Short whist: its rise, progress, and laws, by major A*****. |
Häufige Begriffe und Wortgruppen
advantage adver adversaries lead BACKGAMMON best card best trump cards are dealt cards are played carte blanche Cassino clubs dear diamonds discard elder hand force your partner four aces four trumps frequently fresh deal halves holds one card honour knave or queen lead from ace lead that suit lead the highest lead the king lead the lowest lead trumps left-hand adversary long suit losing card losing trump middling players nine odd trick option partner holds partner leads partner wins partner's hand party play Whist player play refuses to trump remaining trumps revoke right-hand adversary ruff scores three sequence Short Whist single card six tricks turned six trumps small card small trumps strength in trumps strong in trumps strong suit third best thirteen cards three cards three tricks throw tierce major trump card Under-play unless usual to lead versaries weak in trumps Whist-player winning card younger hand
Beliebte Passagen
Seite 39 - Is not experimentally proved. 19. When, with a very strong suit, you lead trumps in hope your partner may command them, show your suit first. If you have a strength in trumps in your hand, play them originally.
Seite 84 - ... he is to put down a card. The number of tricks are not to be examined or counted before all the cards are played, nor may any trick but that last won be looked at, as every mistake must be challenged immediately. After all the pack is dealt out, the player who obtains the last trick sweeps all the cards then remaining unmatched on the table.
Seite 36 - ... remedies. In ordinary cases adopt a more cautious course. To show you the necessity for having a reason for every move at whist, I quote the following proposition from the work of Major A , already referred to. " Your partner leads a four ; your righthand adversary plays a five ; if you put down a tray, it ought to be certain that you have no more of the suit ; but if the deuce make its appearance afterwards, it will destroy all confidence in your play, and you will be justly set down for a spoon.
Seite 38 - Always force the strong, seldom the weak, never the two ; otherwise you play your adversaries' game, and give the one an opportunity to make his small trumps, while the other throws away his losing cards. It is a very general as well 'as fatal error; but the extent of it is seldom comprehended by unskilful players, who, seeing the good effect of judicious forces, practice them injudiciously, to their almost constant disadvantage.
Seite 58 - ... compulsion. If the latter, treat it as though it were an adversary's or your own : avoid returning it. It is a point of high science to keep back a high card, and play a low one in return to a left-hand adversary's lead. " Suppose," says Major A , " the fourth player to have ace, king, and a small one of his left-hand adversary's lead. If he wins with the ace and returns a small one, his partner will make the third best, unless the second and third are both against him. It is indeed from this,...
Seite 83 - ... the table, but likewise all that will combine therewith ; as for instance, a ten takes not only every ten, but also nine and ace, eight and deuce, seven and three, six and four, or two fives ; and if he...
Seite 2 - The lobster must be hot," said the baronet. " A rubber may last an hour," said another, " and the lobster be cold again, or spoiled, before we have finished." " It is too long," said a third. " Let us cut it shorter," said a fourth. — Carried, nem. con. Down they sat, and found it very lively to win or lose so "much quicker. Besides furnishing conversation at supper, the thing was new — they were legislators, and had a fine opportunity to exercise their calling.
Seite 59 - ... adversary has the second guarded \ by playing the fourth, it is often passed, and A makes every trick in the suit. NB This sort of play is always right in...