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and afterwards take your King's Pawn with his Queen, he would not check your King as he did on the fourth move. It would have been quite as good play to have moved the Queen's Pawn one square only. Black plays quite right in not taking your Queen's Pawn, because you would have retaken with your Queen's Bishop's Pawn attacking his King's Bishop, and compelling him to move it, you would then have two Pawns in the centre, and he only one.

The game is now quite equal; your next move may be either Queen's Bishop to King's Knight's fifth square, or King's Bishop to Queen's third square.

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The above moves prove that playing Queen's Knight to Bishop's third square, does not prevent you from advancing Queen's Pawn two squares on the fourth move. If he had not taken your Bishop with his King, you would still have had the best of the game, having prevented him from castling; for according to the laws, the King cannot castle after having once moved.

White.

THIRD GAME.

1. K. P. two squares.
2. K. B. to Q. B. 4th sq.
3. Q. B P. one square.

Black.

1. K. P. two squares.
2. K. B. to Q. B. 4th sq.
3. K. Kt. to B. 3d sq.

Black's third move is very commonly played; it is, how ever, far from being so good a move as Queen to King's sec

ond square.

4. Q. P. two squares.

We shall now suppose Black to play one of the two fol. lowing moves, viz.,

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Queen to her fifth square; checks, and then takes King's Knight, having gained a Pawn with a better position.

SECOND DEFENCE.

6. K. to his 2d sq.

7. Q. to her 5th sq.

If he take King's Bishop's Pawn with King's Knight, he will lose his Queen by your checking him with Queen's Bishop; therefore,

8. K. to his 2d sq. 9. R. takes B.

10. K. R. to B. square.

7. K. B. takes K. B. P. ch. 8. K. B. takes Kt.

9. K. R. to Bishop's square.

Black must lose the game; for if he remove the Kt., you win e Queen as before; if he play Queen's Bishop's Pawn

one square, you take his Knight, and he cannot take your Bishop on account of the check with Queen's Bishop.

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You have gained a Pawn and a good position.

8. Q. takes B.

9.

K. to his square.

10. K. to Q. sq.

No. 2.

4. K. P. takes P.

5. K. P. one square.

FIRST DEFENCE.

6. K. B. takes K. B. P. ch. 7. Q. to K. B. 3d sq. ch. 8. Queen takes Knight and

6. P. takes Kt.

5. K. Kt. to K. fifth square. 6. K. takes B.

7. K. to his square. your position is superior to his

SECOND DEFENCE.

7. P. takes K. Kt.'s P.

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8. Q. to Q. R. 4th sq. ch.

5. Queen's P. two squares. 6. P. takes B.

7. K. R. to Kt. square.

8. Q. Kt. to B. third square.

9. Q. takes P., and you have the best of the game.

You might also on the sixth move have played King's Bishop to Queen's Knight's third square, and after his removing Knight or playing Queen to K. second square, have taken Pawn attacking Bishop.

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This move will appear strange to young players, who will wonder you do not interpose either Queen's Knight or Queen's Bishop; it is, however, the only move to give you the best of the game; by playing the King, you compel him to remove King's Knight, which he might otherwise have allowed to remain where it was. Now there are only two squares to which his Knight can be played, either to its own square or to King's fifth square; if the former, you play King's Knight to King's Bishop's third square, and his game is much confined, because he cannot move Queen's Pawn on account of a check from your Queen at Queen's Rook's fourth square, which would win a piece, for if he interposed Queen's Knight at Bishop's third square, to defend King's Bishop, you would play Queen's Pawn one square, winning that Knight. We will now suppose that, instead of playing King's Knight to its square, he plays

7. K. Kt. to K. fifth square.

8. Q. to K. Kt. fourth square.

If he play King's Knight to King's Bishop's third square, you must not take it with King's Pawn, because he would check-mate you with his Queen; but you take King's Knight's Pawn with the Queen, secure of winning either King's Rook or King's Knight. If he play King's Knight to Queen's third square, you must not take it, on account of the aforesaid check-mate; but you play King's Bishop to King's second and you square, take King's Knight the next move. The best move for the Black to play is

White.

9. Q. takes K. Kt.

10. K. B. takes P.
11. Q. takes P.

Black.

8. Q. B. P. one square.

9. Q. P. two squares. 10. P. takes B.

Having gained two Pawns, you have, of course, the best of the game.

In the preceding analysis you have had the move and consequently the attack. We shall now proceed to the defence of the Bishop's game, supposing the Black to have the first move, when your own moves as second player become defensive.

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This is a very attacking move in the beginning of the game. Black threatens to take your King's Bishop's Pawn with his Queen, giving what is usually termed the scholar's mate; he also attacks your King's Pawn with his Queen. This attack, strictly speaking, is not good play, and there is but little danger attending it, if the subsequent moves be well played. You have a choice of two moves to defend the two points attacked; the first is Queen to King's Bishop's third square, the objection to which is, that it occupies a square to which your Knight may be afterwards played to advantage. To the other move there is no objection; you herefore play

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