Hoyle's Games Improved: Consisting of Practical Treatsies on Whist, Quadrille, Piquet ... with an Essay on Game Cocks and the Rules &c. at Horse Races Wherin are Comprised Calculations for Betting Upon Equal Or Advantageous TermsW. Lowndes, 1814 - 502 Seiten |
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Ergebnisse 1-5 von 34
Seite 2
... honours , they count four points . Ten points make the game . TWENTY - FOUR SHORT RULES FOR LEARNERS . 1. ALWAYS lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3 ...
... honours , they count four points . Ten points make the game . TWENTY - FOUR SHORT RULES FOR LEARNERS . 1. ALWAYS lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3 ...
Seite 3
... up as long as you conveniently can . 23. If your antagonists are 8 , and you have no honour , play your best trump . 24. Always consider your score , and play your hand accordingly . 00 ooogoo 00 METHODS OF SCORING AT WHIST . One WHIST . 3.
... up as long as you conveniently can . 23. If your antagonists are 8 , and you have no honour , play your best trump . 24. Always consider your score , and play your hand accordingly . 00 ooogoo 00 METHODS OF SCORING AT WHIST . One WHIST . 3.
Seite 6
... honour and three trumps . 9. If you are nine of the game , and though very strong in trumps , yet if your partner has a chance of trumping any of your adversary's suits ; then do not trump out , but give him an opportunity of trumping ...
... honour and three trumps . 9. If you are nine of the game , and though very strong in trumps , yet if your partner has a chance of trumping any of your adversary's suits ; then do not trump out , but give him an opportunity of trumping ...
Seite 7
... honour turns up against you ; in that case , if you are to play through the honour , begin with the ten , which obliges the adversary either to play his honour to disadvantage , or leave it in your partner's option , whether he will ...
... honour turns up against you ; in that case , if you are to play through the honour , begin with the ten , which obliges the adversary either to play his honour to disadvantage , or leave it in your partner's option , whether he will ...
Seite 16
... BE PLAYED WHEN EITHER OF YOUR ADVERSARIES TURNS UP AN HONOUR . 1. SUPPOSE the knave is turned up on your right- hand , and that you have king , queen , and ten ; in order to win the knave , begin with your king 16 WHIST .
... BE PLAYED WHEN EITHER OF YOUR ADVERSARIES TURNS UP AN HONOUR . 1. SUPPOSE the knave is turned up on your right- hand , and that you have king , queen , and ten ; in order to win the knave , begin with your king 16 WHIST .
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Häufige Begriffe und Wortgruppen
adver adversary's ball basto battle bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cocks cribbage deal dealer deuce eight elder-hand five four gain gives check half a quarter honour horse inches king's bishop's pawn king's knight king's knight's pawn king's pawn king's rook's pawn king's second square knave knight takes knight's fourth square knight's third square last player manille nine odd trick odds partner party pawn one move pawn retakes pawn takes pawn two moves pawn two steps person piece placed play the king punter queen takes queen's bishop's pawn queen's pawn reckoned red ball reversis rook takes shew small card small clubs small diamonds small hearts Spadille stake stroke strong in trumps strong suit Suppose takes the bishop takes the knight takes the pawn three small trumps throw tricks whist white ball white king wins the game younger-hand