Hoyle's Games Improved: Consisting of Practical Treatsies on Whist, Quadrille, Piquet ... with an Essay on Game Cocks and the Rules &c. at Horse Races Wherin are Comprised Calculations for Betting Upon Equal Or Advantageous TermsW. Lowndes, 1814 - 502 Seiten |
Im Buch
Ergebnisse 1-5 von 81
Seite 195
... take their names from him , as those on the side of the queen do from her , and are called the black or white king's ... pawn stands , is called the second square of the king that before the pawn is called the third square of the king ...
... take their names from him , as those on the side of the queen do from her , and are called the black or white king's ... pawn stands , is called the second square of the king that before the pawn is called the third square of the king ...
Seite 197
... take at any distance when no other piece intervenes . A rook placed on 37 may be moved to 5 , 33 , 40 , 61 , or any intermediate square . A pawn ( pedone , foot soldier ) moves one square at a time , in a straight line forward , and takes ...
... take at any distance when no other piece intervenes . A rook placed on 37 may be moved to 5 , 33 , 40 , 61 , or any intermediate square . A pawn ( pedone , foot soldier ) moves one square at a time , in a straight line forward , and takes ...
Seite 201
... Pawn's mate ; white king 14 , pawn 15 ; black king 8 , pawn 16 . 6. Mate by discovery ; white king 11 , rook 57 ... taken by that move . 5. Knight..46 to 29 * 6. Queen..60 to 32+ 7. CHESS . 201.
... Pawn's mate ; white king 14 , pawn 15 ; black king 8 , pawn 16 . 6. Mate by discovery ; white king 11 , rook 57 ... taken by that move . 5. Knight..46 to 29 * 6. Queen..60 to 32+ 7. CHESS . 201.
Seite 202
... Pawn 6. King .. 12 to 20 5 to 13 13. Difficult check - mates are a knight ... take or drive your piece away . 4. Never crowd your game by having too many ... pawns , and castle your king as soon as convenient ; after- wards bring out your ...
... Pawn 6. King .. 12 to 20 5 to 13 13. Difficult check - mates are a knight ... take or drive your piece away . 4. Never crowd your game by having too many ... pawns , and castle your king as soon as convenient ; after- wards bring out your ...
Seite 204
... Take care that no guarded pawn of your adversary's fork two of your pieces : knights and rooks are particularly liable to this mode of at- tack ; also guard against either a check by disco- very , or a stale - mate . 16. When the kings ...
... Take care that no guarded pawn of your adversary's fork two of your pieces : knights and rooks are particularly liable to this mode of at- tack ; also guard against either a check by disco- very , or a stale - mate . 16. When the kings ...
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Häufige Begriffe und Wortgruppen
adver adversary's ball basto battle bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cocks cribbage deal dealer deuce eight elder-hand five four gain gives check half a quarter honour horse inches king's bishop's pawn king's knight king's knight's pawn king's pawn king's rook's pawn king's second square knave knight takes knight's fourth square knight's third square last player manille nine odd trick odds partner party pawn one move pawn retakes pawn takes pawn two moves pawn two steps person piece placed play the king punter queen takes queen's bishop's pawn queen's pawn reckoned red ball reversis rook takes shew small card small clubs small diamonds small hearts Spadille stake stroke strong in trumps strong suit Suppose takes the bishop takes the knight takes the pawn three small trumps throw tricks whist white ball white king wins the game younger-hand