Realistic Ray Tracing, Second EditionTaylor & Francis, 07.07.2003 - 225 Seiten Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms. |
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Advanced Global Illumination, Second Edition Philip Dutre,Philippe Bekaert,Kavita Bala Keine Leseprobe verfügbar - 2003 |