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which spring from 6. R. to K. R.'s 2d.

Third.)

7. Q. P. two.

8. Kt. to Q.'s 3d.

9. K. Kt. P. one.

(See Game the

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If you play 9. P. takes P., he can move 9. K. B. to K.'s 2d, and on your moving 10. Q. B. to K. Kt.'s 5th, take P. with P., having the advantage.

10. B. takes Q. P.

10. Q. B. P. one.

If you take 10. Q. P. with K. P., he plays K. Kt. to B.'s 4th. 11. B. to Q. Kt.'s 3d. 11. Q. takes Q. P.

He has decidedly the better game.

The ingenious variation at Black's 9th move we owe to Mr. Knight, an amateur of the London circle of chess-players; it appears as effectual in baffling all further attack in this branch of the Allgaier Gambit, as Horny's move of K. B. to Q.'s 3d in the former one.

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This is the generally accepted move for Black; and prior to the discovery of Mr. Knight's defence, of which we have seen a sketch in the last game, it was, perhaps with propriety, considered preferable to 6. K. Kt. to R.'s 3d.

7. Q. P. two.

When the Rook is moved to his as in this game, you may obtain by playing thus:

7. Kt. takes K. B. P.

8. B. takes R. (ch.)

9. Q. P. two.

7. P. to K. B.'s 6th (best). second to defend the Pawn, a violent but unstable attack

7. R. takes Kt.

8. K. takes B.

9. P. to K. B.'s 6th.

(His best move, for if he play 9. B. to K. R.'s 3d, you castle, with an im

proved situation.)

10. P. takes P.

10. Q. P. one.

With due care now Black must win, in spite of the exposed position of his

8. K. Kt. P. one.

King.

8. Q. Kt. to B.'s 3d.

If, instead of 8. K. Kt. P. one, you take the P., he may first dislodge your Kt. with 8. Q. P. one, and then play K. B. to K.'s 2d.

9. Kt. takes Kt.

9. Q. P. takes Kt.

You may also play 9. Kt. to K. Kt.'s 6th, and proceed as follows:

9. Kt. to K. Kt.'s 6th.

(He might likewise take your Kt. 10. Q. B. P. one.

11. Q. B. to K. Kt.'s 5th.

12. P. to K.'s 5th.

13. B. to Q's 3d.

14. B. takes B.

15. Q. to her 3d.

16. P. takes Kt.

9. B. to K. Kt.'s 2d.

and then move R. to his sq. again.)

10. K. Kt. to B.'s 3d.

11. P. takes Kt.

12. Q. P. two.

13. Q. B. to K. B.'s 4th.

16. B. to K. R.'s sq.

14. P. takes B.

15. Q. to her 2d.

You must lose the advanced P., and Black will then have the superiority,

10. Q. B. to K. B.'s 4th.

11. Q. Kt. to B.'s 3d.

12. P. to Q.'s 5th.

10. Q. to K.'s 2d.

11. Q. B. to K.'s 3d.

12. Castles on Q.'s side.

He has a little better game, but the advantage is not nearly so decisive as in the second game.

LESSON VII.

THE KING'S ROOK'S PAWN GAMBIT.

THIS deviation from the great parent opening consists in White's throwing forward his K. R. Pawn at the third move, instead of playing the K. Kt. to B.'s 3d. The object of this move is to prevent the customary advance of Black's K. Kt. Pawn; but to attain this you sacrifice position, and if properly met, your attack is speedily foiled or turned against you.

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Black may also play with safety 3. Q. P. two, but that move is not so strong as B. to K.'s 2d. (See Variation.)

4. Q. to K. Kt.'s 4th.

4. Q. P. two (best).

You can likewise adopt 4. K. Kt. to B.'s 3d, and pursue the attack as follows:

4. K. Kt. to B.'s 3d.

4. K. Kt. to B.'s 3d.

(The usual move for Black is 4. Q. P. one, that of K. Kt. to B.'s 3d is given by Stamma, Jaenisch, and the German "Handbuch.")

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If you play 5. P. to K.'s 5th, Black may reply with 5. Kt. to K. R.'s 4th and then Kt. to his 6th.)

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He might also play 5. K. B. to Q.'s 3d, as advised by Stamma.

6. Q. takes K. P.

7. Q. to K. B.'s 3d.

8. K. B. to Q. B.'s 4th. 9. Q. takes Q. Kt. P. 10. Q. to her Kt.'s 3d.

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6. K. Kt. to B.'s 3d.

7. Castles.

8. Q. B. to K. Kt.'s 5th.

9. Q. to her 3d.

10. Q. Kt. to B.'s 3d.

venture to take the Rook, the following is the result :

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Variation, beginning at Black's 3d move.

White.

1. K. P. two.

2. K. B. P. two.

3. K. R. P. two.

4. P. takes P.

Black.

1. K. P. two.

2. P. takes P.
3. Q. P. two.
4. Q. takes P.

He might also play 4 K. B. to Q.'s 3d.

5. Q. to K.'s 2d (ch.) 6. Q. Kt. to B.'s 3d. 7. Q. P. one.

8. K. Kt. to R.'s 3d. 9. Q. Kt. to his 5th. 10. Kt. takes B. (ch.) 11. Kt. takes P. 12. Q. to her 2d.

5. Q. B. to K.'s 3d. 6. Q. to her 2d. 7. K. B. to Q.'s 3d. 8. Q. Kt. to B's 3d. 9. Castles on Q.'s side. 10. P. takes Kt. 11. B. to K. Kt.'s 5th. 12. R. to K.'s sq. (ch.)

And he has the better game.

GAMES IN ACTUAL PLAY.

ILLUSTRATIVE OF THE PRECEDING ANALYSES.

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21. Kt. to K.'s 6th (ch.)

22. R. takes B.

21. B. takes Kt. 22. Q. R. to K.'s sq.

23. Q. B. takes K. R. P. (ch.) (b) 23. K. to B.'s 2d.

24. R. to K. B.'s 6th (ch.)

25. B. to Kt.'s 5th.

26. R. to K. R.'s 6th (dis. ch.)

27. Q. R. to K. B.'s sq. (ch.) 28. R. takes R.

29. B. to B.'s 6th (ch.)

30. R. to K.'s sq.

24. K. to his 2d. 25. Kt. takes K. P. 26. K. to B.'s 2d. 27. K. to Kt.'s 2d. 28. K. takes R. 29. K. to Kt.'s sq.

And wins.

NOTES TO GAME I.

(a) The correct move is that previously mentioned by Horny, of 8. B. to Q.'s 3d.

(b) Cleverly played.

GAME II.

Between Messrs. Kieseritzkij and Walker.

White. (M. K.)

1. K. P. two.
2. K. B. P. two.
3. K. Kt. to B.'s 3d.
4. K. R. P. two.
5. Kt. to K.'s 5th.

6. K. B. to Q. B.'s 4th.

7. Q. P. two.
8. Kt. to Q.'s 3d.
9. K. Kt. P. one.

10. B. takes Q. P. (b)
11. B. to Q. Kt.'s 3d.
12. Q. Kt. to B.'s 3d.
13. K. Kt. to B.'s 4th.

14. Kt. takes Q.

15. B. takes B.

16. Kt. to K.'s 3d.

17. B. takes B.

18. Kt. to Q. B.'s 4th.

19. Castles on Q.'s side. 20. B. to K.'s 3d. 21. R. to Q,'s 3d. 22. R. to Q. Kt.'s 3d. 23. K. R. to K.'s sq. 24. Q. R. P. two. 25. P. to Q. R.'s 5th (c) 26. P. takes P.

(From Le Palamède.)

Black. (Mr. W.)

1. K. P. two.

2. P. takes P.
3. K. Kt. P. two.
4. P. to K. Kt.'s 5th.
5. K. R. P. two.
6. K. Kt. to R.'s 3d.
7. Q. P. one.

8. P. to K. B.'s 6th
9. P. to Q.'s 4th. (a)
10. Q. B. P. one.
11. Q. takes Q. P.
12. K. B. to Q.'s 3d.
13. Q. takes Q. (ch.)
14. B. takes Kt.
15. Q. B. to K.'s 3d.
16. Q. Kt. to Q.'s 2d.
17. P. takes B.

18. K. Kt. to K. B.'s 2d. 19. P. to K.'s 4th. 20. K. to his 2d.

21. Q. Kt. to K. B.'s 3d. 22. Q. Kt. P. one. 23. K. R. to Q.'s sq. 24. K. to his 3d. 25. Kt. takes K. P.

26. P. takes P.

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