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For the consequences of his playing 3. Q. B. P. two, or 3.
Q. B. P. one, see the variation. He might also play 3. K.
P. two, and the game proceed as follows:-
:-

4. Q. P. one.

3. K. P. two.

4. Q. B. P. one.

(You could here too play 4. K. P. one.)

5 K. P. two.

5. K. Kt. to B.'s 3d.

(If he move 5. Q. Kt. P. two, you will have the advantage.)

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If he move this Pawn one sq. only, the following moves are

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This mode of defence is the invention of Mr. W. Schwartz, of Livonia; it is novel and ingenious, but if properly opposed, leaves an evident advantage in the hands of the opening player.

Instead of playing 4. K. P. one, you may nullify the defence, apparently, by taking the doubled P. with your Bishop, and, if Black takes K. P. with P., moving Q. to her Kt.'s 3d, or, if he bring K. Kt. to B.'s 3d, by advancing K. P. to K.'s 5th. You may also at the 4th move take K. B. P. wtth P., and obtain a fine game.

5. Q. Kt. to R.'s 3d.
6. Q. B. to K.'s 3d.

7. Q. to Q. R.'s 4th (ch.)
8. B. to Q.'s 2d.
9. Q. takes Kt.
10. Q. B. to his 3d.
11. Q. takes Q.
12. Q. Kt. takes P.
13. Q. Kt. to K.'s 3d.

14. Q. Kt. to Q. B.'s 2d.

15. K. B. to Q.'s 3d.

16. B. takes R.

5. Q. Kt. to B.'s 3d.
6. Q. Kt. to R.'s 4th.
7. Q. B. P. one.
8. Q. takes Q. P.
9. Q. takes Q. Kt. P.
10. Q. to her Kt.'s 3d
11. P. takes Q.

12. P. to Q. Kt.'s 4th.
13. K. B. P. one.

14. R. takes P.

15. R. takes R. (ch.)

You have much the better game.

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Black's move of 2. K. P. one, I agree with Major Jaenisch in thinking the best he can adopt ; Q. B. P. two, and Q. B. P. one, are certainly inferior. (See Variations I. and II., in the present game.) When the game is opened by the first player with 1. Q. P. two, a very common rejoinder among leading practitioners is 1. K. B. P. two, or 1. Q. B. P. two, the consequences of which lead to what are termed “Irregu lar Openings."

3. Q. Kt. to B.'s 3d.

4. K. P. one.

3. K. Kt. to B.'s 3d. 4. Q. B. P. two. description of "close game, that the Queen's Bishop can rarely be played over to the

It is a curious feature in this

King's side with advantage.

5. K. Kt. to B.'s 3d.

6. Q. R. P. one.

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5. Q. Kt. to B.'s 3d. 6. Q. R. P. one.

And the positions are quite even.

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By this move of Black's you obtain a slight advantage of position.

3. P. takes Q. B. P.

3. Q. P. one (best).

Major Jaenisch counsels you to take the Q. P., and not the Q. B. P., and his variation proceeds thus,—

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I believe you may obtain at least as good a position, however by taking the Q. B. P.

4. Q. Kt. P. two.

4. Q. R. P. two.

You may play too 4. K. Kt. to B.'s 3d, and then 5. Q. R. P. one. If he play 4. K. P. two, the following is a probable result:

5. K. Kt. to B.'s 3d.

6. K. P. one.

7. Q. takes Q. (ch.)
8. Q. B. takes P.
9. Q. Kt. P. one.
10. P. to Q. B.'s 6th.
11. Q. R. P. two.
12. Q. Kt. to Q.'s 2d.

5. Q. Kt. P. one.

4. K. P. two.
5. K. B. P. one.
6. P. takes P.

7. K. takes Q.

8. Q. R. P. two.
9. Q. Kt. to Q.'s 2d.
10. P. takes P.
11. Q. B. P. one.

With a better game.

6. K. Kt. to B.'s 3d.

7. K. P. one.

8. P. takes Q. P.

5. K. P. two.

6. K. B. P. one.

7. B. takes doubled P.

8. P. takes P.

If he take with the Bishop, you take B. with Kt., and he can.

not save the Pawn.

9. B. to Q. Kt.'s 2d.

And you have certainly the advantage.

Variation II., beginning at Black's 2d move.

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Black's second move here is even weaker apparently than Q. B. P. two.

3. K. B. P. one.

3. K. Kt. to B.'s 3d.

If instead of bringing out his Kt. he play 3. P. takes P., you move 4. K. P. one, and if then he support his Pawn with 4. Q. Kt.. P. two, you can reply with 5. Q. R. P. two.

4. Q. Kt. to B.'s 3d.

5. K. P. one.

6. K. B. to Q.'s 3d.

7. Q. takes B.

4. Q. B. to K. B.'s 4th.

5. K. P. one.

6. P. takes B.

7. K. B. to Q. Kt.'s 5th.

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2. Q. B. P. two.

3. K. P. one.

4. K. B. takes P 5. P. takes P.

6. Q. Kt. to B.'s 3d.

7. K. Kt. to B.'s 3d. 8. K. R. P. one. (b) 9. Q. B. to K.'s 3d.

10. K. B. to Q. Kt.'s 3d. 11. Castles.

12. Q. to K.'s 2d.

13. K. Kt. to K.'s 5th.

14. Q. B. to Q.'s 2d.

15. Q. R. to K.'s sq.

16. Q. Kt. takes Kt.

17. K. Kt. takes Q. B. P. (d) 18. B. takes Kt.

19. Q. takes B. (ch.) 20. Q. to her Kt.'s 4th.

21. R. to K.'s 5th.

22. Q. P. one. (e)

23. Q. to her 4th. 24. K R. P. one. 25. K. R. to K.'s sq

26. Q. R. takes Kt. P. (f) 27. Q. to K.'s 5th.

28. R. to K. R.'s 5th (ch.) 29. Q. mates.

Black, (Mr. McD)

1. Q. P. two.

2. P. takes P.

3. K. P. two.

4. P. takes P.

5. K. Kt. to B.'s 3d.

6. K. B. to K.'s 2d. (a) 7. Castles.

8. Q. Kt. to Q.'s 2d. 9. Q. Kt. to his 3d. 10. Q. B. P. one. 11. K. Kt. to Q.'s 4th. 12. K. B. P. two. 13. K. B. P. one. 14. K. Kt. P. two. (c) 15. K. to his Kt.'s 2d. 16. Kt. takes Kt.

17. Q. Kt. P. takes Kt.

18. Q. takes B.

19. R. to K. B.'s 2d.

20. Q. B. to K. B.'s 4th.

21. Q. to her 2d.

22. P. takes P.

23. K. to R.'s 3d.

24. Q. B. to K.'s 3d.

25. Q. R. to K.'s sq. 26. Q. R. to K. B.'s sq. 27. Q. B. to K. Kt.'s 5th. 28. B. takes R.

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