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LESSON X.

THE GAMBIT DECLINED.

IF Black does not choose to accept the Gambit he has several modes of defence, which may be briefly noticed. They present, in fact, no particular difficulty of analysis, and none of those complicated and brilliant combinations that arise from taking the Pawn and maintaining it, and it may be remarked generally that, by refusing the Gambit, Black subjects himself to some disadvantage of position, though, probably, not so much as to influence materially the result of the game.

[blocks in formation]

This appears to be Black's best move, if he declines taking P with P.

We shall examine in subsequent games, the consequences of his moving 2. Q. P. one, and 2. Q. P. two. (See Games the Second and Third.) Black has also several other defences, which are but rarely adopted; for instance, he may play 2. K. Kt. to B.'s 3d, on which you take P. with P., and on his taking K. P. with Kt., move out K. Kt. to B.'s 3d.

He may also play 2. Q. Kt. to B.'s 3d, and you reply 3. K. Kt. to B.'s 3d; if he then play 3. B. to Q. B.'s 4th, you may move 4. B. to Q. Kt.'s 5th, &c.

If Black move 2. Q. B. P. one, your best move, as recommended by Jaenisch, is 3. Q. P. two.

If he play 2. Q. to K. B.'s 3d, your best move, according to the "Handbuch," is 3. Q. P. one.

And finally, if he play 2. Q. to K. R.'s 5th (ch.), you play 3. K. Kt. P. one, and afterwards P. takes K. P., and you have a better game.

3. K. Kt. to B.'s 3d.

4. Q. B. P. one.

3. Q. P. one.

4. B. to K. Kt.'s 5th.

Your 4th move, Q. B. P. one, is considered stronger than 4.

B. to Q. B.'s 4th, in which case he replies 4. K. Kt. to B.'s 3d, and the game is about equal. By playing 4. Q. B. P. one, you threaten to establish your Pawns in the centre. 5. B. takes Kt.

5. B. to K.'s 2d (best).

This is apparently your best move, but you may also play 5. Q. P. two, for which see the variation.

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And the position is, perhaps, a little in your favour.

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Instead of this move you have the choice of 3. B. to Q. B.'s 4th, the result of which will be shown in the variation.

4. B. to Q. B.'s 4th.

5. Q. B. P. one.

6. Q. takes B.

4. Q. Kt. to B.'s 3d.

5. B. takes Kt.

6. Kt. to K. B.'s 3d.

The game is slightly in your favour.

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If Black does not take this P., you can play 4. Q. P. one, of 4. K. Kt. to B.'s 3d, and the position becomes the same as in the foregoing game. At this point, Jaenisch makes him play

3. K. B. P. two.

4. K. Kt. to B.'s 3d.

4. B. to K.'s 3d.

Q. to K. B.'s 3d would also be a good move for you. If Black now play 4. K. Kt. P. two, you reply 5. K. R. P. two, and we have a position which occurs in the Allgaier Gambit.

[blocks in formation]

This is the customary mode of declining the King's Gambit, but it appears to be less advantageous for the second player than 2. B. to Q. B.'s 4th.

3. P. takes Q. P.

3. Q. takes P.

In lieu of taking the Q. P. he can play 3. P. takes K. B. P., as in the variation.

4. Q. Kt. to B.'s 3d.

4. Q. to K.'s 3d.

onziani advises, for your 4th move, 4. Q. to K.'s 2d.

5. K. Kt. to B.'s 3d.

5. P. takes P. (dis. ch.)

You may likewise take P. with P. and have a good game. Black can move also 5. P. to K.'s 5th, when the following moves are probable :

:

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At move 9. instead of Kt. to Q. B.'s 4th, in actual play you would perhaps venture 9. Q. to K. R.'s 5th (ch.), &c. 6. Q. B. P. one (best).

6. K. to B.'s 2d.

He plays thus to prevent the check of your B., and the subsequent loss of the Q., by your moving R. to K.'s

7. Q. P. two.

8. B. to Q.'s 3d.

sq.

7. B. to Q.'s 3d.

8. K. Kt. to K.'s 2d.

[blocks in formation]

Instead of checking with your B., let us suppose 4. K. Kt. to B.'s 3d.

4. K. K to B.'s 3d.

5. Q. P. two.

4. Q. takes P.
5. K. Kt. P. two.

(You may also attack the Q. with Q. Kt., and have the better gam

[blocks in formation]

GAMES IN ACTUAL PLAY.

ILLUSTRATIVE OF THE GAMBIT DECLINED.

GAME I.

Between Mr. G. Walker and Mr. Tuckett.

White, (Mr. G. W.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B.'s 4th. 5. Q. P. two.

6. P. to K.'s 5th.

7. P. takes P.

8. K. R. P. one.

9. Q. B. to K. Kt.'s 5th.

10. B. takes Kt.

11. Q. Kt. to Q.'s 2d.
12. B. to Q.'s 3d.

13. Q. Kt. to K.'s 4th.
14. Q. B. P. one.
15. K. to B.'s sq.

16. Q. Kt. to B.'s 6th (ch.)
17. Q. Kt. to Q's 5th.
18. Kt. takes B.
19. Q. R. to Kt.'s sq.
20. Q. to her B.'s 2d.
21. R. takes P.
22. K. to B.'s 2d.
23. B. takes K. R. P.
24. K. R. to K.'s sq.
25. K. Kt. P. two.
26. Q. to her B.'s 3d.
27. Q. takes Q.
28. K. takes Kt.
29. K. to B.'s 4th.

30. Q. R. to K. Kt.'s 2d
31. Q. R. to Q.'s 2d.
32. Q. R. to Q.'s 8th.

33. K. R. to Q.'s sq.

Black, (Mr. T.)

1. The same.

2. K. B. to Q. B.'s 4th.

3. Q. P. one.

4. K. Kt. to B.'s 3d.

5. P. takes Q. P.

6. P. takes P.

7. Kt. to his 5th.

8. Kt. to K. R.'s 3d.

9. Q. to her 2d.

10. P. takes B.

11. Q. to K. B.'s 4th. 12. Q. to B.'s 5th.

13. B. to Q. Kt.'s 5th (ch.) 14. Q. to K.'s 6th (ch.) 15. P. takes P.

16. K. to B.'s sq.
17. Q. to her B's 4th.
18. P. takes P.
19. Q. takes Kt.
20. Kt. to Q. B.'s 3d.
21. Q. to K. B.'s 5th.

22. K. R. to Kt.'s sq.
23. R. to K. Kt.'s 4th.
24. K. to Kt.'s 2d.
25. Kt. to Q.'s 5th.
26. Q. takes Kt. (ch.)
27. Kt. takes Q.
28. K. takes B.
29. Q. Kt. P. one.
30. B. to Q. Kt.'s 2d.
31. B. to his sq.

32. K. R. to Kt.'s sq.
33. B. to K.'s 3d.

And after several more moves White resigned.

GAME II.

Between MM. Devinck and Kieseritzkij.

(From the Cinquante Parties par L. Kieseritzkij.

White, (M. D.)

1. K. P. two.
2. K. B. P. two.

3. K. Kt. to B.'s 3d.

Black, (M. K.)

1. K. P. two.

2. Q. P. one.

3 Q. Kt. to B.'s 3d.

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