Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media

Cover
Johns Hopkins University Press, 2001 - 399 Seiten
0 Rezensionen
Is there a significant difference in attitude between immersion in a game and immersion in a movie or a novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in this study, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals - getting lost in a good book, for example -we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, the text applies the concepts of immersion and interactivity to develop a phenomenology of reading.

Im Buch

Was andere dazu sagen - Rezension schreiben

Es wurden keine Rezensionen gefunden.

Inhalt

Introduction
1
ONE The Two and Thousand Faces of the Virtual
25
TWO Virtual Reality as Dream and as Technology
48
Urheberrecht

15 weitere Abschnitte werden nicht angezeigt.

Andere Ausgaben - Alle anzeigen

Häufige Begriffe und Wortgruppen

Über den Autor (2001)

Marie-Laure Ryan is an independent scholar and former software consultant. A Guggenheim Fellowship recipient, she is the author of Possible Worlds, Artificial Intelligence, and Narrative Theory and the editor of Cyberspace Textuality: Computer Technology and Literary Theory and the forthcoming Narrative Across Media: The Languages of Storytelling.

Bibliografische Informationen