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13. Q. to K.'s sq.

14. K. to B.'s 2d

13. P. takes R.

14. K. B. takes Q. P. (ch.)

And Black wins.

Variation III., beginning also at White's 7th move.

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If at move 8. you play the Kt. to R.'s 2d, he may advance the gambit P., and then take K. R. P. with his Q.

9. Q. Kt. to B.'s 3d.

9. Q. to K. Kt.'s 3d.

You may likewise move 9. P. to K.'s 5th, but without im proving your game; for suppose,—

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5. Q. to K. B.'s 3d, we owe to Cozio, who first introduced this move of the Q. into the variations of the Bishop's Gambit. In answer to it Black may move 5. Q. P. one, or 5. K. Kt. to K. R.'s 3d. (See the Variation.) If he play 5. K. Kt. to B.'s 3d, or 5. K. B. to Q. B.'s 4th, the result will be an even game. (e. g.) In the first case,―

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If he play here 7. Kt. to Q.'s 5th, you gain the advantage;

for example,

8. Q. to her 3d.

9. Q. B. P. one.

10. P. to K. B.'s 5th.
11. Q. to K. B.'s 3d.

8. Q. P. one.

7. Kt. to Q.'s 5th.

8. K. B. to Q. B.'s 4th.

9. Q. Kt. to K.'s 3d.

10. Q. Kt. to K. B.'s 5th.

Your game is the better.

9. Q. to K. B.'s 2d.

8. Q. Kt. to Q.'s 5th.
9. K. B. to Q. B.'s 4th.

If instead of moving the Q. thus, you play her, as Cozio advises, to her own sq., Black replies with 9. Q. P. two, and has a fine attack.

10 Q. B. takes P. Mr. Lewis suggests 10. P. to B. takes P., pursuing the game

10. Q. B. P. one.
11. P. to Q.'s 4th.
12. P. takes B.

13. Q. B. takes P.

14. Q. Kt. to Q.'s 2d.
15. K. Kt. to B.'s 3d.

16. K. Kt. to his 5th.

10. Q. Kt. takes Q. B. P. Q. B.'s 3d, instead of 10. Q. as follows:

10. Kt. to Q. Kt.'s 6th.
11. B. takes P., or (A.)
12. Kt. takes Q. R.
13. Q. to her B.'s 3d.
14. Q. Kt. to B.'s 7th.
15. Q. P. one.

And Mr. Lewis prefers your game.

12. P. takes B.
13. Q. B. takes P.
14. P. takes Q. P.

(A.)

11. Kt. takes Q. R.

12. Q. P. one.

13. Q. to K. Kt.'s 3d.

14. P. takes P.

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He has also the choice of 5. K. Kt. to R.'s 3d, as in the fol

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If he play 8. P. to K. Kt.'s 5th, you can move 9. K. Kt. ta his 5th; and if he play 8. P. takes P., you may take K. Kt. P. with Kt.

9. P. takes P. 10. Q. Kt. to B.'s 3d. 11. K. to B.'s 2d. 12. Q. Kt. to K.'s 2d.

13. K. Kt. to K.'s sq.

9. P. takes P. 10. Q. B. checks. 11. K. Kt. to K.'s 2d. 12. K. Kt. to his 3d.

Followed by 14. K. Kt. to Q.'s 3d, winning the P., with a

good situation.

LESSON IX.

In the previous Lesson we have followed out, at some length, the most prominent variations which occur when both the attack and defence in this opening are conducted upon the principles recommended by the best authorities, and the result would seem to prove that against every system of attack in the King's Bishop's Gambit at present known, the defence, though difficult and complex in the extreme, is satisfactory.

It yet remains for us to consider what are the probable deviations from the several standard methods of defence, and in what manner these should be turned to advantage by the opening player.

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This mode of defence, though the best in the other gambits of the King's side, is objectionable in the Bishop's Gambit.

4. K. R. P. two.

If he move 4. K. B. P. one, you
If he play 4. P. takes P., then-

5. Q. to K. R.'s 5th.

6. Q. P. one.

4. B. to K. Kt.'s 2d.

mate him in five moves.

5. Q. to K.'s 2d.

And you win his two advanced Pawns.

So also, if he move 4. K. B. to R.'s 3d, you answer with 5. Q. to K. R.'s 5th, and presently win the gambit P.; and finally, if he play 4. K. R. P. two, the following moves will show, you likewise gain the gambit P.:

5. P. takes Kt. P.

6. K. Kt. to B.'s 31.

7. K. to B.'s sq.

8. Q. Kt. to B.'s 3d.

9. Q. Kt. to K.'s 2d, &c., &c.,

4. K. R. P. two.

5. Q. takes P.

6. Q. to K. Kt.'s 6th (ch.)
7. Q. P. onc.

8. K. Kt. to B.'s 3d.

Showing, as Major Jaenisch remarks, that whatever move he make, unless he checks with his Q. at the 3d move, you win the gambit P.

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This was the favorite defence in former times. It is found in Salvio, and has been sanctioned by Philidor, Ercole del Rio, and other leading writers of the last century. Both Jaenisch and V. H. der Laza too appear to believe it may be adopted with perfect safety.

4. Q. to K.'s 2d.

4. Q. checks.

If you play 4. B. takes Kt. or 4. P. takes P., he checks with his Q. at K. R.'s 5th. You may, however, play 4. Q. Kt. to B.'s 3d, as in the variation.

5. K. to Q.'s sq. (best.)

6. Q. takes P. (ch.)

7. Q. P. two.

8. Q. takes K. B. P.

5. P. takes K. P.

6. B. to K.'s 2d.

7. K. Kt. to B.'s 3d.
8. Q. takes Q.

Even game.

These are the moves adopted by the chief authorities. White would appear, however, to have a better game by taking off the K. Kt. at his 7th move, then playing Kt. to K. B.'s 3d, followed by Q. Kt. to B.'s 3d, and K. R. to K.'s sq.

Variation, beginning at White's 4th move.

4. Q. Kt. to B.'s 3d. 5. K. to B.'s sq.

4. Q. to K. R.'s 5th, (ch.) 5. K. Kt. to B.'s 3d, or (A.)

Modern chess writers are not agreed upon the best move for Black at this point. Mr. Lewis advocates that in the text, which he conceives to establish the opening in White's favor,

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