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(t) Had Black played K. to B. sq., the game would have p-> ceeded thus:

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37. K. to B. sq.

38. R. checks.

39. Kt. takes R.

40. Kt. to Q. B. 6th sq. 41. Kt. to K. 5th sq. 42. R. to K. Kt. 4th sq. (1) 43. K. to B. 2d sq.

44. K. takes B.

45. Pawn becomes a Q., checks and wins.

Variation commencing ai 12th move of Black.

White.

1. K. P. 2 sq.

2. K. B. to Q. B. 4th.

3. Q. B. P. 1 sq.

4. Q. P. 2 sq.
5. P. takes P.

6. Q. Kt. to B. 3d sq. 7. K. Kt. to K. 2d sq. 8. K. B. to Q. 3d sq. 9. K. P. advances. 10. Q. B. to K. 3d sq. 11. Q. to Q. 2ā. 12. P. takes P.

13. Q. takes B.

14. K. Kt. to B. 4th sq

15. Kt. takes B.

16. Castles K. R.

17. K. B. P. 2 sq.

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Quel

(1) In a series of papers published in the "Palamède," entitled " ques erreurs de Philidor," it has been shown that if instead of this move

Black capture Bishop with Rook, he draws the game.

66

White.

18. K. R. P. one sq.

19. K. Kt. P. two sq.
20. Kt. to K. 2d sq.
21. Q. to Q. 2d sq.
22. Kt. to Kt. 3d sq.
23. Q. R. to K. sq.
24. R. takes Kt.
25. Q. takes P.

36. K. B. P. advances.
27. K. B. P. advances.
28. K. Kt. P. advances.
29. Q. takes Q.
30. K. P. advances.
31. Kt. to K. 4th sq.
32. R. takes Kt.

33. Kt. to Q. 6th sq. 34. K. P. advances.

35. B. to Q. B. 4th sq. ch. 36. Kt. checks.

37. Gives mate in two moves.

Black.

18. K. Kt. to Kt. 2d sq.
19. Q. B. P. one sq.
20. Q. P. moves.
21. Q. Kt. to Kt. 3d sq.
22. Q. Kt. to Q. 4th sq.
23. Kt. to K. 6th sq.
24. P. takes R.
25. Q. takes Q. R. P. (1)
26. Q. takes Q. Kt. P.
27. Kt. to K. sq.
28. Q. to Q. 5th sq.
29. P. takes Q.
30. Kt. to Q. 3d sq.
31. Kt. to K. B. 4th sq.
32. P. takes R.

33. K. B. P. advances.
34. K. R. to Q. Kt. sq.
35. K. moves.

36. K. moves.

GAME III.

The authors of the "Traité des Amateurs,"(2) who have given the preceding variation in their treatise, have the following remark upon it—" It will be seen that this game is by no means an elementary one; indeed much previous knowledge and practice are requisite to determine a player upon "this bold exchange of Rooks in order to Queen his Pawns." They also take occasion to blame that celebrated author for

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(1) It is always bad play to lose the move in taking a worthless Pawn like this.

(2) "Traité Théorique et Pratique du jeu des échecs, par une Société d'Amateurs." First published in Paris in 1775, and reprinted there in 1823, with Philidor's treatise.

not having assigned stronger moves for the defence, stating, that while Philidor has given a fine demonstration of the force of Pawns united in the centre, he has not, in this instance, indicated the method of preventing this establishing of central Pawns, which has become forced only on account of Black's not playing the strongest moves in defence. G. Walker, who has lately translated this interesting treatise, observes" The Amateurs certainly improve upon Philidor's "model by playing the opening as in the following game; “but we can hardly regret any weakness on the part of the "second player, when we consider the fine science it elicits. "The giving up the Rooks for the minor pieces is, indeed, "play, worthy of him who, while he lived, reigned unrival"led, and who, when he died, left no successor worthy to fill "the throne of chess."

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Black.

18. K. R. to K. sq.
19. R. takes R. (check.)

20. Kt. to Q. Kt. 5th sq.
21. P. takes Q.
22. Kt. to Q. 6th sq.
23. K. to K. B. sq.
24. Q. B. P. one sq.
25. Kt. takes P.
26. Kt. to K. 3d sq.
27. Q. R. to Q. B. sq.
28. Q. P. one sq.
29. Q. P. one sq.

30. Q. R. to Q. B. 6th sq.
31. P. takes R.

32. P. to Q. B. 7th sq.
33. Kt. to Q. 5th sq.
34. Kt. to Q. Kt. 4th sq.
35. Kt. to Q. B. 6th sq.
36. Kt. to Q. 4th sq.
37. Kt. to Q. B. 2d sq.
38. P. takes P.

39. Kt. to Q. R. 3d sq.
40. K. to K. 2d sq.

In this position the Kings will respectively capture the advanced Pawns, and with correct play on both sides the game is by its nature drawn

NOTES TO GAME III.

(a) In this situation if Black has a doubled Pawn, you have an isolated one.

(b) Were you to push on this Pawn instead of taking, you could hardly preserve it on account of the proximity of the adverse King, nd the distance of your own.

LESSON III.

GAMES IN ACTUAL PLAY.

GAMES I. AND II. BETWEEN MESSRS. WITHERS AND WILLIAMS, OF THE BRISTOL CHESS CLUB.-GAME III. BETWEEN MESSRS. WALKER AND COCHRANE.-GAME IV. IN THE MATCH BETWEEN MESSRS. STANLEY AND ROUSSEAU.-GAME V. IN THE CELEBRATED MATCH BETWEEN DE LA BOURDONNAIS AND M'DONNEL. -GAME VI. BY CORRESPONDENCE BETWEEN NEW-YORK AND NORFOLK.-GAME VII. BETWEEN TWO STRONG PLAYERS AT

GOODE'S CHESS ROOMS, LONDON.-GAMES VIII., IX., X., XI. ALLGAIER'S VARIATION IN THE DEFENCE OF BISHOP'S OPENING.-GAME XII. BETWEEN MESSRS. MAYET AND HEYDEBRANDT, OF THE BERLIN CHESS-CLUB.-GAME XIII. BETWEEN AMANT AND FOUR PLAYERS AT THE DOUAI CLUB.WALTER'S CLOSING REMARKS ON BISHOP'S OPENING.-GAME

ST.

XIV.

GAME I.

This and the following game, played in the Bristol chessclub, are introduced in order to show the powerful attack the second player obtains through the sacrifice of his Q. P. at the third move, if the proper answer be not made by his opponent. This variation of the Bishop's opening was first introduced by Mr. Lewis in his second series of Lessons, published in 1834. In the last edition of his Treatise 1844, to which we refer the student for an elaborate analysis of this game, he states that he is still of opinion that it may be played without danger if not with advantage. See "closing remarks" and Game xiv. pp. 169 and 170.

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