The Book of Chess: Containing the Rudiments of the Game, and Elementary Analyses of the Most Popular OpeningsD. Appleton, 1868 - 509 Seiten |
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Ergebnisse 1-5 von 100
Seite 15
... square and you will find that it commands four squares to the left , three squares to the right , and all the seven squares in the King's file . Still in this position the Rook cannot move backward . But place K. R. on Q. 4th square ...
... square and you will find that it commands four squares to the left , three squares to the right , and all the seven squares in the King's file . Still in this position the Rook cannot move backward . But place K. R. on Q. 4th square ...
Seite 55
... Q. B. 7th , check . 16. K. to Q. R. 6th , or Q. B. 6th . 17. K. to Q. Kt . 6th . Black . 7. K. to Q. Kt . 4th . 8. K. to Q. Kt . 3d . 9. K. to Q. Kt . 4th . 10. K. to Q. Kt . 3d . 11. K. to Q. Kt . 2d . 12. K. to Q. Kt . sq . 13. K.
... Q. B. 7th , check . 16. K. to Q. R. 6th , or Q. B. 6th . 17. K. to Q. Kt . 6th . Black . 7. K. to Q. Kt . 4th . 8. K. to Q. Kt . 3d . 9. K. to Q. Kt . 4th . 10. K. to Q. Kt . 3d . 11. K. to Q. Kt . 2d . 12. K. to Q. Kt . sq . 13. K.
Seite 56
... Q. B. 6th . 2. R. to K. R. 6th . White to move . Black . 1. K. to Q. R. 3d , or ( A ) 2. K. to Q. R. 2d , or Q. R. 4th . 3. R. to K. R. 8th sq . if the black King be at Q. R. 2d , or R. to K. R. 4th sq . , if the black King be at Q. R. 4th ...
... Q. B. 6th . 2. R. to K. R. 6th . White to move . Black . 1. K. to Q. R. 3d , or ( A ) 2. K. to Q. R. 2d , or Q. R. 4th . 3. R. to K. R. 8th sq . if the black King be at Q. R. 2d , or R. to K. R. 4th sq . , if the black King be at Q. R. 4th ...
Seite 80
... Q. B. 3d . 2. K. to Q. 3d . ( b ) 3. K. to Q. 4th . 4. K. to K. 3d . 5. K. to K. B. 3d . 6. K. to K. Kt . 3d . ( c ) ... sq . , he would have won by play . Ing K. to his Q. 3d sq . , you being compelled in such case to abandon Q. 4th sq ...
... Q. B. 3d . 2. K. to Q. 3d . ( b ) 3. K. to Q. 4th . 4. K. to K. 3d . 5. K. to K. B. 3d . 6. K. to K. Kt . 3d . ( c ) ... sq . , he would have won by play . Ing K. to his Q. 3d sq . , you being compelled in such case to abandon Q. 4th sq ...
Seite 101
... 4th sq . 2. K. to his 3d sq . 3. K. to Q. 3d sq . 4. K. to Q. B. 2d sq . , and wins the Pawns if Black have nothing else to play ; but if Black can play any other piece , White cannot take the Pawns , be- cause the moment he takes Q. Kt ...
... 4th sq . 2. K. to his 3d sq . 3. K. to Q. 3d sq . 4. K. to Q. B. 2d sq . , and wins the Pawns if Black have nothing else to play ; but if Black can play any other piece , White cannot take the Pawns , be- cause the moment he takes Q. Kt ...
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Häufige Begriffe und Wortgruppen
2d sq 3d best 3d ch 7th move advance adversary adversary's Amant attack best move better game Bishop Bishop's opening capture Castles check-mate DCDO defence draw the game Gambit Giuoco Piano interposes Jaenisch K. B. 3d sq K. B. sq K. B. takes K. B. P. K. B. takes Kt K. B. to Q K. B. to Q. B. K. P. two squares K. R.'s 5th ch K.'s sq King King's Knight's King's Pawn Knight LESSON Lond move Q NOTES TO GAME perpetual check piece or Pawn play and mate play Q play Q. P. position Q. B. 4th sq Q. B. P. one sq Q. B. P. takes Q. B. takes Q. B. to K Q. P. one sq Q. P. two sq Q. R. to Q reply Rook second player takes K. B. P. ch takes K. P. takes Q three moves Variation vols White to play