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10. If a player, whether thinking he has won the party or not, ask for the aces or quinolas led out, before the person who has really won the party has demanded them, he is to pay for him who might otherwise have been called upon to pay.

11. Before you play a card, it is always allowable to ask how the cards have been played, but it is not permitted to observe it to others who may not make the inquiry.

12. The player may examine all his own tricks at any time, but not look at those of any other person, except the last trick.

Method of playing, Rules of the Game, &c.

1. In playing this game, the tens must be taken out from a pack of cards; the deal is to the right; three cards are given to each player the first round, and four to the dealer; afterward always four, so that the nondealers will have eleven cards each, and the dealer twelve, with three remaining, which are placed singly in the middle of the table opposite to each non dealer, who is to put a card, under the pools, and replace it with the card that is opposite to him on the table: the dealer likewise puts out one, but does not take in; should, however, three remises or stakes be in the pools, then it is in any player's option to take a card or not; if he does not, he may see the card, before the same is placed to the discard; then, previous to playing any card, the opposite parties exchange one with each

other.

2. The cards rank as at whist, and the points in the tricks are forty, each ace reckoning four, king three, queen two, and knave one.

3. The points in the discard, which form the party, reckon as in the tricks, except the ace of diamonds, and the knave of hearts, as great quinola; the former reckoning five, and the latter four. The player having the fewest points wins the party. If two should happen to have the same number of points, then he who has the fewest tricks has the preference; if points and tricks are equal, then he who dealt last wins; but he who has not a trick has the preference over a trick without points and the espagnolette played, and won,

gains the party in preference to the last dealer. When every trick is made by the same person, there is no party and this is called making the reversis.

4. The great quinola pool is to consist of twenty-six fish, and to be renewed every time the same is cleared, or has fewer in it than the twenty six; this stake is attached to the knave of hearts, or great quinola, which cannot be put to the discard, unless there are three stakes, or a hundred fish in the pool. The little quinola pool, consisting of thirteen fish, attached to the queen of hearts, as little quinola, is to be renewed in the same manner, in proportion as the other, and the little quinola cannot be put to the discard, unless there are three stakes, or fifty fish in the pool

5. Each time either or both of the quinolas are placed or played on a renounce, they are entitled to the stakes attached to them, except when there are three stakes in the pool, then the great quinola is to receive a hundred fish, and the little quinola fifty. On the contrary, each time the quinolas are forced, the stakes are to be paid in the same proportion as they would have been received, except in the single instance of the person who played the quinolas making the reversis, when the quinola, to be entitled to any benefit, must be played before the two last tricks.

6. Every trick must be made by one person to make the reversis, which is undertaken when the first nine tricks are gained by the same person; there is an end of the party, and of the quinolas if held by him, except he has played both or either of them before the two last tricks; but, on the contrary, should his reversis be broken, he is then not only to pay the reversis broken, but the stakes to the pools, for the quinolas he may have played before the reversis was undertaken. All conso lations which are paid for aces or quinolas, by the person undertaking the reversis, are to be returned on winning it.

7. The espagnolette is either simply four aces, three aces and one quinola, or two aces and two quinolas. The player having the same, has a right to renounce in every suit, during the whole game, and if he can avoid winning any trick, and there is no reversis, he of course wins the party in preference to him who is better placed; but if he is obliged to win a trick, he then pays

the party to the other, and returns the consolations he may have received for aces or quinolas; and if he has a quinola, he must pay the stake to the pool, instead of receiving it. The player having the espagnolette is at liberty to waive his privilege, and play his game as a common one, but forfeits that privilege the moment he has renounced playing in suit. The player of the espagnolette receives consolation in any part of the game, if he forces the quinola.

8. When the reversis is won or broke, the espagnol. ette pays singly for all the company. When the person holding the espagnolette can break the reversis, he is paid, as before mentioned, by the persons whose reversis he broke. If the espagnolette has placed his quinola, and there is a reversis either made or broken, he is not to receive the stake; for when the reversis is attempted, the stakes are neither received nor paid, except by him who undertakes the same. If, by another player having the ace or king of hearts, the espagnolette has, in any part of the game, either of his quinolas forced, he pays the stake and his consolation to him who forces, except there is a reversis.

9. The dealer always puts two fish into the great qui. nola pool, and one into the little; besides which every player, at the commencement, puts into the former six fish, and into the latter three; and each time the stakes are drawn, or when there are fewer fish in the pool than the original stake, the pool must be replenished as at first. To the points in the discard, four are to be added for the party. The person who gives an ace upon a renounce, receives a fish from the person who wins the trick if it happens to be the ace of diamonds, he receives two. The person who forces an ace, receives the same payments from all the players.

10. The great quinola placed upon a renounce receives six fish; the little quinola three: and if either of them is forced, the person who forces receives the same payment from each player; and these payments are made immediately with asking for them.

11. One or more aces, or either of the quinolas played or led out, pay the same as if they had been, forced to the person who wins the party, but it is for him to recollect or demand them. When either ace or quinola are placed, played, or first card led out, it is called a la

bonne, and are played double, and all payments whatever are double, to the person who sits opposite.

12. The payment for the reversis made or broke is eighty fish; each player paying twenty, and the opposite party forty when the reversis is made but when broken, the whole is paid by the person whose reversis is broken; that is, he pays the person breaking it exactly the same number of fish he would have received had he won it.

THE GAME OF PUT.

THE Game of Put is played with an entire pack of cards, generally by two, sometimes by three or four persons. At this game the cards rank differently in value from all others; a tray being the best, then a two, then an ace, then king, queen, &c.

Laws of the Game.

1. When the dealer accidentally discovers any of his adversary's cards, the adversary may demand a new Geal.

2. When the dealer discovers any of his own cards in dealing, he must abide by the deal.

3. When a faced card is discovered during the deal, the cards must be reshuffled, and dealt again.

4. If the dealer gives his adversary more cards than are necessary, the adversary may call a fresh deal, or he may suffer the dealer to draw the extra cards from

his hand.

5. If the dealer gives himself more cards than are his due, the adversary may add a point to his game, and call a fresh deal if he pleases, or draw the extra cards from the dealer's hand.

6. No by stander must interfere, under penalty of paying the stakes.

7. Either party saying, "I put," that is, I play, cannot retract, but must abide the event of the game, or pay the stakes.

Two handed Put.

The game consists of five points: they are generally marked with counters or money, as at Whist.

On the commencement of the game, the parties cut for deal, as at Whist. The deal is made by giving three cards, one at a time, to each player. The non-dealer

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