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GAME XII.

Clubs of Berlin and Breslau.

(From Bilguer's "Handbuch des Schachspiels.)

White (Berlin).

1. K. P. two.

2. K. Kt. to B. 3d.

3. K. B. to Q. B. 4th.

4. Q. B. P. one.
5. Q. P. two.
6. K. P. one.

7. K. B. to Q. 5th.
8. K. takes Kt.

9. K. to K. sq. 10. Q. B. takes P. (c) 11. B. takes Q. Kt. (d) 12. Q. to Q. B. 2d. 13. Q. Kt. to Q. 2d. 14. K. to K. 2d.

15. Q. Kt. to K. 4th. 16. Q. to Q. R. 4th.

17. K. R. to Q. B.

Black (Breslau).

1. K. P. two

2. Q. Kt. to B. 3d. 3. Same.

4. K. Kt. to B. 3d. 5. K. P. takes P. 6. K. Kt. to K. 5th. 7. Kt. takes K. B. P. (a) 8. Q. P. takes P., check. (b) 9. P. takes Q. Kt. P. 10. Q. to K. 2d. 11. Q. P. takes B. 12. Q. B. to K. 3d. 13. Castles Q. R. 14. K. Kt. P. one. (e) 15. K. B. to Q. Kt. 3d. 16. Q. B. to Q. 4th.

sq. (f)

17. K. B. P. two sq.

18. Q. B. takes Kt., check. (4)

18. Q. Kt. to Q. 2d. (g)

19. Kt takes Q. B.

20. K. R. to K. B. sq.

19. K. Kt. P. one.

20. Q. R. to Q. 4th.

21. Q. R. to Q.-Breslau now answered with K. Kt. P. 1, played subsequently several indifferent moves, and finally lost. The game was resumed at the 21st move by Messrs. Mendheim and Angerstein, and played out between them by correspondence as below, when the result was a won game for second player.

White (Mendheim).

22. Kt. to Q. 2d. 23. Kt. to Q. B. 4th. 24. Q. to Q. B. 2d. 25. Q. to K. 4th. 26. Q. R. P. two. 27. P. takes P.

28. Q. covers.

Black (Angerstein).

21. K. R. P. two. 22. Q. to K. 3d. 23. B. to Q. B. 4th 24. K. B. P. one. 25. K. R. to Q. sq. 26. Q. Kt. P. two.

27. Q. to K. Kt. 5th, check.

28. Q. takes Q.

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White.

29. P. takes Q. 30. R. takes R.

31. K. takes R.

32. Kt. to Q. 2d.

33. K. to K. 2d.

34. K. to Q. 3d. 35. K. R. P. one. 36. K. to his 4th sq. 37. Kt. to Q. Kt. sq. 38. Kt. to R. 3d. 39. Kt. to Q. Kt. sq. 40. Kt. to R. 3d. 41. B. to Q. R. 42. Kt. to Q. B. 4th. 43. Kt. to Q. 2d. 44. Kt. to Q. B. 4th. 45. B. takes B. 46. Kt. to Q. R. 5th. 47. Kt. to Q. Kt. 3d. 48. K. takes P.

sq.

Black.

29. R. takes R. 30. R. takes R. 31. P. takes P. 32. K. to Q. 2d. 33. K. to K. 3d. 34. Q. R. P. two. 35. Q. R. P. one. 36. B. to Q. Kt. 5th. 37. Q. B. P. one. 38. B. to Q. 7th. 39. B. to K. 8th. 40. B. to K. B. 7th. 41. Q. Kt. P. one. 42. Q. R. P. one. 43. Q. B. P. one. 44. B. to Q. 5th. 45. P. takes B. 46. Q. R. P. one. 47. Q. P. advances. 48. K. takes P. and has a forced won game.

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The position being one of some interes. we append a diagram of the situation, with the train of play by which

Black wins.

White.

49. K. to Q. B. 4th or A.
50. K. B. P. takes P.
51. K. Kt. P. one.
52. K. Kt. P. one.

53. Kt. to Q. 2d, check.
54. K. Kt. P. one.
55. Kt. takes Q.

56. K. Kt. P. Queens.

49. K. to K. 2d.

Bluck.

49. K. Kt. P. one.
50. K. to his 5th.
51. K. B. P. one.
52. K. B. P. one..
53. K. to K. B. 5th.
54. K. B. P. Queens.
55. Q. R. P. Queens.
56. Q. checks at Q. R. 2d
and wins.

A.

50. K. to Q. 3d. If instead K. to his B. 2d, Black plays K. to B. 4th, and if White then check with Kt., he moves K. towards Q. R. P.

51. K. B. P. takes P. 52. P. takes P. 53. K. to K. 2d. 54. K. to K. B. 2d. 55. Kt. to Q. R. sq. 56. Kt. to Kt. 3d. 57. K. to his B. sq.

58. K. to B. 2d.

49. K. to his B. 3d.

50. K. Kt. P. one.
51. P. takes P.
52. K. to K. Kt. 4th.
53. K. takes P.
54. K. B. P. one.
55. K. to K. B. 5th.
56. K. to his 5th sq.
57. K. to Q. 4th.

58. K. to Q. B. 5th, and wins.

NOTES TO GAME XII.

(a) Black gives up Kt. for three Pawns. This sacrifice may be considered as unsound, a minor piece being worth rather more than three Pawns, though less than four.

(b) White King has now three squares of refuge; viz. K. sq., K. Kt. 3d, and K. B.; all of which have their partisans. Lolli and the Italian masters prefer the first; Ghulam Kassim and Jaenisch the second; and Petroff the third. For detailed analysis, see "Walker's Art of Chess-Play,” Game XV. p. 67.

(c) In this position Lewis thinks White has the best of the game, though some eminent writers call it an even game.

(d) Fearing this Knight's being played to Q. sq. and subsequently to K. 3d.

(e) Precautionary, previous to moving K. R.-Q. B. to Q. 4th would probably have been better play.

(f) Rather move Q. R. to this sq.

(g) Rather play this Kt. to K. B. 6th, with a view to dislodge the dangerous Q. B.

(h) This was an ill-judged capture on the part of Breslau. K. Kt. P. one instead, would have proved somewhat embarrassing to White.

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NOTES TO GAME XIII.

(a) This move gives Black the better game. See Analysis, p 216, for correcɩ mʊve.

(b) The effect of this check is confining to White's game, Black though minus a Pawn is more than compensated by position.

GAME XIV.

In the match between Staunton and Horwitz. Played in London in

White (Horwitz).

1. K. P. two.

2. K. Kt. to B. 3d.

3. K. B. to Q. B. 4th.
4. Q. B. P. one.
5. Q. P. two.
6. K. P. one.

7. K. B. to Q. Kt. 5th.
8. P. takes P.
9. Castles.

10. K. R. P. one. 11. Q. Kt. to B. 3d. 12. B. takes Kt. 13. K. Kt. takes P. 14. Q. Kt. to K. 2d. (b) 15. B. to K. 3d. 16. B. takes P. (d) 17. Q. takes B. 18. Kt. to Q. B. 6th. 19. Kt. takes B. 20. Q. R. to Q. sq. 21. Q. R. to Q. B. 22. Q. Kt. P. one.

23. Q. to her 3d.

sq.

1846.

Black (Staunton).

1. K. P. two.
2. Q. Kt. to B. 3d.
3. K. B. to Q. B. 4th.
4. K. Kt. to B. 3d.
5. P. takes P.
6. Q. P. two.

7. K. Kt. to K. 5th.
8. B. to Q. Kt. 3d.
9. Castles.

10. K. B. P. one. (a) 11. P. takes K. P. 12. P. takes B. 13. Q. B. to Q. R. 3d. 14. P. to Q. B. 4th. (c) 15. P. takes P. 16. B. takes Kt. 17. B. takes B. 18. Q. to K. B. 3d. (e) 19. Q. takes Kt. 20. Q. to her B. 4th. 21. Q. to her Kt. 3d. 22. Kt. to K. Kt. 6th.

23. Kt. takes K. R.

And after a few moves, White surrendered.

NOTES TO GAME XIV

(a) To break the centre Pawns.

(b) White should have taken off the Kt. in preference. Black

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