Hoyle's Games: Containing the Established Rules and Practice of Whist,quadrille,piquet, EtcH.F.Anners, 1845 - 269 Seiten |
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Häufige Begriffe und Wortgruppen
adversary back game ball best card best trump bishop takes bishop's 3d square bishop's 4th square black kings Boaston called carrom CATCH THE TEN chance clubs Cribbage deal deuce discard eight elder hand entitled five four four aces gain gives check honour king's 2d square king's bishop's pawn king's knight's pawn king's pawn king's rook king's rook's pawn knave loses MODE OF PLAYING nine odd trick odds pack of cards pair pair-royal partner party pawn one move pawn one step pawn retakes pawn takes pawn two steps person piece placed pool Pope Joan punter queen takes queen's 2d square queen's bishop's pawn queen's pawn queen's rook quinola reckons reversis revoke rook takes score sequence shews small card spades stake striker strong in trumps strong suit takes the knight takes the pawn three cards W The king's W The queen's whist white kings win the game younger hand
Beliebte Passagen
Seite ix - French, have copas or chalices instead of hearts. The nobility, or prime military part of the kingdom, are represented by the ends or points of lances or pikes, and our ignorance of the meaning or resemblance of the figure induced us to call them spades.
Seite 16 - Having ace, king, and small ones, play a small card, if strong in trumps, but the king if weak in them. For otherwise, your ace or king might be trumped in the latter case, and no hazards should be run with few trumps but in critical cases. 2. Having ace, queen, and small cards, play a small one. For upon the return of that suit, you will probably make two tricks.
Seite 11 - ... lost. 4. The dealer ought to leave in view upon the table his trump card, till it is his turn to play ; and after he has mixed it with his other cards, nobody is entitled to demand what card is turned up, but may ask what is trumps, whereby the dealer cannot name a wrong card, which otherwise he might have done.
Seite 78 - Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come nearest to that number ; which are usually given from the top of the pack : for example. If he should have a deuce, and draws a five, which amount to seven, he must continue going on, in expectation of coming nearer to fifteen.
Seite 99 - The first parcel of cards played is usually for Noir, the second for Rouge, though sometimes the cards are cut to determine which shall begin. All the terms of this game are French, and that language is used in playing.
Seite 259 - O. ; but if the ball falls into either of the bar holes, they win all the bets upon the opposite letter, and do not pay to that in which it falls, an advantage in the proportion of two to forty, or five per cent, in their favour.
Seite 213 - Ball must weigh not less than five ounces and a half, nor more than five ounces and three quarters.
Seite 13 - If any person separates a card from the rest, the adverse party may call it, provided he names it and proves the separation ; but if he calls a wrong card, he or his partner are liable for once to have the highest or lowest card called in any suit led during that deal.
Seite 117 - If a false move is made, and is not discovered until the next move is completed, it cannot be recalled. 10. The king cannot be moved into check, nor within one square of the adverse king, nor can any player move a piece or pawn that leaves his king in check.
Seite 120 - ... 18. Never guard an inferior piece or pawn with a better, if you can do it with a pawn, because that better piece may in such a case be, as it were, out of play. 19. A pawn pushed on, and well supported, often costs the adversary a piece ; but one separated from the others is seldom of any value.