and so oo, until some person part with all his cards, by which he wins the pool, and becomes entitled besides to a stake for every card not played by the others, except from any one holding pope, which excuses him from paying ; but if pope has been played, then the party having held it is not excused. King and queen form what has been denominated Ma. trimony ; queen and knave make Intrigue, when in the same hand; but neither these, nor ace, king, queen, knave, or pope, entitle the holder to the stakes deposited thereon, unless played out; and no claim can be allowed after the board be dressed for the succeeding deal; but in all such cases the stakes are to remain for future determination.
This game only requires a little attention to recollect what stops have been made in the course of the play ; as, for instance, if a player begins by laying down the eight of clubs, then the seven in another hand forms a stop; whenever that suit be led from any lower card, or the holder, when eldest, may safely lay it down, in order to clear his hand.
THE GAME OF COMMERCE.
Or this there are two distinct methods of playing, the new and the old mode. The new way is played by any number of persons, from three to twelve, with a complete pack of fifty two cards, hearing the same in. port as at whist, only the ace is reckoned as eleven. Every player has a certain quantity of counters, on which a fixed value is put, and each, at every fresh deal, lays down one for the stake. Sometimes the game is continued until, or finished when, one of the players has lost all the counters given at the commencement; but, in order to prevent it from being spun out to an unpleasant length, or concluded too soon, it is often cus. tomary to fix the duration to a determinate number of tours, or times, that the whole party shall deal once each completely round.
After determining the deal, the dealer, styled also the banker, shuffles the pack, which is to be cu: by the left. hand player; then three cards, either all together, or one by one, at the dealer's pleasure, are given to each person, beginning on the right hand, but none are to be turned up. If the pack prove false, or the deal wrong, oi ahould there be a faced card, then there must be a fre <h deal.
At this game are three parts; 1st, that which takes place of all others, called ihe tricon, or three cards of the same denomination; similar to pair-royal at cribbage: 2dly, the next in rank is the sequence, or three following cards of the same suit, like rjerce at piquet; and lastly, the point, being the greatest number of pips on two or three cards of a suit in any one hand; of all which parts the highest disannuls the lower.
After the cards have heen dealt round, the banker in. · quires, Who will trade? which the plarers, beginning with the eldest hand, usually and separately answer, hy saying, For ready money, or I barter. Trading for
money is giving a card and a counter to the banker, who places the card under the stock, or remainder of the pack, styled the bauk, and returns in lieu thereof anoiher card from the top. The counter is profit to the banker, who, consequently, trades with the stock free from expense. Barter is exchanging a card without pay with the next right-hand player, which must not be refused, and so on ; the party trade alternately, till one of thein obtains the object aimed at, and thereby stops the commerce; then all show their hands, and the highest tricon, sequence, or point, wins the pool. The player who first gains the wished for tricon, &c. should show :he same immediately, without waiting till the others begin a fresh round, and if any one choose to stand on the hand dealt, and shows it without trading, none of the junior players can trade that deal; and if the eldest hand stands, then, of course, no person can trade.
The banker always ranks as eldest hand, in case of neither tricon nor sequence, when the game is decided by the point. Whenever the banker does not gain the pool, then he is to pay a counter to that player who obtains the same ; and if the banker possesses tricon, sequence, or point, and does not win the pool, because another plaver has a better hand, in respect to the point, then he is to give a counter to every player.
Commerce, the old way, is played by several persons together, every one depositing a certain sum in the pool, and receiving three fish, or counters, each, on which a value is fixed; as, suppose sixpences are pooled, the counters then are rated one penny or three halfpence each, so as to leave a sum for that player who gains the final sweep. After determining the deal, three cards, by one at a time, beginning on the left hand, are given to every plaver, and as many turned up on the board.
This game is gained, as at the other, by pairs royal, sequences, or fushes: and should the three cards turned up be such as the dealer approves of, he may, previous to looking at the hand dealt to himself, take those so turned up in lieu of his own : but then he must abide by the same, and cannot afterward exchange any during that deal.
All the players, beginning with the eldest hand, may, in rotation, change any card or cards in their possession